Pilot Archive

Thread: Advanced X-wing deed

Washell
Sat May 07, 2005 9:47 am
#53


The Npc's only have to blow up the reactor/bridge or engine/bridge. I've found that keeping most of the turrets intact (only blowing up weapon 5 to create a blind spot) helped it to survive a bit longer.


Stillconsideringship setups and tactics that'll allow me to solo this mission9 times out of 10. But so far I'll have to admit that this mission requires at least 2 good pilots to do, preferably more.

TheRayJ
Sat May 07, 2005 10:03 am
#54

knowing what region to protect may help, but from experience so far it seems that all the weapons/shields/etc are restored when the engineering crew takes over?


Also, what blind spot is created by taking out weapon 5? You still need to be able to reach the shields without getting taken out. I'm guessing I could take those out with missiles rather than the weapons?





Ray-J Fireshot

Rebel Ace Pilot
Master Rifleman
Master Bounty Hunter
Washell
Sat May 07, 2005 10:53 am
#55

Everything is restored to working order, but if you target the subcomponents you'll find you'll only be able to target the components you left intact. First time I took out all the guns, shields and engine. NPC took out reactor and bridge. Mission failed. 2nd and 3rd time I took out weapon 5, shields and engine. Now the NPC's also fired on the weapon 0 to 4, 6 and 7. Bought me some time. I should /bug this, would make the mission easier if the NPC's had to start with the shields.


Weapon 5 is the bottom turret, taking it out creates a safe area below the corvette.



JaekeW
Sat May 07, 2005 1:07 pm
#56

I hear ya man, been stuck here since Thursday night. The pilot coor has acknowledged and sent word to the devs, but I've yet to see the devs are acknowledging the bug or have any plans on fixing it.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
AkymaCali
Sat May 07, 2005 11:07 pm
#57

anyone???



Akyma Cali' Bria Galaxy - Lvl 90 Jedi, Master Alliance Ace Pilot

Aliya Cali' Bria Galaxy- Lvl 90 Commando, Smugglers Alliance Master Pilot

Aly'ona Ny'lok Lowca Galaxy - Master Entertainer, Master Alliance Ace Pilot

Akyma Cali' Lowca Galaxy- Lvl 22 Jedi, Rebel Pilot

/GetVet = 1260 days and counting
InfluenzaSWTA
Sun May 08, 2005 12:29 am
#58

TheRayJ: you might need to sacrifice yourself a little to save the Corvette. Try and draw some fire when the Gunboats first spawn... it might be enough.



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The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
JaekeW
Sun May 08, 2005 12:43 am
#59






Saarkai wrote:





Ebeneesker wrote:






Geevo wrote:
start by talking to the space station (after you land and take off again from kashyyyk)

Then when you talk to the guy on the ground...be sure to say the enemy was tough or you are fubar.




Well I tried doing the Kashyyyk station quests before this tread showed up and I said to the guy on the ground that the enemy has thin numbers and not that they are though. Does this mean I'll never get the advanced x-wing now?!?!


Now all I get is a lousy escort duty from the station and when I ask for something else at the station she sends me down to the same guy on the ground who promptly tells me to go do those darn duties and it's turned into a catch 22!


Someone please clear this up for us retarted questers so we can actually have this ship! PLEASE...






You need to ask the lady at the kash station if there is anything else to do. She'll send you back to the guy on the ground (she says his name). He'll give you some missions and some rewards. Be sure to return for your rewards. You'll get a booster and a weapon. Then he'll refer you to the rebel space station. You'll run a mission for the rebel station and then you'll get the "I'm looking for a challenge" option when /comming with the station.


Now, if I can only figure out how to disable the corvette. I'm 0-1 against it.








Unless they have changed it since Thursday night, if you answered "weak and thin" to Emya after being asked how strong the pirates are, he? sends you back to the station to do more duty mission. Upon asking Rian at the station if there is anything else to do she says to go see Emya. Emya says go do escort missions at station. Rian says to go talk to Emya...................get the picture?


The only thing that has been different in what people that have passed this part is that they answered that the pirates were strong. .......I wouldnt mind starting teh quest over if I could just do that....now im stuck.





Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Han_Solo_67
Sun May 08, 2005 12:59 am
#60

What a rip!



i finally figure it out,a nd get going and get hosed becasue I answer this clown wrong??? THis sucks, I thought the pirates were thin and light, as a rebel ace killing them is a joke.



SO NOT FAIR to be stuck here.





Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
Saarkai
Mon May 09, 2005 5:32 am
#61

Well, last night i fianlly got my heavy x-wing. Took a group of four.


Here are some tips for the final mission.


First, clear out the fighter escort and watch your fire. You do NOT want to accidentaly hit the vette. Once the fighter escort is gone, have your entire team snuggle up close to the vette's rear end. Target shield one with missles and take it out, then take out shield two, then the engine. This will disable the vette and start the take over. Be sure to stay behind the vette as it's guns are active until it turns white.


There is no need to take out any of the guns. In facrt, it is better if you don't take out any guns.


Ok, now you have three waves of fighters that are a cinche so waste them quick.


Now the hard part. Gunboats. There will be three nasty and fast gunboats coming at you. Be sure to destroy any fighters that come with them. Then, just occationally distract the gunboats. The vette is pretty tough and can take a beating for a while, so hang back and occationally go in and stir things up.


That should do ya. With all the guns left intact, if should be able to surrvive the gunboats.



Saarkai - Rebel Ace Pilot - Flurry
BenAfar
Wed May 11, 2005 1:06 am
#62

I almost soloed this and I am just 3433 rebel pilot. First thing... keep going back to talk to Eyma on the ground to get new missions. There are two missions that you will get from the rebel space station, but you should go back to talk to Eyma inbetween each mission. As others have said, take out the fighter escort first, then get behind the corvette, take out weapon 5, take out both shields... and then wait until you get within 4-5k of the rebel space station. Just hang back 800-1000m behind the corvette and take out the engines when you are close to the station. That way you have far less escort duty to get to the station. When the raiders spawn, take out the fighters and let the corvette deal with the gunboats. Under no circumstances fire at the gunboats. Only when the corvette is away will the gunboats finally target you, but by then the mission is a success. Hope that helps!




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Rundarm Lagasse Chilastra Master Architect, Master Smuggler
Kahnindustries
Wed May 11, 2005 1:14 am
#63

the easiest way is take out the escorts, and then park 1m from the back of the vette match speed and fire proton 3's or higher at the shield and secondary shield then destroy the engines with lasers

kill the first 3 waves of fighters that come in (3rd should be lots of tier 2's) then run and dont look back, the fighters and gunboats will destroy the vettes guns, but that is it, the vette will keep moving and jump. When i do it we usually get 3 gunboats in before it jumps.

Got my whole guild advanced X-Wings this way
NHGLethos
Wed May 11, 2005 12:15 pm
#64

i so gotta get this ship now



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****************Honour****************Trust****************
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[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

TheDarkmoons
Wed May 11, 2005 12:19 pm
#65



TomoRainer wrote:
I've passed along all the info you guys have collected about the bugs in this mission and the other ship quests, so I'd hope to see a fix soon. I don't have a timeline or anything, but I can almost assure you you'll be able to move on with this quest eventually. Preventing players from getting a ship for giving a "wrong" but truthful answer really doesn't seem like an intentional part of the expansion.




Thankyou Tomo, I was beginning to be afraid that nothing was being done about this now that I've seen no mention of it in the last two patchnotes.

Keep up the good work




CRIXX [PHWOR!]-FARSTAR


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