Pilot Archive
Thread: Serious Problem: Target Hit Registered Visually But Deals No Damage Please voice your support!
Message Edited by Cha0sl0rd on 11-03-2004 03:36 PM
meeuki wrote:
i haven't had any problems with this either...
Same here. It works fine for me.
vnicula wrote:
You cannot use high skilled single shots in a dog fight in JTL.
Devs please don't change the fire/damage algorithm! (because you just can't).
Peace.
I agree you cannot fix this problem using the current codebase that relies on as little latency as possible, because as you said, latency cannot be eliminated, that is true.
I disagree that it cannot and should not be fixed. Think outside the box. By having a different conversation between client and server where they both trust each other, instead of the one-way street we have now, it can be fixed. Sometimes the best way to fix a problem is to take a step back and change your approach, not patch the current approach. besides, if they fix it, you won't be affected, your shots will keep landing just the same, so why be against a better game?
Mark my words: When PvP becomes a big thing in JTL sometime in the coming weeks, you'll hear a lot of whining over this bug. Getting some registered shots that don't land actual damage against an anonymous mob is one thing, but losing a PvP duel or battle in a world where most PvPers have egos too big to fit the Kessel Sector, all because your skilled shots did not do damage and the other's did? Hehe, I predict a lot of flames and frustration.
As I said above, in BETA is was worse...now when it happens it seems if I manouver to get more directly behind the ship then the hits will start landing...even though I dont need to get right at 6oclock...its seems the problem happens more when firing directly from above which would point to it being the invulnerablity bug????
I was flying around exploring for a while last night, and I
noticed a droid fighter for the first time. Well, I know what
to do with new things:
Blow them up!
My targeting was spot on. Dead center in the lead-recticle.
So, I turned my attention on some RSF ships near by. The targeting
had the normal behind-the-recticle problem.
I'm not entirely sure what this means in the grand scheme of things.
This is actually the reverse of what I would expect seeing how fast
and nimble the droid fighters are.
Oh, and the targeting was only on-recticle for the Tier 1 ships. The
Tier 2's targeted like normal for me.
/shrug
Yeah, I hear ya... those droid fighters are often the ships that cause these hits-that-deal-no-damage the most as well...
Zocima wrote:
Interesting developement:
I was flying around exploring for a while last night, and I
noticed a droid fighter for the first time. Well, I know what
to do with new things:
Blow them up!
My targeting was spot on. Dead center in the lead-recticle.
So, I turned my attention on some RSF ships near by. The targeting
had the normal behind-the-recticle problem.
I'm not entirely sure what this means in the grand scheme of things.
This is actually the reverse of what I would expect seeing how fast
and nimble the droid fighters are.
Oh, and the targeting was only on-recticle for the Tier 1 ships. The
Tier 2's targeted like normal for me.
/shrug