Pilot Archive

Thread: Dogfighting in a B-Wing...insane or brilliant?

FriedSquid
Fri Jul 15, 2005 8:44 am
#53

It can do the ISD. The ISD can be done in a Nova. With new POB shields, without scratching the paint on your Nova.


My X-wing has 2x lvl 9 crafted + 1x lvl 7 crafted, and a little extra pyr / cap -> shield ability, is my guess.


Regardless, I'd bet the B-wing could make short work of the ISD... Only take one pass for the shield generators both if you set it up well enough.






It's all gone. And so am I.


Rayni_Dae
Fri Jul 15, 2005 9:12 am
#54

When i was first trying to get use to my b-wing and how it handles, i went mining with it. Nothing like trying to throttle the right ammount and turn to hit a small piece of debree.

Then i did some tier 4 duty missions.

I've only had it 3 days, but i love it.
Kirkmeister
Fri Jul 15, 2005 9:15 am
#55


I have done the ISD in my Nova aswell, with a crew of 4. We were on Teamspeak which helped, and my Co-pilot was a decent wingman of mine. I must say, it was some of the best fun I've had in a long while. I want to try the Vette next, but the guys are too scared to come up with me. They say they have all gone grey, and developed twitches since we got a few measly plasma leaks on the last pass



Don't get me wrong, i love my Advanced X, B-wing, JSF, ARC, Nova. they all have their own roles. I was just pointing out that removing the 3rd wep slot off the Advanced X is a silly idea, as the basic X-wing has a 3rd wep slot. My point about taking the ISd in my X is, although i have done it in every ship I own, including an A-wing that I redeeded, that apart from the Nova, my X takes the most damage. I could up the speed I suppose, it's just that in my JSF i barely need to shield shunt if you hug the superstructure after taking the reactor and such.It's just a tad too big for me to be comfortable in that's all.I do love all my reb ships, the only ships I'd go imp for are the TIE Ad, RG as it's red, and the Deci (omg that is one cool ship inside, puts the Nova to shame in looks). But barr those, I'll stay reb and fly my rebel fleet, and stolen JSF


Message Edited by Kirkmeister on 07-15-2005 05:16 PM



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Alarien
Fri Jul 15, 2005 10:35 am
#56


My X takes minimal damage killing the ISD, but I take 4-5 passes to do it:


Pass 1) Both shields, boost away to the rear, turn for pass 2 at 1.5k


Pass 2) Engine, up and into the reactor, hugging the deck, turn left and boost away to 1.5k


Pass 3-5) Bridge. I don't like the cheap way of sitting in some blind spot near the bridge as some I see do it, so I make real passes. With a heavy X and 2 speed 7 crafted blasters and an RE Incom Tri, I do about 30% damage a pass without much in the way of return damage. I stick around for the last pass until it dies.


I'm not into the blind spot cheapness that I see some of the small ships doing.




Alarien Evenstar
-Rogue Paladin-
Starsider
JanuHull
Fri Jul 15, 2005 11:10 am
#57






Alarien wrote:


My X takes minimal damage killing the ISD, but I take 4-5 passes to do it:


Pass 1) Both shields, boost away to the rear, turn for pass 2 at 1.5k


Pass 2) Engine, up and into the reactor, hugging the deck, turn left and boost away to 1.5k


Pass 3-5) Bridge. I don't like the cheap way of sitting in some blind spot near the bridge as some I see do it, so I make real passes. With a heavy X and 2 speed 7 crafted blasters and an RE Incom Tri, I do about 30% damage a pass without much in the way of return damage. I stick around for the last pass until it dies.


I'm not into the blind spot cheapness that I see some of the small ships doing.






Thats the same pattern I follow, occassionally, I've had a bad pull coming through the slideshow around the engine where the transparent targeting allows concentrated fire to be at its worst forcing me to pull out and do a specific reactor charge, but that's the ideal you just described.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

-JungleKing-
Sun Jul 17, 2005 4:35 am
#58

My point is to remove the 3rd weapon slot in either adv and "normal" X Wings BECAUSE, in my opinion, is not StarWarsy (the same as the body-adds on the Adv X-wing).



zzzzzzzzzzzzzz MioCid Skyflier zzzzzzzzzzzzzz
zzzzzzzzzzzzz "The Ranger" zzzzzzzzzzzz
zzzzzz TYPHOON Squadron Leader zzzzzz
zzzzzzzzz Rebel Alliance Captain zzzzzzzzzz

LeaphChausew
Sun Jul 17, 2005 9:24 am
#59

The Advanced x-wing is kind of balanced though because it isn't the quickest responding ship in space regardless of your engine's r,p,y rates and it is still a big target.

DeepFatFryer
Sun Jul 17, 2005 9:47 am
#60



LeaphChausew wrote:
The Advanced x-wing is kind of balanced though because it isn't the quickest responding ship in space regardless of your engine's r,p,y rates and it is still a big target.





So the fact that it has three guns, decent YPR, insane mass, and renders the Y-wing Longprobe and original X-wing obselete just dosen't come into it, eh?



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
LeaphChausew
Sun Jul 17, 2005 4:46 pm
#61






DeepFatFryer wrote:





LeaphChausew wrote:
The Advanced x-wing is kind of balanced though because it isn't the quickest responding ship in space regardless of your engine's r,p,y rates and it is still a big target.







So the fact that it has three guns, decent YPR, insane mass, and renders the Y-wing Longprobe and original X-wing obselete just dosen't come into it, eh?





The standard X-wing is still in the game as a good pve or disposable pvp ship...Both Y-wings handle totally dfferent to the X-wing too and the standard one can carry a gunner for xp grinding.


The Y-wing longprobe has two missile tubes too so it's actually good for ordnance duty during pvp. Boring, but it's still effective.




FriedSquid
Mon Jul 18, 2005 2:37 pm
#62

This whole thread got hijacked.


Why doesn't anyone ever complain about the pin-sized hitbox on the Royal Guard TIE?


Why doesn't anyone complain about the fact that you can't hunt down someone on Tatt to get a strange starfighter (belonging to Obi Wan)found in the desert, or on Naboo?


Can it about the heavy X. All the RoTW ships are crazy-stupid-wrong.


Back to the B-wing, which is teh Cool0r!






It's all gone. And so am I.


LeaphChausew
Mon Jul 18, 2005 3:16 pm
#63

Ok then. B-wing in pvp. = insane.


-Leaph



KCcrusher
Fri Jul 22, 2005 7:17 am
#64


After reading this thread, I was inspired to get a B-wing. Thanks to all for the really helpful information. Reading through this thread gave me a pretty good idea of what to expect (it really is like driving a drunk walrus :smileyvery-happy, so I was much more willing to take the time to learn how she handles.


I helped two friends do the quests to get their heavy x-wing last night, and my B-wing performed perfectly. By the end of the night, everyone was chattering about how they want to hurry up and master pilot so they can get one too.


The firepower they have is simply awesome. I scraped together the basic parts last night, which included 4 guns that do max damage ofaround 2700, 2 mark III proton missile launchers (30 missiles on a fighter is awesome), shields of around 1700, armor around 800 front and back, a capacitor with regen of around 45, and an engine with ypr in the upper 60's, and a top speed of around 100. Now that I am a believer, I can't wait to tweak this and make it even better.


Rule #1- Just like the y-wing, slow down. Let them come to you. Having the Tie's try to joust with you, like you are a capital ship is awesome. They won't get more than two passes. Also, learn how to deal with the over-compensation. She slips and slides like an elephant on roller skates. Learn how to account for this by keeping your movements small. When rolling, be prepared to roll in the opposite direction to account for rolling too far. Take your time to line up your shots and don't force them.


Rule #2 - Know your role. During escort missions In my B-22 or my heavy x-wing, I can zoom out front and meet the fighters before they get tooclose to the escort. In my b-wing, I found it was better to let the otherfighters zoom ahead, watch which ones they engage, and pick up whichever fighters they did not engage. I can usually draw a bead on one as it is inbound, and blow it away before I even have to change course. Then I can switch to any others that slipped through and finish them off too. When this is done, I go back and provide support to the other fighters.


Same for taking out the vette. This is a great ship for sliding in behind the vette, and taking out the individual components with your missiles. Let your friends deal with the fighters (although I helped with that part too cause it was fun), and then have them back off while you disable her or destroy her.


In short, I am a believer. This ship is more difficult to fly, but that also makes it fun. I have another friend who has been master pilot for quite a while. Everytime I mentioned getting a B-wing he would talk about how crappy they were.By the end of the evening, even he was talking about getting one. I can tell I will spend a lot of time flying this in the future.


I can't really speak to the PvP part, since I don't do much of that, but for PvE I really like my B-wing.


Message Edited by KCcrusher on 07-22-2005 07:19 AM



KCcrusher - Jedi, Rebel Colonel, and Ace B-wing Pilot flying Clone Crusher I
KCcrasher - Master Shipwright 12 pt Chassis/17 pt weapons/17 pt engines
KC's Starship parts, just 1300m outside Tyrena, Corellia
-3602 -1627
Contactmein-game email for special orders or for help with ship problems


JanuHull
Fri Jul 22, 2005 8:09 am
#65

My mistake with the B-Wing when I first used it was going butt crazy on the guns. Even before CapShunt or Weapon Overload, I had that thing vaporizing Tier 5s.


Three level 9 guns with 3200+ points of max damage, a level7 in the far pod. Type IV shields and Type II armor with a Type IV Cappie, Engine and Reactor.


If I get back in the saddle with it, I'll probably cut back to a quartet of level 7 guns, and go with a Type V shield and engine with some beefier armor. With the proper overloads, I should be able to push it up over 1200 with the foils open, which is enough speed to spoof the ISD guns and waste it properly.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Page 5 of 6