Pilot Archive
Thread: Pondering a new implementation of E-pulse
Rebelcapt wrote:
Im sorry but that just cracked me up, asuming we're still talking about EP3 of course. Lol, your saying its balanced because an ace pilot can whipe out a bunch of TEIR 2s?!?! Im sorry but the new pilot prototype ship can do that same thing just a little slower. If you ever even bothered to try it, youd know its not even close to an i win button, its PATHETIC. A couple days ago i got into a jousting fight with a t5 awing in kessel. Was gettin tired of it so i did my little ep3 of the next pass hopin for a lucky hit, i knocked its shield down 13% at 98m. Im sorry but if you think thats to powerful for a high lv pilot, you obviously have been flyin some serious POS'. ATM Epulse in PVE is more of a "I Quit" button than a "I win or even feel like having a snowballs chance in hell" button.
Paladon wrote:
ShaiLyn wrote:
It just needs to be removed from the game.
Bomberstrike needs to be removed, too.
OVER YOUR DEAD REB BODY IT DOES!
Ya know I dont know much about it as i have never come across it. However. I have seen it use in PVE. And anyone that would use it has got a deathwish. Buddy used it and blew up. However I was fine. So id have to say its last ditch in space?
/Agree some profiles could use cutting down in freelance and ep3 needs a change, but I still love the Freelancer ships.
Wait till you get the Krayt, Leaph
Kimogila, but bigger and badder
I like my RGI and JSF of Ash, but the Krayt, I think, will always be my favorite. Vaksai second. Oppressor third. Then JSF/RGI.
I, however, have no interest in ever being at the end of that death ship you pretend is astock chassisA-wing. ![]()
Anywho, change E3, leave other specials alone, maybe, and gimme a smaller profile (RGI size maybe) on the Vaksai and we will call it even.
Ok, ok, B-22 size, but thats as big as I'll go ![]()
TomoRainer wrote:
First time I saw it happen was when it came down to Kitten in an A-Wing against 5-6 Interceptors and Advanceds, including myself, the Imperial commander Naithan, and my wingman Derker, among others; she killed us all in what was the most amazing flying I'd seen to that point. In another battle, Derker took his Advanced alone against an entire Rebel wing of about 10 and killed 7 of them before getted dusted. Still later, an A-Wing pilot named Vym was taking on the remnants of our fleet by her lonesome, and survived so long I was actually able to repair, reload all my droid commands, and fly back to the fight before we finally got her. The last time I saw it happen, I was in an Eta-2 against the remnants of the Rebel fleet, which was one or two Belbullabs and a few Eta-2s (I don't remember the exact numbers, as I was too crazy on adrenaline to do anything but react and shake a lot).
Each time, the pilots left against those solo artists were among the best on our server, battle-hardened PVPers who would be dangerous one-on-one, let alone in a pack. That they survived so long and in some cases won was part luck and part flying above even what they're normally capable of, but it was possible in the first place because JTL is a game that's founded on skill and luck. If you've got either on a given day, you can be effective in a fight; if you've got both, you can do extraordinary things, up to singlehandedly turning the tide of a battle.
Epulse negates both those elements, elements that are the core of this game. There's no way to know it's coming, no way to avoid it when it's used, and no way to survive it when it hits. It doesn't need to be removed completely, but for the good of the game, I do think it needs to be changed.