Pilot Archive
Thread: raise the mass for all ships!
LeaphChausew wrote:
Vegitaa wrote:
LeaphChausew wrote:
I'd stick a Jedi in those empty launch tubes I have on my A-wing. Didn't quite have the mass left over for ordnance once that lvl 8 engine, gun and lvl 7 shield combo went in. 'Just' enough room to stick a Jedi though...and that Epulser in the other one once I finally get someone bigger and stronger than I planetside to lynch them
. They don't have to serve a purpose apart from the comedy value of having a flash frozen sentient wedged in your ship. Kind of like furry dice...
It's all about those pre-nerf components. My AWing has an image-rec and chaff loaded. I even carry light mass armor on that thing. Check this out...
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=45895&view=by_date_ascending&page=1
That gives you the stats for myintercepter (Screaming Vengeance) as well as 1st_Viduus intercepter (ISS Balarina). My how things have changed.....
Message Edited by Vegitaa on 10-10-2005 03:13 PM
Message Edited by Vegitaa on 10-10-2005 03:15 PM
Been there, done that but as far as I can tell, with the lvl 8 weapon, engine and lvl 7 shield combo, ordnance is a no no. I have chaff and everything else and 'perhaps' Mk I Image recs might squeeze in, but I sincerely doubt it. Now If I did go back to my pre-nerf lvl 6 engine, I'd have plenty of spare mass to play with but I feel safer with the QID.
Message Edited by LeaphChausew on 10-11-2005 01:20 PM
amen man, ive switched to a loadout pretty much identical to yours on my a wing, and even if i felt that going back to the lvl 6 would yield a better loadout, i couldnt give up the awesome look it gives the A-wing hehe.
Barfonius wrote:
All jokes aside, this is what SoE should do to balance out the RoTW ships with the rest.
#1 remove the heavy tie, Z-95, Syc. these ships make grinding out to tier 4 cake. there should be some sort of challenge there.
#2 fix the hitbox on the RGI.
#3 lower the mass on the JSF/Belbullab by at least 20k if not more
#4 lower the mass on the RGI/Vaksai/Heavy X-Wing by at least 75k if not more
#5 create a craftable mass upgrade kit (for all ships) that will increase a ship's mass by 20k but will lower the ship's maneuverability by 15-20% depending on the ship*
#6 create a craftable maneuverability upgrade kit (for all ships except POBs) that will increase a ship's maneuverability by 20% but will decrease the mass by 15-20k*
*only one of these could be mounted on a ship at a time, cannot be removed, and are destroyed when the ship is redeeded
Message Edited by Barfonius on 10-10-2005 10:12 PM
No (on the mass part).
If you want to add extras to make your ship more personalized, I would definately advocate the addition of an "Extras" slot on ships for special components, but they should come at the cost of room for better standard gear. It forces you to make decisions on what sacrifices you'll make this way.
Message Edited by Raptor2k1 on 10-11-2005 07:30 PM
LeaphChausew wrote:
Attacca wrote:
Oh, I dunno. I doubt anyone would care about the bugged hitbox if the RGI only had 5k mass.
Now..fitting a lvl 8 engine, weapon and lvl 7 shield into that 'might' be a challenge![]()
Well, you just put them in your bag of holding and that should fit nicely in your ship!
Oh, you wanted them usable and this is Star Wars you say? ![]()
Scoser wrote:
LeaphChausew wrote:
Attacca wrote:
Oh, I dunno. I doubt anyone would care about the bugged hitbox if the RGI only had 5k mass.
Now..fitting a lvl 8 engine, weapon and lvl 7 shield into that 'might' be a challenge![]()
Well, you just put them in your bag of holding and that should fit nicely in your ship!
Oh, you wanted them usable and this is Star Wars you say?
I think putting a bag of holding into hyperspace would fall under the list of "Bad Things to Do"
Raptor2k1 wrote:
No (on the mass part).If you want to add extras to make your ship more personalized, I would definately advocate the addition of an "Extras" slot on ships for special components, but they should come at the cost of room for better standard gear. It forces you to make decisions on what sacrifices you'll make this way.
Message Edited by Raptor2k1 on 10-11-2005 07:30 PM
come to think of it i agree, scratch the extra mass. this would make PvP interesting as the person with the bigass guns wouldnt have room for say the bigass hyperdrive to get them out when it really hits the fan. but a fast drive and mine layers on a Y-Wing would certainly make things interesting. id also say add electronic warfare, lets say you want to bring alot of fighters in, have someone in a lowly bomber class come in with a "radar jammer" then your fighters grouped with that Y-Wing could only be seen if you see them or if you figure out which ship is jamming and blow it up.
mass balance would still come into hand though, id say since every ship needs a hyperdrive you have the very basic one come with the chassis and weight zero mass and use zero reactor power. however make it slow as heck in jump time. then when you get down to like 8 seconds for a jump its heavy and sucks lots of power but excelent for hit and run delivery of ordnace.
another idea for the aftermarket drives is have them only be from shipwrights, no looted hyperdrives. and allow the player made ones able to Hyperspace to waypoits that are 8000m or more away from your current position.
Message Edited by FilanVader on 10-12-2005 12:01 PM
Maybe some pilots need to get friendly with a good shipwright? I'm still using a piddly little overdriven Mark II reactor at 4434 freelancer and without reactor overloads its more than enough for my ship with 2 lvl 7 lasers - just, but its enough. No more no less. Just 6K mass IIRC.
One of the great things about pilot is that you have to understand your own way of playing and make decisions on what components to use to compliment that and to fit in with your ship. Compare that with the ground game where you just buy the uber carbine, armour and foods.
Maybe some people are used to the ground game where so long as you put in the hours to get the XP you WILL be Master. In space, broadly speaking, you've actually got to be half decent. ie. One of my alts just cannot get past tier3 on Storm Squadron. A bigger, faster and more powerful ship isn't going to change that
Message Edited by Ivaelo on 10-12-2005 05:46 PM
well, you should not write about lowering masson a ship you do not know the mass from! ... lowering the mass on the RGI by at last 75kor more,like you wrote must be a joke
Barfonius wrote:
...
#4 lower the mass on the RGI/Vaksai/Heavy X-Wing by at least 75k if not more
...
Hehehehe.. I'm not alone!
JanuHull wrote:
Vegitaa wrote:
btw.. I'll happily blast your JSF (90k mass, 2 weapons, 1 launcher, 1 chaff) out of the sky anytime in my old school Intercepter (50k mass, 1 weapon, 1 launcher, 1 chaff). Then laugh hysterically as you whine your way all the way back to Dantooine for repairs.
/soulmate
LOL
Vegitaa wrote:
btw.. I'll happily blast your JSF (90k mass, 2 weapons, 1 launcher, 1 chaff) out of the sky anytime in my old school Intercepter (50k mass, 1 weapon, 1 launcher, 1 chaff). Then laugh hysterically as you whine your way all the way back to Dantooine for repairs.
/soulmate
LOL