Pilot Archive
Thread: Now that the 0 mass fix is in....
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CuchulainnDarklight
Sat Aug 06, 2005 8:02 pm
#40
Slysix wrote:
The problem is really not with the unintended results as programmed by the developers but instead with the end user who is willing to abuse the unintended result and thus making it into an exploit.
So it now becomes a moral decision that one has to personally take...
Take the high road ... or the low road ... that is a choice one has to make.
The 0 mass problem is fixed, but 0 droid speed, 0 consumption boosters, 0 maintenance are not.
Now how many people will still be willing using those parts?
Some people will say....It's just a game...it hurts no one...
Yeah...I guess....but then big lies start off a little ones too.
I thought it was anything with a 0 for a stat instantly got 50000 mass, guess I was wrong.
noggs
Sat Aug 06, 2005 8:06 pm
#41
One Last bit from me...Working as Intended, means working as intended
LeaphChausew
Sat Aug 06, 2005 8:43 pm
#42
TomoRainer wrote:
Well, in this game and probably the world in general, I think too many people mistake oversight or incompetence for willful stupidity or intentional meanness. The developers of this game are basically designing the laws of physics for a universe and the laws of man for a society, and so, many times for them, problems don't arise from incompetence so much as not actually being omnipotent gods who can predict all the outcomes of the ludicrous complexity of an MMO.
I do think that's the main reason why the RotW ships are so much better than the JTL ones: I'm certain they understood the new ships are superior, and in fact meant them to be good enough to make them and the expansion a lot of fun, but maybe they couldn't predict the full extent of that superiority.. let alone all the ways it's permeated space.
Complicating factors on that are the new ships aren't evenly distributed across factions, which (legitimately) inflames partisan concerns, and that one of the most outstanding PVP ships is from the new trilogy, which just doesn't sit right with a lot of people. Those two things wouldn't be hard to guess, though. The only real defense I can see for them is that, given the necessary timing of the expansion and the somewhat asymmetrical nature of factions in space, there just wasn't any way around it.
Anyway, humans might not have omniscient foresight, but we should have the ability to at least predict the major outcomes of a change, if not their magnitudes--and we do have pretty good hindsight. So there is a lot of room for accountability here, particularly when problems are identified and analyzed but go unaddressed for too long, or aren't even recognized as problems.
That's when I get cynical. But I try not to assign blame when it just seems more likely that it simply wasn't possible to understand the full consequences of a change--and that, I think, happens with pretty much every change that's ever made.
I'm doing this because I mean it. /applaud.
Thats a really wise post, I like it.
-Leaph
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