Pilot Archive

Thread: PvP Individual Tactics Collection

Ramona_Garcia
Mon Apr 25, 2005 4:07 pm
#40

I'd not use griefing tactics (decay on engine) in pvp. You might end up drive pilots away, and in the end, be left without anyone to fight. Aiming for the reactor miht be acceptable, since most people use crafted ones these days, but aiming for the engine? That's too low outside Deep Space to have a place in this thread, and I sincerly hope no pilot on Starsider will stoop to such griefing.



Ramona Garcia
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Alyxian
Mon Apr 25, 2005 4:44 pm
#41






Ramona_Garcia wrote:

I'd not use griefing tactics (decay on engine) in pvp. You might end up drive pilots away, and in the end, be left without anyone to fight. Aiming for the reactor miht be acceptable, since most people use crafted ones these days, but aiming for the engine? That's too low outside Deep Space to have a place in this thread, and I sincerly hope no pilot on Starsider will stoop to such griefing.







I do target reactor on small ships, mainly due to the following:


1) Crafted reactors are quite acceptable for the small fighters.


2) Looted Cert 1 and 2 are easy to come by and get RE'd


3) I have seen zero small reactors with "bragging rights" stats. A few quite good ones, but...nothing spectacular.


4) Reactors of this level typically have almost no hitpoints, so a disable is fast.


Targeting engines...never. I know I would hate to see my engines get targeted, and the biggest reason is not even that. If I take out the rebs engines to a point where they can't use them, my competition gets slower, less manuverable, and the fight gets less fun. Chasing people away is also a concern, and I do not want to see people shy away from our events because they fear additional decay.


The other thing, iftargeting Reactorsis decided to be griefing on SS and in the events, *shrug* I stop. It does not take that much extra to do it the conventional way, and honestly, I am in it for the fun, not to ruin others fun.


Ramona, if this is a concern, I would suggest adding it to the PvP mails you send out as I know several Imps use the reactor tactic, and I am fairly certain most would not mind stopping it




Alyxian Gorgaan
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hatfield02
Mon Apr 25, 2005 5:35 pm
#42






Ramona_Garcia wrote:

I'd not use griefing tactics (decay on engine) in pvp. You might end up drive pilots away, and in the end, be left without anyone to fight. Aiming for the reactor miht be acceptable, since most people use crafted ones these days, but aiming for the engine? That's too low outside Deep Space to have a place in this thread, and I sincerly hope no pilot on Starsider will stoop to such griefing.




Most of the PvP on wanderhome is Deep Space so there would be no decay.I know Starsider probably has some overt pvp in normal space zones which they should know flying overt and getting destroyed would incur decay so they really should know what they are getting in to, shouldn't they?




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Alyxian
Mon Apr 25, 2005 5:50 pm
#43






Ducimus wrote:
*shrug* hey i said targeting someones engine was unethical -but it's a tactic non the less in my book. Their the enemy, They know the risks, they went overt, why should you care?



Because I want them to go overt again, simple.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Ducimus
Mon Apr 25, 2005 6:00 pm
#44



Alyxian wrote:


Ducimus wrote:
*shrug* hey i said targeting someones engine was unethical -but it's a tactic non the less in my book. Their the enemy, They know the risks, they went overt, why should you care?

Because I want them to go overt again, simple.





I think im different in that just the thrill of a fight isnt enough for me. I want to achieve something, I want something worth fighting for and worth holding onto. I wont be going overt for awhile because of the lack thereof.

But i acknowledge that im different in this regard, for most people the thrill is enough.



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Slysix
Mon Apr 25, 2005 8:28 pm
#45

As a shipwright, I encourage all pilots to shoot for engines first.....just means more money for me....

Ramona_Garcia
Mon Apr 25, 2005 10:35 pm
#46

THIS IS A GAME. Keep the "this is a war" crap to the in character RP forums, please. We are not here to win a war, but to have fun in a game, or we'd try to make the other side quit the game by griefing them.

I'll put it up for discussion on the ASFC forums.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
S-1-l2-H-C
Mon Apr 25, 2005 11:34 pm
#47

if i am fighting an imperial or freelance pilot in normal space, i will toast the reactor and leave them there to eject, that way EVERYTHING takes decay.

ok, enough off topic stuff, on to tactics.

one thing i have not seen mentioned yet is the freelance epulse skill. /epulse3 is VERY dangerous. if you close to withen around 200m or so and your opponent hits the button, your dead; end of story. its the space "i win" button. the only tactic i know of to beat this with is to go agianst what everyone else says and try for a head on shot. thankfuly, the freelance ships are very easy to hit. its really simple and easy to do, just throttle back to almost nothing, and let the target come to you. by sitting still, you halve the closure rate so you get a few extra shots to land a hit. go for the reactor; if you take out their reactor, they cant pulse anymore. hitting the engine will still leave the cap and shields powered, so if they drift into range they might hit the button and take you out with them. i would suggest using shield adjust front heavy or extreme to give you a little extra protection in case your target lands some blaster hits, but usualy they are much more concered about making it to you alive to use the pulse and will be jinking instead of gunning for you.


and now a bit on taking the A-wing in a dogfight.

the a-wing is pretty well matched to the t/i and t/a as far as manuverability, so most of the time you will be flying in circles and taking pot shots that are pretty much head-on due to slipping, with both of you having a shot at the same time. trying to hit an awing like this is VERY hard. with the randomness of an online game's netcode, its really a matter of luck as much as it is skill. one thing i like to do is when turning hard to bring my guns to bear, i will pass up my shot and keep turning as hard as i can, overshooting the target. if your enemy holds their turn, then you will come in right behind and a bit to the outside when you line up agian, giving you a perfect shot right up their tailpipe. not only do you have a much better chance at scoring a hit shooting from behind, but most awing pilots focus on putting the protection up front, flying without rear armor and sometimes using shield adjust front leaving them with a weak rear-end begging to be shot off.

Message Edited by S-1-l2-H-C on 04-25-2005 11:36 PM

Message Edited by S-1-l2-H-C on 04-25-2005 11:42 PM



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Alyxian
Mon Apr 25, 2005 11:48 pm
#48






Ducimus wrote:
blockading deep space stations. Every overt pilot who's traveing too deep space or kessel MUST pass through there. Its a chockpoint. If you want to deny kessel/deepspace to the overt enemy, if you want to control those sectors, you stop them THERE. But im sure folks on starsider knew that a long time ago



Yeah, and for the same reasons, we ignore it. People get ganked, they don't play anymore..."tactics" for griefing...we don't do, which is why JTL is alive and kicking on StarSider




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
hatfield02
Tue Apr 26, 2005 12:19 am
#49

/jot down Take out Imp reactors


is it good form to fly in circles around the disabled ship as well lol


gonna have to try this one tonight



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Envoy3113
Tue Apr 26, 2005 12:22 am
#50

B-Wing vs anything:



If you both are aware of eachother and are heading in to the conflict, begin a boost at about 1K out give or take. Don't joust directly in but take a wide angle, most pilots that are worth their weight will do the same. As you close to around 700m cut the boosters and drop the throttle to your engines optimal range, roll and cut into the turn as you try to sweep your 'tree' across your target, if they break out a bit attempt to get an IR lock. If they close always, alwayspull upwards when pitching, and never stop rolling. In my experiance the B-wing will pull up better than she goes down, and the fire config is something you want to drag onto your mark, not attempt to force down upon. Problem with the B-wings physical weapon spread is that there are not opposing blasters for the same weapon, you get 4 shots and 4 weapons, keep your heavy hitter right below the cockpit and your weakest gun on the body. Squeeze in fast firing weapons on the wings and you have a suitable spread.


If you are being jumped while killing gunboats (well, what the hell else are you doing in a B-wing???), boost out with a short hit...MAKE SURE you kill the boost before you hit max speed or you will not recover in time to turn back into the fray. Follow the same tec as above, consistant rolling will help throw your enemies shots off, and pull up if you need to change your pitch, otherwise your best bet is always to accellerate, decelerate while pulling a hard turn to attempt to slide her accross your enemys path. NEVER set the throttle and forget, the only way you will out turn and surprize anyone is by making consistant, small adjustments to your throttle. She will slow, and eventually you will need to take a quick booster hit if you need to get back up to speed again, then repeat the engagement. Again, do not let the booster ride you past max cruising speed, the recovery will be too long and you will leave yourself open for the kill.


You have massive armor and sheild capabilities and a sick cannon spread, lining up a perfect kill however is not possible 99% of the time (unless they are sleeping at the stick), just try to drag your shots across your opponents feild of movement. Don't stop rolling, roll till you are dizzy.



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hatfield02
Tue Apr 26, 2005 12:42 am
#51

lol Funny I just applied this tactic to two krayts, disabled the one and took out the other. I might have been dead had I gone for the kill on both. Then sent out my normal /tell Good fight. They said they never saw me coming, and I quickly explained the z button and player search (which is how I found them) They learned something today and next time I see them it won't be such an easy fight.... I hope



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Kitten_Starsider
Tue Apr 26, 2005 1:26 am
#52



EDIT: After thinking about it again I decided to entirely remove the targetting engine/reactor matter from the collection. Sorry all but this matter is very tricky and can be used for griefing which I do not want to support.


Kitten

Message Edited by Kitten_Starsider on 04-26-2005 02:22 PM



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