Pilot Archive

Thread: Focus thead: bugs within specific missions.

bissli77
Mon Nov 08, 2004 11:06 am
#40






Mightion wrote:

Rebel, Tier 3, mission 2 (Naboo --> Dantooine track)


At the end of the mission, you're supposed to scan a "Blacklighter pirate" for the location of the base. Couple issues with this one:


1. Tier 5 Wing Commanders spawn there. Good exp if you're in a group trying to do this mission; a sure eventual emergency hyperspace trip if you're alone.


2. I tried this mission twice today, the second time, blowing stuff up in a group for over two hours, but no ship named "Blacklighter pirate" spawned. (as was reported by one of the group members as being the ship to look for in beta)


3. I'm stuck here at 348k starfighter combat exp, unable to spend it because the pirate wouldn't spawn. What's the cap, anyway?







heh im at almost 700k xp, unable to complete the 2nd rebelmission of tier 3 because this spawn is broke =/



i hope this is looked into please, the spawn is broke, none of the blacklighter ships have mission data, unable to dock with them.




Yosick of Rodia v-
Bond Bissli, medic-bria
my fun meter
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KaelBloodbain
Mon Nov 08, 2004 11:20 am
#41

Start Point: Naboo/Kaadara


Bug 1: Mission 4 ( I believe, I'm at work )


It's the "kill the squadran leader" mission. I get up there, get to them, can't kill them and die. At that point I was an initiate.I can believe it's b/c of my skills that I failed, but here's the bug. I land, get a failure. I talked to the NPC, tell him the one option I have. I leave, get enough exp to lvl one box and come back to talk to said NPC. He still has the same option as when I came back after failing. ( After I already talked to him ) It was looped at that point. Work around: Dropped Initate and repicked up skill from NPC in Talus. (read on for bug 3 )

------------------------------------------

Bug 2: When friends ( 4 seperate times ) came up with me to help me, we could not see each other. The work around was the hyper to a dif sector and come back.


Bug 3: When going back to the station, I get mugged by Tier 1's. I kill them easy enough, but when I got to the right station... it was no longer there and gave me " You are not welcome " message. ( And yes, I did go to the right station ) I come back online about 2 hrs later, and that same station that was gone, is now there.


Bug 4: Landing in Corellia/Coronet will crash my game. ( I have a very high end system, it is not my computer, nor connection) Before JTL launch, I have had very little ( if any bugs ).










Kael Bloodbain: Owner/Proprietor of -Soul Inc-
12pt Master Chef, 12pt Artisan, Master Merchant
Originator of the "Mystery Grab Bag" 072104
Silvara/Kael cancelled as of 012605. Ussani/Modaan (Active)
Kavar/Khaldor - EQ2 : Lucan_Dlere Server
KaelBloodbain
Mon Nov 08, 2004 11:22 am
#42

Tier 1, Mission 4:

-----------------------------


Bug 3: When going back to the station, I get mugged by Tier 1's. I kill them easy enough, but when I got to the right station... it was no longer there and gave me " You are not welcome " message. ( And yes, I did go to the right station ) I come back online about 2 hrs later, and that same station that was gone, is now there.

-----------------------------



Sorry, forgot. This was the Talus station.






Kael Bloodbain: Owner/Proprietor of -Soul Inc-
12pt Master Chef, 12pt Artisan, Master Merchant
Originator of the "Mystery Grab Bag" 072104
Silvara/Kael cancelled as of 012605. Ussani/Modaan (Active)
Kavar/Khaldor - EQ2 : Lucan_Dlere Server
Chessack
Mon Nov 08, 2004 8:44 pm
#43



Droidful wrote:
I'm on the last Tier 2 mission for Freelance pilots on Coronet. Rykkh tells me to go to the Dantooine system and destroy a transport. When I get to the system, the transport and escorts spawn about 9K away from me. No matter what I do, the transport jumps into hyperspace before I can even get through its shields. The first time it jumped before I even go to it. I then tried it using booster power all the way; mission failed. I tried it using emergency power; mission failed. It ALWAYS jumps before I can finish it. The mission ALWAYS fails.

Am I doing something wrong, or is the mission bugged?




I have twice brought guild-mates with me who tried to help me bring down its shields. We couldn't do it either. And that was with two lucky spawns in a row where it spawned only about 7K from me (instead of the normal 9-11).

I'm not clear yet (I may test this) on whether it warps out after X seconds from the time you arrive in the sector, or from X seconds after you get within firing range.

Either way they need to adjust the timer... it's just an utter annoyance as it is.

The mission looks cool from afar... escorts + a freighter, with some timing element. But it doesn't work right. The escorts have not once EVER fired a shot at me, even when I am pummeling the freighter they are right next to, and the freighter warps out way too fast. This turns what should be an interesting tactical challenge into an exercise in futility -- and frustration.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
DankRooster
Mon Nov 08, 2004 11:08 pm
#44

Privateer - Corsec - Teir 4, Mission Two (trying for third fourth tier box):


You're given a mission to destroy a group of hidden dagger ships. If you don't do it fairly quickly they disappear (5 of them). No Hyperspace, No explosions, No Explanation, just *poof* gone. There are no notifications of a mission failure until you go to another sector... abandoning your mission.


-Dank-



___________________________________________
DankRooster - Privateer Starfigher, Master Creature Handler, Aspiring Bounty Hunter.
One of many founders of the Servants of the Shrub
Bria Galaxy, Tatooine, Ostium Vepres
RottaBetito
Tue Nov 09, 2004 6:12 am
#45



somerandomuser wrote:
details here: link

summary:
tier 4 imp inquisition missions were truncated to just the 'patrol' segment of the mission




Your link is not valid but I think the same thing happened to me

Imperial Inquisition Tier 4, 1st mission

I just had to go to random wp to complete the first mission in Tier 4. However, I did this mission as the second one so I finally got my reward.

I can tell I am one mission behind and one box early as I am levelling up with two guildies who did not encounter this issue.




Rotta Betito
MASTER DOCTOR/SHARPSHOOTER

S-R6
Tue Nov 09, 2004 6:59 am
#46



I was doing the Colonel Hand destroy mission(Imperial Inquisition--the last tier 2 mission)last night with a couple of friends and we ran into some problems. We successfully destroyed the Colonel's shuttle and all the escorts(the mission only says destroy the shuttle) but the mission never "completed". All the escorts were destroyed but the waypoint continued to exist. I waited at the WP forever waiting for new spawns or to get a mission complete but this never happened.Is this mission bugged? Anyone else have the same problems? I tried this mission twice and even tried logging off and back in again. I got the same results. Is it possible that your not suppose to run this mission with friends?

Message Edited by S-R6 on 11-09-2004 06:01 AM

Sinclare
Tue Nov 09, 2004 6:59 am
#47






Leoj wrote:

Privateer RSF Tier 2 Mission to train 22xx.


I have to hunt and destroy at'nat ghosts however no waypoint will spawn for me. This has been going on for 3 days and I have aborted the mission got another one, relogged and tried everything.







For the neutral mission where your are supposed to kill ghost in the nebula...Ignore that nebula. Your just supposed to kill ghost. Go to Rori space station and about 1k out you will see a'kun (sp?) tier 1's. Keep killing them till a ghost shows up. Rinse and repeat until you complete mission. This is not so much a bug as it is wrong directions from your trainer. Still needs to be fixed IMO, I wasted HOURS scouring the galaxy for that TRUUE nebula.



......Sinclare Anarch.....Master Artisian, Master Architect......
Quote:"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this." :wave
PaulyX
Tue Nov 09, 2004 7:05 am
#48

There is a level 2 CORSEC mission, the first docking mission. If you destroy the target you are supposed to dock with you still recieve credit for mission completion.







jonagathe definition of fugly
Sinclare
Tue Nov 09, 2004 7:08 am
#49

Another one,


Freelancer- RSF- Naboo Tier 4, First mission after you get a tier 4 box. (escort deep space scan ship)


The escort of the deep space scan ship is not the problem, it's easy. However, next you have to escort a Imperial Lambada (sp?) shuttle. This in it's self is not a problem either. The problem is that the #@## shuttle's course takes you right through a spawn of tier 4 Pirates (I believe). So, while you are trying to fight off the attackers, you are getting pounded by 4-5 pirates. Stop to kill the pirates (which keep spawing) and the shuttle dies; Keep killing your targets and you die (from the pirates). Now this may be intended or not, they may have intended you to group for this mission but I think not...


The only thing I haven't tried, which I will today is to just disable the pirates and leave them sitting (hence keeping them from respawning). Perhaps this will give me enough time to kill of the attackers and for the shuttle to get out of the space of their spawn.



......Sinclare Anarch.....Master Artisian, Master Architect......
Quote:"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this." :wave
TZerian
Tue Nov 09, 2004 9:18 am
#50

Imperial Pilot Coreilla System,Tier 2 last mission for Black Epsilon (I believe)


In the mission among other things, I am supposed to catch up to a droid thats flying an xwing or something, and destroy it.


Problem is, even with an engine with top speed points of nearly 70, and with using Engine Overload 2, Every time I get within 2k-1k meters of the droid ship, it "warps" an additional 2k away from me.


Since the first part of this mission relies completely on reaching the droid before it leaves the system, You can see why it would be impossible not to fail.


and Since there are ppl on higher tiers than I, I have to believe this is a new bug or something.



"There was a time when we believed we could not fly.
There was a time when we believed we could not leave our own atmosphere.
There was a time when we believed we could not do many things we now can do."

What will you do now, that you previously believed you could not do?
Kiom
Tue Nov 09, 2004 9:24 am
#51

Having gone on many imp missions with a group I have seen this problem aseveral times. Each time it happened at least one bomber strike was used.


Mission Objective: Some type of large ship with escorts.

Symptom: After killing the objective and all escorts the system thinks there are 1 or more escorts remaining

Problem: The mission cannot be completed


My guess is that the bomber strike team makes one or more kills one their own (without someone from the group hitting the target) and this kill doesn't get counted



Monroe Glesn - Distant cousin of Kiom
Master Tailor
Funkbacca
Tue Nov 09, 2004 9:51 am
#52



Furbrain wrote:
The waypoint in Lok doesn't lead to a freighter as indicated by mission giver. I've flown all over the sector looking, but every Nym freighter I inspect contains nothing...





Just pick the nearest freighter and target it's engines by cycling through its components using '['. Once its shields and engines are knocked out you can dock by hitting 'U'. It will go through some automated stuff and then hit 'U' again to undock. That's it.

It's very unclear that that's all that's involved, I flew around for an hour thinking there was more to it and tried to get in on one of the other frieghters w/ no success. Finally went back to Tatt and got "Congratulations Mission Complete" after dropping out of hyperspace.

So, give it another shot.



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