Pilot Archive

Thread: RotW Bug Avoidance and Workarounds

HuntingOhioan
Sat May 21, 2005 1:10 am
#40


TheDarkmoons wrote:
Here is an useful insight into re-texturing issues posted by another poster. It would be nice to have this bug squashed, but it is definetly not as high priority as over issues that (god knows how) got past beta testing.




THANK YOU FOR POSTING THIS!! You know now ticked I am at this?

post script,

I'm also Thankfull for all the other workarounds so far too

Of course, I'm a day late and dollar short on the Heavy xwing bug. You know I escorted another 7 Frieghters before I realized they were duty missions? I was exhausted.

Message Edited by HuntingOhioan on 05-21-2005 04:15 AM



-Hunting Ohioan

"The Fighting 128th Jolly Rogers Squadron" - Crypt Fighter Wing - Commander


FM_Warblood
Sat May 21, 2005 2:28 pm
#41

You said the Heavy X-wing quest was on the top of your list for things to be fixxed.


Why then is it not being fixxed in the next pub? They added new space mission for people that complete the Kashyyyk space missions but left people like me who cant advanced hanging out in the cold.


What is the problem here?


Also your work arounds are useless for most people. I for one didnt come to the pilot Forums untill I noticed I wasnt advancing in the quest. And then when i did notice it was broken I didnt come here first ..I went to the Quest and Mission forums.


All your so called work arounds fall under the " TO LITTLE TO LATE" branch of things.


TomoRainer
Sat May 21, 2005 3:48 pm
#42

There are two problems really, one of which is specific to this publish, the other of which applies to any bug or issue in the game.

The publish-specific one is that most of these fixes and changes have already been made (but not on TC, thus why they're in the notes) or were things that were in the works prior to the compilation of many of the RotW bugs. As a result, they aren't reflecting many of our recent issues, but are sort of a big bunch of catch-up fixes.

The general problem is I don't actually write the code or set the policy for SWG. My power as a correspondent is fairly limited; most of what I can do is make recommendations and discuss problems and solutions. I can talk about our problems till I'm blue in the face, then, but that doesn't necessarily mean we'll see any changes or fixes in a timely fashion. All it means is they're sure to know of the issue, and, hopefully, start in on a way to address it--because they do listen to us, and our input does have an impact. It just takes time to turn that information into a solution.

I know most of the info in this thread won't help pilots, because much like you, by the time they're aware of the issue and come along looking for help, it's already too late. But if it helps any pilots at all in either avoiding the bugs or dealing with them once they've been impacted by them, it's worth posting, and that's why I've got it here.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


TheDarkmoons
Sat May 21, 2005 5:05 pm
#43

*Sacrifices seventy banthas to the SWG gods in hope of a fix*




CRIXX [PHWOR!]-FARSTAR


Message of the Week
Balance the new ships!
Just say NO to space composite!
ruvkaulovesh
Tue May 24, 2005 9:11 am
#44

maby something to try here also would be like they have in eve online, you can open an ingame webbrouser that has limited web access, ie the forums maby certain sites like swg craft etc



member of TKDS on corbantis
ruv kaulovesh -smuggler
formerly master fencer, master swordsman, master brawler, master comando, master marksman, master rifleman, teraskasi master, elder artisan,master ranger,master scout,master combat medic, master doctor, master medicelder entertainer, elder image designer, elder musician, master architect, master merchant, master politition, master shipwright and master of all 9 squadrons
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CaptainAshcart
Thu May 26, 2005 7:20 am
#45

TomoRainer, has there been a hint as to if this new Pub 17 fixes the Y-8 or the ARC-170 mission that cannot be restarted and you can't generate the ship because you have not completed the quest.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
khany001
Thu May 26, 2005 7:35 am
#46

Yes, when is the ARC-170 mission gonna be fixed. I managed to complete the quest, unpack and fly the ship. Now that I've packed it up to make room for my Jedi fighter I can't unpack it any more - it says I haven't done the quest



"We'll settle this the old Navy way. The first guy to die, looses!"
PixellJ
Thu May 26, 2005 7:54 am
#47






khany001 wrote:

Yes, when is the ARC-170 mission gonna be fixed. I managed to complete the quest, unpack and fly the ship. Now that I've packed it up to make room for my Jedi fighter I can't unpack it any more - it says I haven't done the quest




Not sure I'm correct, but after failing the imp prison part, I was able to talk to the Queen and redo the quest. I quit reb, and unpacked the deed.



--------------------------------------

"Doc" Porl Fik'ya
The only thing SOE could make that doesn't suck is a vacuum cleaner. Fix the effing game, and I'll fix my account.

BonesDragon
Thu May 26, 2005 8:10 am
#48

For the Vaksai mission, has anyone tried visiting one of the librarians to reset their quests? I'm wondering if that would let you start over.




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-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

khany001
Fri May 27, 2005 2:44 am
#49

Yeah I did that to when I kept on failing the Imp Prison part - but I did manage to complete the whole quest and I got to use the ship. I packed up the ship when I went Imp to get the Jedi Fighter and now it says I can't unpack the ship because I haven't done the quest, even though I have. I think it's the same bug that affected the ARC deed when it first came out but I thought they fixed it.



"We'll settle this the old Navy way. The first guy to die, looses!"
khany001
Fri May 27, 2005 2:45 am
#50






khany001 wrote:

Yes, when is the ARC-170 mission gonna be fixed. I managed to complete the quest, unpack and fly the ship. Now that I've packed it up to make room for my Jedi fighter I can't unpack it any more - it says I haven't done the quest





Not sure I'm correct, but after failing the imp prison part, I was able to talk to the Queen and redo the quest. I quit reb, and unpacked the deed.


Yeah I did that to when I kept on failing the Imp Prison part - but I did manage to complete the whole quest and I got to use the ship. I packed up the ship when I went Imp to get the Jedi Fighter and now it says I can't unpack the ship because I haven't done the quest, even though I have. I think it's the same bug that affected the ARC deed when it first came out but I thought they fixed it.




"We'll settle this the old Navy way. The first guy to die, looses!"
oWsCloned
Fri May 27, 2005 2:39 pm
#51

Kashyyyk space station quest is still bugged after the publish if you answered weak to eyma. On the bright side if you're still grinding out level 4 the duty missions are a joke. Level 4 dunelizards and a few level 4 sycks, with the oddball level 2 or 3 dunelizards. Much easier then the imperial duty missions where you go up against level 4 A wings. With the double xp today I got 400k xp in less than 45 minutes.



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Aidy
Mon May 30, 2005 4:41 am
#52

I've one to add, the Jedi Starfighter mission:

When accepting this mission you need to be AT LEAST Imperial Combatiant (it dosen't tell you this)

If you're not then the ATST wanders off and fails you after the first Rebels attack.

Also, if you do not kill all attacking rebels (the ATST will assist you), the ATST will wander up a side bank, stay there a few minutes then warp back to the pick up point and, hence fail you again. It would seem once you're past the ATST part its pretty much home free appart from the rebels that spawm out of LOS/Map zone (Can't believe you guys placed a zoned map in a game that's always been almost 100% free roaming BAD BAD BAD!) anyway, work around for that is to use the /logout command and wait until Player select screen, log back in and one of two things happens; 1) You either get attacked right away by New Rebels (Sometimes the old ones are still there) or 2) You talk to imperial guy again and it starts over.



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