Pilot Archive
Thread: Ship Revamp
Message Edited by CuchulainnDarklight on 05-23-2005 07:09 PM
He's right though, supposedly the time between episode 3 and 4 is something of a technological dark age, where no actual improvements were made because there was no need for more advanced weapons with nobody to fight.
DarthEnderX wrote:
Case in point there is the TIE Fighter. Technologically its far inferior to pretty much anything in the Clone Wars era, but its the primary Imperial Fighter because it is cheap. This is essentially true of most things in the empire, hence, why some Clone Wars era equipment is actually superior to that from the time of the Rebellion, because some of the cutting edge advancements were abandon in favor of cheaper alternatives.
For gods sake man get a grip.
Message Edited by CuchulainnDarklight on 05-23-2005 08:13 PM
CuchulainnDarklight wrote:
DarthEnderX wrote:
Case in point there is the TIE Fighter. Technologically its far inferior to pretty much anything in the Clone Wars era, but its the primary Imperial Fighter because it is cheap. This is essentially true of most things in the empire, hence, why some Clone Wars era equipment is actually superior to that from the time of the Rebellion, because some of the cutting edge advancements were abandon in favor of cheaper alternatives.
For gods sake man get a grip.The TIE fighter is only a model or a CGI effect, same as the JSF!The JSFonly appears to move faster and so forth because it is CREATED with better technology by ILM!Someone call the guys in the white coatsIn all seriousness these arguments are kind of pointless as until the time we are transported to a place a long time ago in a galaxy far far away (please please SOON) we cant tell anything!Besides if the Greivous fighter was so great wouldnt Obi-wan given it to Luke in ANH along with his dads lightsaber! Or perhaps gone to the rebellion and whispered "Oi, lads take these plansof the old jedi starfighters and get Incom to make them instead of that crap Xwing!"Message Edited by CuchulainnDarklight on 05-23-2005 08:13 PM
ROFL
Last post on this. I wonder who made the origianl JSFs for the Jedi any way? Did the Jedi have the blueprints?
For the good of the game I hope this gets sorted out to help balance it out for us. Need more people in space t PvP om my server...
Yalton wrote:
For the good of the game I hope this gets sorted out to help balance it out for us. Need more people in space t PvP om my server...
Alright, I'm just going to say this. I'm tired of people trying to justify everything by the movies or the Star Wars universe. Yes, the game is based on Star Wars. Yes, things should more or less make sense to the Star Wars universe.
But the issue with the new ships goes past whether they should exist or not and blah blah. Its called BALANCE. The balance of the space game.
Now then, lets look at the balance, shall we? I'll make sure to bash just about every ship, for all you who think everyone is biased. Clearly, since they are all hard to aquire/make, they should have some advantage, but not a game breaking one. My suggestions still leave the ships with advantages over similar sized ships, just not as much as they currently have.
Heavy TIE, Heavy Z-95, Heavy Scyk - Advantages: Exceptional manueverability at a very high mass, fairly high speed.Weaknesses: wide weapon spread on the Z-95, single weapon hardpoint. Comparison to previous ship: Change in size for adding 83k of mass, none. Change in manueverability, none. Comparison to ships of similar size (Ixiyen, X-Wing): 3x the agility, 1-2 less weapon hardpoints Suggestion: Lower mass to 50k, lower agility to slightly higher than TIE Interceptor
ARC 170 - Advantages:High manuverability, rear turrets, speedWeaknesses:very wide weapon spread for pilot weapon, limited mass for 2 turrets and aforward firing gunComparison to previous ship:N/A Comparison to ships of similar size (TIE Aggressor): Rougly 2.3x agility, 1 extra turret Suggestion: Lower PYR to 200/200/100
Heavy X-Wing - Advantages:Extremely highmaneuverability formass, 3 gun portsWeaknesses:Somewhatwide spread of weaponsComparison to previous ship:Again, no size increase or manueverabiltitychange for adding almost 100k of massComparison to ships of similar size (Y-Wing Longprobe):More than 3xmanueverability, 1 additional gun port,faster speed, 10k more mass, 1 less missileSuggestion: Lower mass to 150k, PYR to 150/100/75, lower acc/dec to 15/25
Vaksai - Advantages:Very high speed,good size, high manueverabilityWeaknesses:Single weapon hardpointComparison to previous ship:No changes for adding 110k of mass Comparison to ships of similar size (TIE Oppressor):4x agility, 1 less gunpoint, 2 less missilesSuggestion: Clearly still a light fighter, lower mass to 100k, lower PYR to 250/250/200
Imperial Guard Interceptor - Advantages:High manueverability,high speed, smallWeaknesses:single weapon hardpointComparison to previous ship:No change for 30k of massComparison to ships of similar size (Dunelizard): Same manueverability, 1 less gun, smallerSuggestion: Only balanced ship that is in the expansion, good as is
Eta-2 Actis Interceptor - Advantages:Very high manueverability, very small, high speed, high massWeaknesses:Much as you hate to admit it, none.Gun placement is good, speed is high, agility is great, plenty of firepower, very small size.Comparison to previous ship:N/A Comparison to ships of similar size (Ixiyen, X-Wing):Around 3x agility, higher speed, same or 1less gunpointSuggestion: PYR to 300/300/150, remove missile hardpoint, lower to 80k mass
Belbullab-22 - Advantages:Very high maneuverability,good speed,good frame size, good massWeaknesses:Like the Actis, none really. Slightly larger size, but still very formidable Comparison to previous ship:N/A Comparison to ships of similar size (Ixiyen, X-Wing): 3x agility, higher speed, same or 1 fewer gun hardpoints Suggestion: PYR to 250/250/150, speed to .90, acc/dec to 30/40
Y-8 Mining Ship(no stats posted for this onein the FAQ, so I can't do much)- Advantages:MP ship with a forward firinggunWeaknesses:poor turret placement, verydifficult to mine with, hugeComparison to previous ship:N/A Comparison to ships of similar size:Don't knowSuggestion: Improve turret stats, bring agility to lower than the current MP ships since it is much bigger in size
Feel free to flame me, threaten to lock me in a room with Marilyn Manson, cut out my heart and eat it in front of me, whatever.
Very Nicely written Electro. You addressed everything that is wrong with the Rotw ships.
Message Edited by xTekx on 05-24-2005 09:41 AM
Electro5 wrote:
Alright, I'm just going to say this. I'm tired of people trying to justify everything by the movies or the Star Wars universe. Yes, the game is based on Star Wars. Yes, things should more or less make sense to the Star Wars universe.
But the issue with the new ships goes past whether they should exist or not and blah blah. Its called BALANCE. The balance of the space game.
Now then, lets look at the balance, shall we? I'll make sure to bash just about every ship, for all you who think everyone is biased. Clearly, since they are all hard to aquire/make, they should have some advantage, but not a game breaking one. My suggestions still leave the ships with advantages over similar sized ships, just not as much as they currently have.
Heavy TIE, Heavy Z-95, Heavy Scyk - Advantages: Exceptional manueverability at a very high mass, fairly high speed.Weaknesses: wide weapon spread on the Z-95, single weapon hardpoint. Comparison to previous ship: Change in size for adding 83k of mass, none. Change in manueverability, none. Comparison to ships of similar size (Ixiyen, X-Wing): 3x the agility, 1-2 less weapon hardpoints Suggestion: Lower mass to 50k, lower agility to slightly higher than TIE Interceptor
ARC 170 - Advantages:High manuverability, rear turrets, speedWeaknesses:very wide weapon spread for pilot weapon, limited mass for 2 turrets and aforward firing gunComparison to previous ship:N/A Comparison to ships of similar size (TIE Aggressor): Rougly 2.3x agility, 1 extra turret Suggestion: Lower PYR to 200/200/100
Heavy X-Wing - Advantages:Extremely highmaneuverability formass, 3 gun portsWeaknesses:Somewhatwide spread of weaponsComparison to previous ship:Again, no size increase or manueverabiltitychange for adding almost 100k of massComparison to ships of similar size (Y-Wing Longprobe):More than 3xmanueverability, 1 additional gun port,faster speed, 10k more mass, 1 less missileSuggestion: Lower mass to 150k, PYR to 150/100/75, lower acc/dec to 15/25
Vaksai - Advantages:Very high speed,good size, high manueverabilityWeaknesses:Single weapon hardpointComparison to previous ship:No changes for adding 110k of mass Comparison to ships of similar size (TIE Oppressor):4x agility, 1 less gunpoint, 2 less missilesSuggestion: Clearly still a light fighter, lower mass to 100k, lower PYR to 250/250/200
Imperial Guard Interceptor - Advantages:High manueverability,high speed, smallWeaknesses:single weapon hardpointComparison to previous ship:No change for 30k of massComparison to ships of similar size (Dunelizard): Same manueverability, 1 less gun, smallerSuggestion: Only balanced ship that is in the expansion, good as is
Eta-2 Actis Interceptor - Advantages:Very high manueverability, very small, high speed, high massWeaknesses:Much as you hate to admit it, none.Gun placement is good, speed is high, agility is great, plenty of firepower, very small size.Comparison to previous ship:N/A Comparison to ships of similar size (Ixiyen, X-Wing):Around 3x agility, higher speed, same or 1less gunpointSuggestion: PYR to 300/300/150, remove missile hardpoint, lower to 80k mass
Belbullab-22 - Advantages:Very high maneuverability,good speed,good frame size, good massWeaknesses:Like the Actis, none really. Slightly larger size, but still very formidable Comparison to previous ship:N/A Comparison to ships of similar size (Ixiyen, X-Wing): 3x agility, higher speed, same or 1 fewer gun hardpoints Suggestion: PYR to 250/250/150, speed to .90, acc/dec to 30/40
Y-8 Mining Ship(no stats posted for this onein the FAQ, so I can't do much)- Advantages:MP ship with a forward firinggunWeaknesses:poor turret placement, verydifficult to mine with, hugeComparison to previous ship:N/A Comparison to ships of similar size:Don't knowSuggestion: Improve turret stats, bring agility to lower than the current MP ships since it is much bigger in size
Feel free to flame me, threaten to lock me in a room with Marilyn Manson, cut out my heart and eat it in front of me, whatever.