Pilot Archive

Thread: so, i went PVPing in a Scyk.... and Aramiss was in his Z95...

quadpers0n
Tue Sep 13, 2005 3:23 pm
#40

oh and honorable duels? fair fight?


THIS ISNT THE GROUND GAME GUYS.


it's a PVP zone. a real one. your the opposite faction? you get shot. 8 on 1. 2 on 1. i hope it's with a missle too.





-meeuki


lumpini
NorLeoRo
Tue Sep 13, 2005 3:24 pm
#41

If you and your squadron don't care then that is too bad. Since deep space will degenerate into a no holds barred scenario that will leave all sides upset all of the time. I'm sure you wouldn't want to be epulsed to death all of the time. I wouldn't either, so if both sides want to put up some "rules of warfare" for Bria I'm willing to agree to that. I'd even consider limiting the use of missiles for pvp engagements to one tube per fighter, therefore negating the inherent advantage of the oppressor. Its up to you guys though. If you want an anything goes atmosphere then we will fight on those terms.
aramiss
Tue Sep 13, 2005 3:25 pm
#42



quadpers0n wrote:
hilarious. look at all these kids who think hitting someone with guns is a dogfight but avoiding a missle lock isn't.





i never said avoiding lock isn't a part of a dogfight, i said that i would rather be in a 1 on 1 dogfight (and by that i meant 2 ships dueling trying to SHOOT the other one down) than in a missile fight, others like to have missile fights, thats them, i like what i like, they like what they like, i think a dogfight is more fun than a missile war, and i play for fun....its not hard to figure out

oh, and don't call me a kid, that really pisses me off, im 24 and have done more in my life than some people who are 75, so if you want to call names and call people kids....look in the mirror



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
aramiss
Tue Sep 13, 2005 3:29 pm
#43

no, i don't want bria's deepspace to fall into a no holds barred gankfest, your right we need to fix this problem

rules of war are perfecly acceptable, im used to rules of war and rules of engagement, so lets stop arguing about epulse and start making bria's pvp a little more enjoyable.

heres my suggestions........

no epulsing (mabey if your disabled, i dunno, lets figure this out)
only one launcher tube per ship if missiles are your thing
NO ROYAL GUARD TIE INTERCEPTOR....until it gets debugged
NO LOADKILLING

those are a few suggestons, feel free to add to them or debate them as seen fit

Message Edited by aramiss on 09-13-2005 03:30 PM



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
NorLeoRo
Tue Sep 13, 2005 3:41 pm
#44

"rules of war are perfecly acceptable, im used to rules of war and rules of engagement, so lets stop arguing about epulse and start making bria's pvp a little more enjoyable.

heres my suggestions........

no epulsing (mabey if your disabled, i dunno, lets figure this out)
only one launcher tube per ship if missiles are your thing
NO ROYAL GUARD TIE INTERCEPTOR....until it gets debugged
NO LOADKILLING

those are a few suggestons, feel free to add to them or debate them as seen fit"



Ok, now we are getting somewhere.


Proposed Rules


1) No Epulse Period

2) No RGIs

3)No Loadkilling

4)One missile tube per fighter max for bombers/oppressors/bwings/ywings/KSEs for prearranged events


Preventing imperials and rebels from using more than one missile launcher all the time is not feasible, but for prearranged events it is feasible and I would support it. For random encounters all sides should hopefully agree to the rules. But using CM is a very easy way to stop missiles. Derthon defeated Ebye's triple missile launch before with 3 sensor decoys used in a row, so even the advantage of an oppressor can be negated easily.


So, this is a good start of a civil dialogue. If your squadron leaders are serious about working out some rules of warfare then contact me,Norram, in game in addition to posting messages on the boards.
Gizmarke
Tue Sep 13, 2005 3:44 pm
#45








Halyn wrote:


It's a GAME, NOT A WAR.






QFE


The problem is that nobody likes losing

I have no problem dying to a more skilled opponent. But it takes a little...patience or humility to see the thin line between cheap kill, game exploit and your plain run-of-the-mill death. And in the heat of the moment its easy to forget all of that and start complaining.


Bottom line is, if you aren't having fun with this game, don't play it. If PvP is a bit too much for you, stick with PvE. If you plan to PvP, realize that at some point or another you will get blown up, no uber ship, equipment or skills will make you invulnerable.




-Castin Donn
...has mastered the Pilot profession
Halyn
Tue Sep 13, 2005 3:45 pm
#46

I'm not from Bria, but those rules are all pretty much what's agreed to on Starsider, except the missile launcher bit. If you can have 'em, load 'em up.



That's not to say we don't see people using epulse or the occassional RGI or loadkill. But it's highly discouraged.






Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
aramiss
Tue Sep 13, 2005 3:48 pm
#47


NorLeoRo wrote:
........removed to save space........

those are a few suggestons, feel free to add to them or debate them as seen fit"
Ok, now we are getting somewhere.
Proposed Rules
1) No Epulse Period
2) No RGIs
3)No Loadkilling
4)One missile tube per fighter max for bombers/oppressors/bwings/ywings/KSEs for prearranged events
Preventing imperials and rebels from using more than one missile launcher all the time is not feasible, but for prearranged events it is feasible and I would support it. For random encounters all sides should hopefully agree to the rules. But using CM is a very easy way to stop missiles. Derthon defeated Ebye's triple missile launch before with 3 sensor decoys used in a row, so even the advantage of an oppressor can be negated easily.
So, this is a good start of a civil dialogue. If your squadron leaders are serious about working out some rules of warfare then contact me,Norram, in game in addition to posting messages on the boards.





sounds good, im not a squadron leader, but yeah i agree that for random pvp encounters if your ship has more than one missile its fine, but all the other 3 rules should still apply. i know that it basically means no deepspace in a RGI, but you still can go to DS with an RGI, just don't look for a fight, if one comes to you, by all means fight, but if your in a RGI, don't attack

Message Edited by aramiss on 09-13-2005 03:49 PM



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
aramiss
Tue Sep 13, 2005 3:58 pm
#48

and yeah, i'll let my squadron commader know about this idea, next time I see him, we need to organize a meeting with all the major pilot squads and guilds to make a server wide aggreement



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
quadpers0n
Tue Sep 13, 2005 4:01 pm
#49






Halyn wrote:





quadpers0n wrote:

oh and honorable duels? fair fight?


THIS ISNT THE GROUND GAME GUYS.


it's a PVP zone. a real one. your the opposite faction? you get shot. 8 on 1. 2 on 1. i hope it's with a missle too.








That's a lousy attitude. Most of the Imperials I've fought in Deep Space showed a remarkable amount of class absent in the ground game. Example: the night Harotak and I ran into each other in Deep Space and, after our initial encounter ended with both of us disabled, we put together groups of pilots on both sides and had goes at each other with groups. After each fight, we pulled back to our respective spots in Deep Space and regrouped, allowed both sides to form up, and then charged in again.


It's a GAME, NOT A WAR.








that has 0 to do with coming up with "fictional rules of war". i'm not a complete jerk when i fly in space, hating on the other side for the sake of it. that's a completely different subject. we are talking about 1 side allowing the other side to come up with "rules" that determine how they fly, instead of coming up with counters OR relying on the devs to take out a serious imbalance. look at this post above mine. "ONE missle tube"?


no. sorry, people can cry all they want and they'll get 3 until the devs change it so 3 aren't possible.


don't like it? simple fix. change your attitude so instead of getting your feelings hurt about losing to 3 missles, or a 5 on 1 engagement, or an epluse, or an IGI, or a awing or a level 10 gun.... you approach the next fight from the standpoint of how you can beat the tactic that is beating you. if you CANT. then 1 of two things. multiplayer combat isn't for you. OR it's an imbalance that needs to be addressed by the devs and you need to constructively argue your concerns about it in this arena. NOT in the game arena by putting walls around players.


it's the difference in mentality between the people who whined and cried and quit over a rocket camper. and the people who KILLED the camper.


nope. on gorath or starsider or wherever i go. if the game allows it, it's fair and 1 thing is certain. 10 on 1, 19 missles, an epulse or a spacebomb you'll never once get a "whaaa cheap" tell out of me and i'll always come back for more. on gorath, i always get tells like "uh so you guys are going to go 5 on 1 on me?" and i say "yup, good luck." i definately expect the same in return. tough luck. you want PVP you got it. the people who want PVP relish that atmosphere. they have the chance to win gloriously. the people who want to cry about it go home until they get over it.





-meeuki


lumpini
aramiss
Tue Sep 13, 2005 4:29 pm
#50

so then quadperson, you have no problem with loadkilling, and using a known bugged ship, because the game allows it, or the use of a skill that is flawed? (i know i used to be all for epulse, but after reading the skill description i realized its flawed too.

making rules of engagement are a great way to make pvp more fun for everyone, and thats waht its all about, is having fun.....getting loadkilled is not fun, and most of us agree thta loadkilling is not fun. just last night i had a chance to loadkill someone, i think it was norram, but instead i let him load in.....now granted he killed me, but if i loadkilled him, it would have sucked, i would have had no fun, and niether would he, the way i did it, sure i got killed, but i had fun, as im sure he did too



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
quadpers0n
Tue Sep 13, 2005 4:47 pm
#51


first of all, loadkilling is deplorable. epulse is the tool of the weak. IGI use is a sign of desperation or contempt.


now


you don't make the rules. the rules are already set in stone with the exception of people who abuse defects in the code that allows for their circumvention. if you have zero method of enforcing said rules, then you have zero leeway to create them. this is not a matter of discussion, it's a FACT. yes, you take your ball and run home crying. but someone else will take your spot. that doesn't count as enforcing.


of course, you might have the strength to possibly enforce a playground rule by punishing offenders. but how might i ask, do you punish a person who goes to the open PVP zone looking for a fight? and promptly gets it? suppose your dainty server accomodates to whiners and crybabies and adopts a 1 tube system. how do you stop me from coming with 3 tubes? fighting me? /reporting me? one won't work. the other is what i want. so who loses in the end?


you. you'll just get more and more upset instead of adapting to the already established rules of the game.


don't like the rules of said game? fair enough, come here and discuss the merits of what you would like to see be the rules. maybe you'll get past the plethora of people who are quick to point out that your rules probably only suit your limited playstyle and not other peoples.i doubt it though, because for the most part, the game works. the additions to the game that people have absolutely no way of countering are quickly changed.


take, REAL loadkilling for instance.


it was out of JTL in what, 3 weeks? there's no such thing as loadkilling now, EXCEPT when a bug is exploited. there's spawn camping to be sure, but the rules of the game give you 5 seconds. don't like it? tough. come here and argue for a change against people who like it the way it is.


those are the rules.




Message Edited by quadpers0n on 09-13-2005 06:49 PM



-meeuki


lumpini
aramiss
Tue Sep 13, 2005 4:58 pm
#52

no, ther is no way to actually enforce the rules that we may create, but apparantly the pilots on Starsider have no problem following theyre player created rules, so bria can do the same, but your implying that its a waste of effort to try to make rules, and its not, I personally don't care about missiles, but the epulse thing shoudl be forbidden becase its bugged, the RGI should be forbidden because its bugged and loadkilling, or spawncamping should be forbidded too because its messed up, and ruins everyones fun

and in the end, if the rules we create aren't being followed, i'll just leave and go to starsider where the pilots apparanly do follow the player made rules, however i think they will work just fine



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
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