Pilot Archive

Thread: Imp pilots on Starsider: what's the story?

DarthGorilla
Tue Sep 13, 2005 3:14 pm
#40



Ducimus wrote:

Jawa-Sith-Lord wrote:
There is a chat channel set aside. It is starting to see more action now that our chat windows do not disappear all the time. There is also a mailing list maintained by a few people. Both are used to notify people of activities in DS as well as people needing help. I expect the chat channel to start seeing more action as time goes on.

You also have to keep in mind that the vast majority of pilots do not seem interested in PvP for some reason. In any way shape or form. Some of that may be because they, mistakenly, think it will be just as bad as the ground game with one class dominating and everyone (including that class) complaining, whining, accusing and whatever else they can do to avoid the fact that at one point in time someone else was better/luckier/more organized than they were.





Well heres the idea i had:

A dedicated flying PA, has a limited life span - thats the ugly truth. Whats more its nearly impossible to get people to leave their current PA's and give up life on the ground. So the gist of what im thinking is..

1.) Establish a formal alliance of pilots.
To accomplish this:

A.) create a pilot guild which carries the name of the alliance. The purpose of this guild is only to serve as a figurehead, point of contact, a home for anyone creating alt characters from other servers, or anyone who doesnt have any intrest in the ground game. membership not requierd but it should be an option. No city, but a guildhall near a starport would be ideal. This guild would also server as the primary point of contact between rebels and imperials for events and such, and spreads that information to its point of contacts.. See below.

b.) Use existing comunication network. Dont reinvient the wheel, dont step on toes. Find all the Point of Contacts from other guilds, and corral them as council members (staff officers) of the Above mentioned Pilot PA. Remember the above mentioned PA is just a central point of contact, a nexus of communication, or put it plainly, their just administration. The idea is to leave existing command structures in place, just unify them under one banner, with delegation of authority/responsiblity amongst those POCs.


Other than that, your going to have to have people that want to run events - and not just PvP ones. Hell, even i dont PvP all the time im acutally a part time PvPer But your going to need events to keep people intrested. Gunboat duty missions, POB outtings, etc. You just have to use your imagination here and follow through on it.

Imperial pilot is more reliant then other professions on a good organization and creative council members (staff officers) to keep people eager, and motivated for space. I also think that the idea of "We are the Imperial Navy", and Esprit de corp should be emphasized. Primarly because in the way of "fluff", imperial pilot doesnt have as much fluff in the way of customizations, ship options or duty missions. The primarly fluff is acutally incharacter things such as the imperial flight suit, or other small odds and ends. In my mind this emphasises the importance of an organization, its uniformity, its teamwork, and its own creativeity to keep itself afloat.

I could be way out in left field with that last couple statements cause i just pulled them out of nowhere from the far recesss of my brain

Message Edited by Ducimus on 09-13-2005 12:44 PM





I would say your are right on the money on this. This is sort of how the Alliance fleet works. Our two most active pilot PAs are both stationed right outside the Rori Rebel outpost. (I would suggest the Talus Imperial Outpost to anyone interested in an Imperial flying PA) Being close to a starport is key to keeping your pilots focused on flying. If it's a hastle to get to your ships then your pilots will not stay interested. One other thing. And this is quite controversial. You need to try to keep your pilots from going Jedi. Having a bunch of pilots go Jedi will wreck a pilot PA because pilot PAs differ from other PA type in one major factor. Prospective Jedi will not be flying. Why would they? If your pilots arn't flying they arn't pilots. Most of the hard core pilots I know arn't that interested in the Jedi grind but jedi fever can spread pretty quickly even among people who sware they have no interest in Jedi.
There are actually quite a lot of things to do up there in space. Not as many as there could be but perhaps the lack of specific content is a blessing. Player Created content is always better.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Jawa-Sith-Lord
Tue Sep 13, 2005 3:53 pm
#41

I really wish folks could see our briefings before an event. Almost everyone is in flight suits. I'm not much of a role player by far and even I am in mine. The briefings are role played and if you allow yourself, it can be very immersive. That really helps the fun factor. I'll see how much I can film on Saturday.

I think that one of the things that might help the Imp side would be to do a project similar to the one Leaph is doing. I look at his "Point Squadron" film as bringing together folks from various guilds and just doing fun things as their side. Eventually, I would like to see something similar on the Imp side. I won't do it since it's not in my personality to drive something like that. But, it is in my personality to assist in a project like that. One of the things I have considered is only filming instead of fighting at the next event. I may just combine the two and after my first death, return and only film.

I think lots of folks want to do a POB only (or mostly) battle as soon as possible. This might draw a lot of interest.





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



ViperWolf
Tue Sep 13, 2005 6:17 pm
#42


I think its kind of a cycle in a way. I sure Halremembers the good ol' days when the Imps and 121stwhipped us Rebels fairlyregularlythe space PvP scene. This domination caused many of the Rebels to quit flying, save a small few (most of RS, Bendo, ect)These few people slowly rebuilt the Rebel side and once the 121st mysteriously vanished one day (There was a reason, I forgot), the Rebels started dominating.


Im sure once the Imps get their "legends" back that most of the Imps will return. Starsider is far too awesome for the space PvP scene to die out completely.



Li' Coden, RSPA
Sabre Squadron Commander
Master Trader (Structures) / Master Rebel Pilot

Jareen Vorn, RSPA
CL90 Officer / Master Privateer Pilot

"Who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat." - T. Roosevelt
Ducimus
Wed Sep 14, 2005 12:42 am
#43


Jawa-Sith-Lord wrote:
There is a chat channel set aside. It is starting to see more action now that our chat windows do not disappear all the time. There is also a mailing list maintained by a few people. Both are used to notify people of activities in DS as well as people needing help. I expect the chat channel to start seeing more action as time goes on.

You also have to keep in mind that the vast majority of pilots do not seem interested in PvP for some reason. In any way shape or form. Some of that may be because they, mistakenly, think it will be just as bad as the ground game with one class dominating and everyone (including that class) complaining, whining, accusing and whatever else they can do to avoid the fact that at one point in time someone else was better/luckier/more organized than they were.





Well heres the idea i had:

A dedicated flying PA, has a limited life span - thats the ugly truth. Whats more its nearly impossible to get people to leave their current PA's and give up life on the ground. So the gist of what im thinking is..

1.) Establish a formal alliance of pilots.
To accomplish this:

A.) Formally name the alliance something incharacter. Like "Imperial 6th Tactical Fighter Wing" or someting like that. Make it formal, complete with headquarters as a meeting/gathering point.

B.) create a pilot guild as a branch of this alliance for the purpose to serve a home for anyone creating alt characters from other servers, or anyone who doesnt have any intrest in the ground game. membership not requierd but it should be an option open to all. No city, but a guildhall near a starport would be ideal. The idea here is to get as many imperial pilots as we can in the loop.

C.) Use existing comunication network. Dont reinvient the wheel, dont step on toes. Find all the Point of Contacts from other guilds, and corral them as council members (staff officers) of the "Fighter wing". The idea is to leave existing command structures in place, just unify them under one banner.

D.)Going to need events to keep people intrested. Gunboat duty missions, POB outtings, etc. You just have to use your imagination here and follow through on it.

Imperial pilot is more reliant then other professions on a good organization and creative council members (staff officers) to keep people eager, and motivated for space. I also think that the idea of "We are the Imperial Navy", and Esprit de corp should be emphasized. Primarly because in the way of "fluff", imperial pilot doesnt have as much fluff in the way of customizations, ship options or duty missions. The primarly fluff is acutally incharacter things such as the imperial flight suit, or other small odds and ends. In my mind this emphasises the importance of an organization, its uniformity, its teamwork, and its own creativeity to keep itself afloat.

I could be way out in left field with that last couple statements cause i just pulled them out of nowhere from the far recesss of my brain

EDITED: updated

Message Edited by Ducimus on 09-15-2005 09:28 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Ducimus
Wed Sep 14, 2005 9:57 am
#44

Bump for boredom.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Jawa-Sith-Lord
Wed Sep 14, 2005 10:25 am
#45

It will be interesting to see what happens this Saturday. I'm really hoping things would pick up. But, since the two sides seem to surge back and forth so much, a third faction to even the odds might not be a bad thing in the long run.

I am debating bringing over one of my other smugglers since I am going to retemplate my main. Whether I do or not depends on whether I create a crafting character almost purely for REing parts or take that character to MSmugg/MCommando. If I decide on the crafter, there is no point in transferring. If I don't need the RE'ing, I can easily transfer a fully templated combat character over. Either way, the second character will be a Freelancer. I'm old school. I want a YT.





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



PaceNebulon
Wed Sep 14, 2005 1:04 pm
#46

Give in to the temptation... bruises heal



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Jawa-Sith-Lord
Wed Sep 14, 2005 1:10 pm
#47



PaceNebulon wrote:
there are tons of SWs. Some have shops that sell parts (crafted and RE'd) but more just do RE jobs. So we have more than enough if you need a job done or if you just want to pick up a decent part off the vendor, but not too many so that the SW can't make any money. Overall the SW-pilot economy on starsider is very good and well balanced.
Edit: I am an idiot and forgot a word

Message Edited by PaceNebulon on 09-14-2005 02:45 PM




I usually hand out at least 5-6 waypoints to SW's I use that are always heavily stocked. And, I just found them through days of searching via vendor lists on the map.





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



Jawa-Sith-Lord
Wed Sep 14, 2005 1:11 pm
#48



Phizuol wrote:
Every day I have to resist more and more transferring my main character to Starsider. Unfortunately my girlfriend would beat me about the head and neck.



Create an alt to 'check things out.'





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



Phizuol
Wed Sep 14, 2005 1:16 pm
#49



Jawa-Sith-Lord wrote:


Phizuol wrote:
Every day I have to resist more and more transferring my main character to Starsider. Unfortunately my girlfriend would beat me about the head and neck.



Create an alt to 'check things out.'




Already did that. =D




- Starsider -
Phizuol :: Trandoshan :: Freelance Pilot
- Radiant -
Phizuol :: Trandoshan :: Master Smuggler :: Freelance Pilot
Kaemo Stormbender :: Master Shipwright :: Imperial Pilot
DarthGorilla
Wed Sep 14, 2005 1:21 pm
#50



Smerk wrote:

Ducimus wrote:
I have more questions:

Who are the major point of contacts or flight coordinators for the imperials? What is the current network that comprises of the imprial players? How are they communicating? Through whom or what organization? Does any formal organization exist?

A few ideas just hit me, but i want to get a feel for the network that exists before i let myself think about it any further. Right now organization (fixing/creating/helping/etc) intrests me more than flying beleive it or not. Maybe i just need a break from flying, and a new pet project to work on.

Message Edited by Ducimus on 09-13-2005 02:01 AM




And more importantly, is there a healthy shipwright market? I don't want to create a pilot just to make-do with un-RE loot components.

Anyway, I've got two accounts that I could setup characters on. Both Imp? Or one Imp and privateer (need more yt-1300s for pub 24?)

Message Edited by Smerk on 09-14-2005 04:01 PM





There are lot's of us "shade tree mechanic" style shipwrights who like to tinker with RE but prefer not to get bogged down with full scale crafting production. If I had shipwright to make money I wouldn't be able to afford a CDEF carbine. I'll RE for anyone and I'll craft if I have the resources and especially if someone ge's the resources for the project they want but I just don't have the time to chase resources and mine enough to craft. There are lot's a shipwrights who do that though and lots of us who just like to tinker.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Smerk
Thu Sep 15, 2005 12:39 am
#51


Ducimus wrote:
I have more questions:

Who are the major point of contacts or flight coordinators for the imperials? What is the current network that comprises of the imprial players? How are they communicating? Through whom or what organization? Does any formal organization exist?

A few ideas just hit me, but i want to get a feel for the network that exists before i let myself think about it any further. Right now organization (fixing/creating/helping/etc) intrests me more than flying beleive it or not. Maybe i just need a break from flying, and a new pet project to work on.

Message Edited by Ducimus on 09-13-2005 02:01 AM




And more importantly, is there a healthy shipwright market? I don't want to create a pilot just to make-do with un-RE loot components.

Anyway, I've got two accounts that I could setup characters on. Both Imp? Or one Imp and privateer (need more yt-1300s for pub 24?)

Message Edited by Smerk on 09-14-2005 04:01 PM



-----------
Smerk

If I win your auction, offer to one of
Yogsoth's vendors on Tatooine at 3404 -5668 (near Mos Eisley)
PaceNebulon
Thu Sep 15, 2005 12:43 am
#52

there are tons of SWs. Some have shops that sell parts (crafted and RE'd) but more just do RE jobs. So we have more than enough if you need a job done or if you just want to pick up a decent part off the vendor, but not too many so that the SW can't make any money. Overall the SW-pilot economy on starsider is very good and well balanced.

Edit: I am an idiot and forgot a word

Message Edited by PaceNebulon on 09-14-2005 02:45 PM



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

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