Pilot Archive
Thread: Big issue needs attention to make sure dosn't happen
Page 4 of 4
idolatry
Tue Jul 12, 2005 8:34 pm
#40
Normal every-day decay is fine the way it is. We're talking specifically about decay-less repairs for Master level pilots in Deep Space. They're the ones with the highly customized and valuable equipment they want to preserve.
Slysix wrote:
Currently decay is set at 10% of repair. What would you guys say if they dropped decay to 1%.
Slysix
Tue Jul 12, 2005 8:44 pm
#41
idolatry wrote:
Normal every-day decay is fine the way it is. We're talking specifically about decay-less repairs for Master level pilots in Deep Space. They're the ones with the highly customized and valuable equipment they want to preserve.
Slysix wrote:
Currently decay is set at 10% of repair. What would you guys say if they dropped decay to 1%.
I personally don't want to limit PvP to Deepspace. As it is people are so afraid of decay outside of deepspace that they do not PvP outside of it. By reducing decay outside of PvP, we will be increasing combat outside of DS. PvP out side of DS is fun, astroid fields and neutral ships to weave in and out of is cool.
I'm pretty sure that most pilots can agree that even getting blown up 200+ times they would have probably gotten enough loot to replace the parts they want to preserve. (unless is one of those prenerf 4K sheilds which I beleive are abominations should disappear anyways)
idolatry
Tue Jul 12, 2005 8:56 pm
#42
Slysix wrote:
I personally don't want to limit PvP to Deepspace. As it is people are so afraid of decay outside of deepspace that they do not PvP outside of it. By reducing decay outside of PvP, we will be increasing combat outside of DS. PvP out side of DS is fun, astroid fields and neutral ships to weave in and out of is cool.
I'm pretty sure that most pilots can agree that even getting blown up 200+ times they would have probably gotten enough loot to replace the parts they want to preserve. (unless is one of those prenerf 4K sheilds which I beleive are abominations should disappear anyways)
I entirely agree, just want to keep the thread on-topic 
Lom
Wed Jul 13, 2005 1:09 am
#43
idolatry wrote:
JediNg wrote:
So wait, not only does suggestion 3 contradict suggestion 1, but suggestion 3 means we can't enter with droid programs
GREAT IDEA!!!
not
That's why they're suggestionsOptions to present to the Devs, ie please implement one of these to fix an issue we see. It's not "implement everything." So they don't contradict each other, because they're not supposed to be implemented together.
True , but his second point. That you coulden't enter DS with droid programs running, would encourage spawn camping.
JediNg
Wed Jul 13, 2005 12:08 pm
#44
Cphopp wrote:
Just wanted to put a heads up if it has not already been posted about....regarding a current SW issue.
Clicky to thread
What players dislike about Shipwright:
Using Deep Space to minimize decay to starship components during repairs
- There are many confirmed cases of Pilots PVP or PVE'ing in sectors other than deep space, travelling to deep space and using that sector to repair with. Rather than the full decay that would take place on these components with a full repair at a regular station, these pilots are only receiving the decay from 25% repairs so they can then travel to deep space to repair the rest. While no decay for deep spacewas a solution to encourage pvp, it does not seem that it was intended to bypass the normal repair process for combat in other sectors. This is having an effect on business from Master pilots who can go much longer than intended without replacing components due to repair decay.
- Suggestion 1: Modify deep space to only allow damage from death in that system to be repaired without decay. Any damage a ship has when it enters deep space will not be repairable without decay.
- Suggestion 2: Modify deep space so that only damage from PVP is repairable with no decay upon death. This would still allow damage from pvp deaths in other sectors to be repaired, but would not allow PVE death damage to be repaired without decay.
- Suggestion 3: Modify deep space so that damaged ships are unable to enter. A warning npc sends a message to the pilot saying they won't last long in deep space with dmg and suggests they get repairs before going there.
So wait, not only does suggestion 3 contradict suggestion 1, but suggestion 3 means we can't enter with droid programs
GREAT IDEA!!!
not
idolatry
Wed Jul 13, 2005 12:24 pm
#45
JediNg wrote:
So wait, not only does suggestion 3 contradict suggestion 1, but suggestion 3 means we can't enter with droid programs
GREAT IDEA!!!
not
That's why they're suggestions
Options to present to the Devs, ie please implement one of these to fix an issue we see. It's not "implement everything." So they don't contradict each other, because they're not supposed to be implemented together.
Page 4 of 4