Pilot Archive
Thread: ISD and Corvettes. MAJOR NEW BUG
Ducimus wrote:
TomoRainer wrote:
One pack of Mk III Concussions should be enough. You'll need 4 for the shields, 2 for engines, 2 for the reactor, and 1-2 for the bridge.
You know this has been a burning question of mine. See ive always used MK III Proton's. Takes 2 missles per component. But what does concussions or seismic do to it? Ive never loaded them out to try. Any of the three only do it in 1 hit with WO3?
Message Edited by Ducimus on 04-28-200501:18 PM
I could be waaaaaaayy out in left field, but ill betcha that every ship, be it NPC or PC, in code, is inheirted from the same class object. If so a bug could concievable effect both.
Ill go even farther then that and say ill bet you, if you could play with the variables and arguments being passed to the instanced object, you could make the ISD a PC controlled object, with the cockpit view of a Xwing, and the POB interior of a YT
Message Edited by TomoRainer on 05-11-2005 11:58 AM
That's werid, I took out two ISD's today Solo in my new ETA-2 (hey I'm a BH on the ground I'm not calling it 'Jedi' anything). Both went down nice and easy, but you are right when I did the Shields, Engines, Reactor it was easy. Doing any of the guns and the rest and gawd.... I don't know if it's just cuz it's a small target or what. On the ISD's it felt like I was in range and hitting dead on, however it flashed like it had shields up around it.
Anyhow I did do the new Vette today as well, and first time I got blown out of the sky. After that I remembered the tricks and retook it... Sadly.... About 1500m to 2000m away from the Kash Station that insane Gunship jumped in and took out the Vette with 3 shots.... 3 Shots! Can we say "Over Powered" kids?