Pilot Archive
Thread: Xwing and PvP
BeakerMike wrote:
In PvP the Empire will alwas have one over the Rebels and Freelancers, there ships have a great profile, are speedy and can do really good turns. However once PvP gets fixxed (trust me it's not going to be 1 shot one kill forever.) The Empire will lose out on a few things to the freelancers and rebels.
First off Freelancers have the 'tank' ships. When PvP gets fixxed a Freelancer is going to have a ship that can dish out and take alot of damage. The con to being a freelancer will be our ships will be slowwer and somewhat easyer to hit. Rebels are imho the middle ground, there ships can't move like the Empire ships, tho the A-Wing can. And they can't carry the big heavy weapons and shields like the Freelancers can.
Here we go again. /sigh.
PVP in space is not in need of fixing. WO3 needs fixing, a few other droid programs need fixing, ships need mass tweaking, but PVP space combat is PERFECT. If you get killed in 1 shot you either
A) Were not paying attention
B) Need to work on those piloting skills
C) Need to tweak your ships load out a bit.
9 times out of 10 people get one shot killed because of a lack of situational awareness. The flight mechanics work. It's not the PVP that needs to be fixed...it's the players skills that need to be fixed.
I know I speak for many pilots when I say that there have been some EPIC 1 on 1 dog fights. These kind of dogfights can last for a very very long time with both pilots scoring a few hits (using the good old shunt of course) along the way. But in the "real" Star Wars world the only people who don't get one shot killed are the "heros". Every other pilot is dust on the first hit. If you want to be a hero, learn to fly.
But you know what..let them "fix" the damage. It's not going to matter. A weak pilot will die anyway. 1 shot or 10, if you can't fly, you will die. Look at it like this.....if you're facing a pilot who is hard to kill now, just imagine how much harder that pilot will be IF they reduce damage. I fly a ship with very light shields (around 1500) and no armor. I know that if I get hit just once I am dead. So that makes me stay on my toes. And believe me when I tell you that I don't get shot down very often. So what happens once it takes 10 shots to kill me? To quote Sam Jackson in Shaft "Do you think that makes me less dangerous..or more dangerous"
I'm starting to get to the point where I hope the devs do reduce damage in PVP just so all of the good pilots out there can say "I told you so" as they blast everyone to bits. If these whiners had it their way we'd all be shooting paintballs from our blasters and Nerf rockts from our launchers.
QFE... well stated response Thradd. Almost wanna add in that quoted part to my sig
Thradd wrote:
A weak pilot will die anyway. 1 shot or 10, if you can't fly, you will die.
BeakerMike wrote:In PvP the Empire will alwas have one over the Rebels and Freelancers, there ships have a great profile, are speedy and can do really good turns. However once PvP gets fixxed (trust me it's not going to be 1 shot one kill forever.) The Empire will lose out on a few things to the freelancers and rebels.First off Freelancers have the 'tank' ships. When PvP gets fixxed a Freelancer is going to have a ship that can dish out and take alot of damage. The con to being a freelancer will be our ships will be slowwer and somewhat easyer to hit. Rebels are imho the middle ground, there ships can't move like the Empire ships, tho the A-Wing can. And they can't carry the big heavy weapons and shields like the Freelancers can.I think you'll see in the next few months more players useing X-Wing's in PvP. X-Wings are good ships, they can carry a good amount of stuff, there in the middle with speed and turns, and they do have a good profile to them.
This post to me outlines a major problem with JTL, and that is this RPG mindset some people have. Sony screwed up i think by bundling what is an action oriented game, with an RPG. Both play completely differenlty, and a lot of uniformed people don't seem to grasp this. They expect the space to be like the ground i think.
Ultimatly hes right though, eventually these people who can't hack an fast paced game where your personal skill as a player is what's measured (as opposed to your toons') will whine enoguh have JTL reduced to levels of shear stupidty. (Since when has SOE stuck to their orginal vision of a game?).
Last night, i had a dogfight that lasted several minutes, and the whole time i was thinking, if damage were reduced any further, we'd be at this same damn dogfight all freaking night. Eventually i lost and was disabled, my response to my opponent, "about damn time", his reply, "No joke".
Message Edited by Ducimus on 04-10-2005 11:27 AM
Ducimus wrote:
BeakerMike wrote:
In PvP the Empire will alwas have one over the Rebels and Freelancers, there ships have a great profile, are speedy and can do really good turns. However once PvP gets fixxed (trust me it's not going to be 1 shot one kill forever.) The Empire will lose out on a few things to the freelancers and rebels.
First off Freelancers have the 'tank' ships. When PvP gets fixxed a Freelancer is going to have a ship that can dish out and take alot of damage. The con to being a freelancer will be our ships will be slowwer and somewhat easyer to hit. Rebels are imho the middle ground, there ships can't move like the Empire ships, tho the A-Wing can. And they can't carry the big heavy weapons and shields like the Freelancers can.
I think you'll see in the next few months more players useing X-Wing's in PvP. X-Wings are good ships, they can carry a good amount of stuff, there in the middle with speed and turns, and they do have a good profile to them.
This post to me outlines a major problem with JTL, and that is this RPG mindset some people have. Sony screwed up i think by bundling what is an action oriented game, with an RPG. Both play completely differenlty, and a lot of uniformed people don't seem to grasp this. They expect the space to be like the ground i think.
Ultimatly hes right though, eventually these people who can't hack an fast paced game where your personal skill as a player is what's measured (as opposed to your toons') will whine enoguh have JTL reduced to levels of shear stupidty. (Since when has SOE stuck to their orginal vision of a game?).
Last night, i had a dogfight that lasted several minutes, and the whole time i was thinking, if damage were reduced any further, we'd be at this same damn dogfight all freaking night. Eventually i lost and was disabled, my response to my opponent, "about damn time", his reply, "No joke".
Message Edited by Ducimus on 04-10-2005 11:27 AM