Pilot Archive
Thread: Focus: Player-Controlled Capital Ships
TomoRainer wrote:
Still no clarification on this, but I'll keep asking.
Hey Tomo,
I was browsing the www.livethesaga.com site to check out all the cool ships for ROTW. Being only a 2212 in Rebel pilot I wanted to see what else I can pilot as I move up higher in the profession. I noticed under rebel ships with JTL is the Nebulon Frigate. http://www.lucasarts.com/products/galaxies/main.html#nebulonFrigate, heres a link, sorry no clicky. Now it doesn't say its player controlled but I figured every other ship is playable. Have you seen this? Was I fooled by clever marketing, as its in the game, but not player controlled?
Thanks.
riotcontrol wrote:
TomoRainer wrote:
Okay, it's been three weeks now without any reply. My guess, then, is the quote about player-controlled capital ships being a demo as opposed to a serious possibility should be taken for what it's worth.
You know what I find totally baffling? They have an elaborate Correspondent system, with separate forums and feedback threads and all that... and they don't have the common decency to actually talk to you guys and give answers to your questions when you ask them.
I mean, it's not like there's 250000 Correspondents so there's not enough time or resources, is it.
/sigh
Message Edited by Montya_Quatun on 10-13-2005 05:11 AM
I think it should be like a faction base, just in space....that moves....and is of course cooler.
But think about it, never back in a datpad, onceit's out, there it is. Oh, sure, you can park it somewhere and hope no one finds it and fly off in a ship from it's hangar/starship terminal, but even when you log it stays there.
I'd want it to spawn NPC's like a faction base and have defenses donated to it and all that.
Worry about having too many flying around? Well, MY bases never last too long, so I wouldn't wotty about it...that and have a tree branch off from pilot or master pilot or whatever....once you have to start spending skill points to get one, especially a noticable amount, not everyone would get one.
Roles? Pretty much what a faction base is on ground. Sure, you could probably use it for other stuff, but hey, it would draw attention and if you want to get a bunch of enemy forces who are master pilots and board, looking for some fun by blowing away your vessel, well.....that's your problem, good luck with that, lol.
Don't think players should be able to name them, or should have a list of names to select from....I don't want to see a military vessel with something moronic or unprofessional.
I'd also like to see it have space station like abilities, I should be able to repair my ship at one, IN the hangar and fly off.
Could be destroyed in combat or by being boarded after shields and weapons are down. Not too sure about captured, should be a pain to do, but sure, why not.
Anyways, just a few of the things I'd like to see. ![]()
Guess, I can add my idea to the mix.
Player Cotrolled and owned: yes
How: Each Capital Ship takes up 3 slots as opposed to 1.
Corellian Vettes and similar sized ships only, No ISD sized capital ships please.
I think that to attain one, you must take a series of quest (DWB difficulty?) to attain information leading to a vette from a pilot npc in your squad. Kinda like getting to the ground based vettes. I think the last mission would and should be to disable the vette, dock with it, then ground-base take it over. This could be done by docking with it.
Which leads me to this, I think the docking command should be changed.
You can /dock players, and if you do a pop up window will ask the target to allow the docking player to dock. For fighters, it allows players to trade in space. If anyone docks with a PoB, the pilot of the docking ship can go ground-based walk around in the pob it docked with. To escape, go to the emergency hatch and choose the option there "Undock"
This will also let vettes have players dock with em, creating a virtua drop point in space.
AS far as the vettes themselves. I think they should be treated like PoB's, be quipped like PoBs and everything. with pub 24, stats should increase on the pob parts. One condition, however, to destroying vettes owned by players. To destroy the vette, you need to go through each cycle, just as though it was a npc vette. (shields, reactor/engine, then bridge) only players inside can repair it. Since vettes have 8 turrets, that means at last 8 men to run those turrets, however you dont have to man them all. Plus, each turret must be loaded via mass/components same as ships now. Im not so sure about reactor/engines/caps though, however something shuld be done for commands to work. Maybe ports in the bridge that players can load droids/flight comps to upload commands?
Anyhow.
BTW... I don't want to see one single second of development time spent on player controlled Capital Ships until they fix all the current bugs in the game...
Well, that sounds okay...but what about practicality and playability?
Making it TOO hard won't be fun......every other post or more seems to make this something that needs a LOT of crew....try to get 3 people for a Nova or 1 for a Y wing, lol, everyone will want there own. Let it accomodate, sure, but to fly it, one sounds about right...on a Warship today, one guy could move it from the Main Space or the bridge if all works well...and CIC, if it's an AEGIS platform, on guy could use the weapons systems...see what I mean? The faction bases on planted could use their own turrets or you could take manual control, that seems like a good idea.
I don't like the idea of changing the components too much....it's a military vessel. You think a Naval officer can just change the weapons on his destroyer or the engine? I don't think an Admiral would allow the CO of the USS Princeton to change out the systems very much, lol.
But it's a game, so I'd say THAT should be a long quest that required a docking factility and would offer minimal changes or a span of a week or so....drydocking a Corvette and changing it's engines or weapons would take a WHILE.
Message Edited by EODDiver on 10-15-2005 07:28 AM
Just like individuals don't have personal shuttle ports, you could setup the roles in a guild. Pilot, gunner etc.
Seems like this would force a larger group to participate in the creation and management of a capital ship.
anyway my $.02
Pub24 will help a little to address some issues but not enough. Will we ever see captial ships? Probably... in about a year when they feece us with another expansion to shell out for.
Carnye wrote:
I predict we will never see capital ships as player ships... in spite of what the rest of you may think... or hope for... the video shown at fanfest was a preview of Battlefront II... checkout the previews of it... I'm sure you'll agree... They didn't say that this would be integrated into SWG... just that it was something cool they thought we would all appreciate...
Battlefront II has a totally different graphics engine... check out the previews of it...I'm sure you'll agree...
The whole video from fanfest looked SWG, last time I checked Battlefront didnt have speech bubbles, radial menus,a hyperdrive screen, and a really dorky looking imperial officer holding his carbine awkwardly. I bet you weren't even at the fan fest to hear the Devs say that it was a feature they were working on for the future, as multiple players and the pilot correspondant have stated.
Sadly, you are probbably right about one thing, we will probbably never see Capital Ships in the game because the devs are too busy working on a FRS and some more jedi saber colors.
TomoRainer wrote:
What's particularly troublesome is there were promises at FanFest these would be in game, to the point where they even mentioned a vague timeline. And up to that HoC chat, all indications were things were coming along fine. It was never treated as a demo.
Message Edited by WingZero890 on 10-18-200510:45 PM
Message Edited by WingZero890 on 10-18-2005 10:45 PM