Pilot Archive

Thread: Focus: Player-Controlled Capital Ships

Mehhem
Wed Oct 12, 2005 9:14 am
#417



TomoRainer wrote:
Still no clarification on this, but I'll keep asking.




Hey Tomo,

I was browsing the www.livethesaga.com site to check out all the cool ships for ROTW. Being only a 2212 in Rebel pilot I wanted to see what else I can pilot as I move up higher in the profession. I noticed under rebel ships with JTL is the Nebulon Frigate. http://www.lucasarts.com/products/galaxies/main.html#nebulonFrigate, heres a link, sorry no clicky. Now it doesn't say its player controlled but I figured every other ship is playable. Have you seen this? Was I fooled by clever marketing, as its in the game, but not player controlled?
Thanks.



Whes Epasi


KajaGrae
Wed Oct 12, 2005 10:41 am
#418

Mehhem It is skinned in the game, but the only one veiwable is by the space station in Endor. and it just sits there. no combat from it at all :-(




KajaGrae


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Montya_Quatun
Thu Oct 13, 2005 3:06 am
#419








riotcontrol wrote:




TomoRainer wrote:
Okay, it's been three weeks now without any reply. My guess, then, is the quote about player-controlled capital ships being a demo as opposed to a serious possibility should be taken for what it's worth.






You know what I find totally baffling? They have an elaborate Correspondent system, with separate forums and feedback threads and all that... and they don't have the common decency to actually talk to you guys and give answers to your questions when you ask them.

I mean, it's not like there's 250000 Correspondents so there's not enough time or resources, is it.

/sigh







Lets face it, you can have as many correspondants and forums as you want but if you dont communicate its wasted resources.. Trying to get information from sony is like dealing with the Soviet polit bureau. You'll get half-truths, speculation and rumor =) I havent seen any quality communication to the userbase since the original SWG beta. But there we had direct contact with the developers, thats alot different then what passes for communication now. (No offense to the correspondants, you do your jobs as well as you can)

Message Edited by Montya_Quatun on 10-13-2005 05:11 AM



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Malakai1482
Thu Oct 13, 2005 5:00 am
#420

The sad thing is we were told we were getting this for JTL. Instead, JTL came out, no capital ships. RoTW came out, no capital ships. Now Obi-Wans trials.... probably no capital ships.


I'm now at the point where... I'm not planning on leaving the game or anything, but the Obi-Wan thing sound kinds of lame unless there's content for non-Jedi, so I'm not sure if I'm going to purchase it yet. I might for just one of my accounts. But not all of them. As for capital ships... it seems like they throw this stuff out as eye candy and keep some of us hanging on. But with my luck.. all of us that have been hanging around waiting for this stuff will leave and then they'll come out with .
EODDiver
Fri Oct 14, 2005 2:26 pm
#421

I think it should be like a faction base, just in space....that moves....and is of course cooler.



But think about it, never back in a datpad, onceit's out, there it is. Oh, sure, you can park it somewhere and hope no one finds it and fly off in a ship from it's hangar/starship terminal, but even when you log it stays there.



I'd want it to spawn NPC's like a faction base and have defenses donated to it and all that.


Worry about having too many flying around? Well, MY bases never last too long, so I wouldn't wotty about it...that and have a tree branch off from pilot or master pilot or whatever....once you have to start spending skill points to get one, especially a noticable amount, not everyone would get one.


Roles? Pretty much what a faction base is on ground. Sure, you could probably use it for other stuff, but hey, it would draw attention and if you want to get a bunch of enemy forces who are master pilots and board, looking for some fun by blowing away your vessel, well.....that's your problem, good luck with that, lol.


Don't think players should be able to name them, or should have a list of names to select from....I don't want to see a military vessel with something moronic or unprofessional.


I'd also like to see it have space station like abilities, I should be able to repair my ship at one, IN the hangar and fly off.


Could be destroyed in combat or by being boarded after shields and weapons are down. Not too sure about captured, should be a pain to do, but sure, why not.



Anyways, just a few of the things I'd like to see.





Almost Master Pilot and one hell of a nice guy....kinda.
GenieWH
Fri Oct 14, 2005 9:06 pm
#422

/2cents

Guess, I can add my idea to the mix.

Player Cotrolled and owned: yes
How: Each Capital Ship takes up 3 slots as opposed to 1.
Corellian Vettes and similar sized ships only, No ISD sized capital ships please.

I think that to attain one, you must take a series of quest (DWB difficulty?) to attain information leading to a vette from a pilot npc in your squad. Kinda like getting to the ground based vettes. I think the last mission would and should be to disable the vette, dock with it, then ground-base take it over. This could be done by docking with it.

Which leads me to this, I think the docking command should be changed.

You can /dock players, and if you do a pop up window will ask the target to allow the docking player to dock. For fighters, it allows players to trade in space. If anyone docks with a PoB, the pilot of the docking ship can go ground-based walk around in the pob it docked with. To escape, go to the emergency hatch and choose the option there "Undock"

This will also let vettes have players dock with em, creating a virtua drop point in space.

AS far as the vettes themselves. I think they should be treated like PoB's, be quipped like PoBs and everything. with pub 24, stats should increase on the pob parts. One condition, however, to destroying vettes owned by players. To destroy the vette, you need to go through each cycle, just as though it was a npc vette. (shields, reactor/engine, then bridge) only players inside can repair it. Since vettes have 8 turrets, that means at last 8 men to run those turrets, however you dont have to man them all. Plus, each turret must be loaded via mass/components same as ships now. Im not so sure about reactor/engines/caps though, however something shuld be done for commands to work. Maybe ports in the bridge that players can load droids/flight comps to upload commands?

Anyhow.




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Carnye
Fri Oct 14, 2005 10:31 pm
#423

Check out the review for Battleground 2 on Gamespy... it sure sounds like that video was a demo for it...

BTW... I don't want to see one single second of development time spent on player controlled Capital Ships until they fix all the current bugs in the game...



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EODDiver
Sat Oct 15, 2005 7:24 am
#424


Well, that sounds okay...but what about practicality and playability?


Making it TOO hard won't be fun......every other post or more seems to make this something that needs a LOT of crew....try to get 3 people for a Nova or 1 for a Y wing, lol, everyone will want there own. Let it accomodate, sure, but to fly it, one sounds about right...on a Warship today, one guy could move it from the Main Space or the bridge if all works well...and CIC, if it's an AEGIS platform, on guy could use the weapons systems...see what I mean? The faction bases on planted could use their own turrets or you could take manual control, that seems like a good idea.


I don't like the idea of changing the components too much....it's a military vessel. You think a Naval officer can just change the weapons on his destroyer or the engine? I don't think an Admiral would allow the CO of the USS Princeton to change out the systems very much, lol.


But it's a game, so I'd say THAT should be a long quest that required a docking factility and would offer minimal changes or a span of a week or so....drydocking a Corvette and changing it's engines or weapons would take a WHILE.



Oh and a skill tree for these type ships is a must, lol. Level of cruiser and such I guess, not too sure about that, but some system.

Message Edited by EODDiver on 10-15-2005 07:28 AM



Almost Master Pilot and one hell of a nice guy....kinda.
PhatCohiba
Mon Oct 17, 2005 6:51 am
#425

I like the factional base idea. Also what if Capital Ships were Guild based.

Just like individuals don't have personal shuttle ports, you could setup the roles in a guild. Pilot, gunner etc.


Seems like this would force a larger group to participate in the creation and management of a capital ship.


anyway my $.02



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may visit to see if things are better, but having fun with fewer bugs.
Catman-Does
Mon Oct 17, 2005 6:57 am
#426

space gets less love than droid engineers and thats saying something.

Pub24 will help a little to address some issues but not enough. Will we ever see captial ships? Probably... in about a year when they feece us with another expansion to shell out for.





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Carnye
Tue Oct 18, 2005 4:07 pm
#427

I predict we will never see capital ships as player ships... in spite of what the rest of you may think... or hope for... the video shown at fanfest was a preview of Battlefront II... checkout the previews of it... I'm sure you'll agree... They didn't say that this would be integrated into SWG... just that it was something cool they thought we would all appreciate...



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WingZero890
Tue Oct 18, 2005 7:44 pm
#428





Carnye wrote:
I predict we will never see capital ships as player ships... in spite of what the rest of you may think... or hope for... the video shown at fanfest was a preview of Battlefront II... checkout the previews of it... I'm sure you'll agree... They didn't say that this would be integrated into SWG... just that it was something cool they thought we would all appreciate...








Battlefront II has a totally different graphics engine... check out the previews of it...I'm sure you'll agree...



The whole video from fanfest looked SWG, last time I checked Battlefront didnt have speech bubbles, radial menus,a hyperdrive screen, and a really dorky looking imperial officer holding his carbine awkwardly. I bet you weren't even at the fan fest to hear the Devs say that it was a feature they were working on for the future, as multiple players and the pilot correspondant have stated.



Sadly, you are probbably right about one thing, we will probbably never see Capital Ships in the game because the devs are too busy working on a FRS and some more jedi saber colors.







TomoRainer wrote:

What's particularly troublesome is there were promises at FanFest these would be in game, to the point where they even mentioned a vague timeline. And up to that HoC chat, all indications were things were coming along fine. It was never treated as a demo.












Message Edited by WingZero890 on 10-18-200510:45 PM

Message Edited by WingZero890 on 10-18-2005 10:45 PM



Mesacho al'Thor

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mxcp204
Thu Oct 20, 2005 4:45 pm
#429

I hear thats its not going to happen for a very very long time... probably like 2 expansions after toow. but i want them bad... very bad... and i dont think that one person should be able to OWN one.



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