Pilot Archive
Thread: Why don't people stay and fight?
what helps alot is to just send the person you blew up a "gg".
some people get mad, but those people weren't worth your time anyway. some people give excuses. just ignore them. but alot of players expect to be griefed in a game like this and avoid PVP like the plague because of it. giving someone a simple acknowledgement erases that expectation and you'll find some players who refuse to PVP elsewhere will suddenly give you a go. alot of people really appreciate it. didn't you guys ever play sports? there's tons of things set up in competition of all other levels to foster good relationships and it's like that for a reason.
keep in mind though, no player deserves to "experience the zone". that's a load of crap. to experience deep space is to fight other players. not take a joyride around the ISD or farm faction. is it a poor game mechanic that puts those kinds of incentives in a PVP zone? perhaps, but it's what we have and at the end of the day Deep Space is around for the PVP'ers not the tourists.
Phizuol wrote:
quadpers0n wrote:
keep in mind though, no player deserves to "experience the zone". that's a load of crap.
Wrong. There's more to the zone than the load-in points. There's more than just duelling. If you want to camp all day then don't be surprised if nobody comes back.
Worse, don't be surprised if something out there gets Ye Mighty Nerfe.
Well.. seems to me (like many others said) this person didn't like their pvp "experience" in this case.
He loaded, he starts to move, then he's disabled... I can see where that could suck if you didn't want to pvp. Though, many folks are just using DS as a "free repair" zone.
If you're in DS farming faction though... I can't say I have mercy for you. You want to fram faction in safety go to Kessel. I catch you in DS you're gonna have to pay. Though I also make sure they know I'm about to engage and give them a chance to back out sometimes.
One thiong I would suggest to the original poster, do not bother engaging enemy targets within 1500m of their base. That is the spawn zone and if someone is just there to repair then they have ample oppurtunitty to get the heck out of dodge. Also, you don't want to be known as a spawn-camper.
Personally, if I'm going to pvp I try to be sure it's a fun experience for both of us. I avoid dragging them into NPCs, I avoid first pass kills, I tend to let people manuevor for awhile before even firing. Sure, I could take down faster but where's the fun in that? If we want more people to come to DS and get involved in PvP we have to keep it fun.
Treat the enemy respectfully, after the fight send a tell "Good fight" even if it wasn't. After you get killed send a tell "good fight", get to know each other. You already have one thing in common!
Just food for thought
EDIT:
As long as FP rewards are as high as they are in space, there has to be risk involved to justify the amount rewarded.
Message Edited by Ducimus on 07-14-2005 02:09 PM
Phizuol wrote:
quadpers0n wrote:
keep in mind though, no player deserves to "experience the zone". that's a load of crap.
Wrong. There's more to the zone than the load-in points. There's more than just duelling. If you want to camp all day then don't be surprised if nobody comes back.
camping 500m from the spawn is one thing. staying within 3km from the base is entirely another. let's reiterate something here.
1. THE ZONE OBJECTIVE is next to the spawn point. wait, maybe lets say it again:
the zone objective is right next to the spawn point. do we have to break that down further or put it in different english? players are SUPPOSED to be there. by design. poor design? fine complain about that. you aren't though.
2. it is a PVP zone. not a PVE zone. there is actually not more than just fighting in that zone because by nature it is a PVP zone. if it was meant to be a PVE zone as well they would NOT make it a PVP zone. acting like there's more to the zone is exactly the first step in getting the zone nerfed to PVE.
PVE in the zone is a bonus and meant to entice people to come to the zone to fight. the mechanic also promotes people coming to the zone to get ganked while they exploit the purpose of the zone to get faction/loot/cash. that doesn't change the original intent of the zone though. what does change the original intent of the zone is people asking to experience something other than PVP in it, like you are doing.
keep it up.
The fact is, when you're overt, you're a target. If you're in Kessel or DS, you're even more of a target, since you know that they're both PvP areas. As far as I'm concerned, if somebody's sitting still, I leave them alone, if they come up when I hit "Z" and they're moving, then expect to be shot.
If you want to farm faction points, go down and farm the ground game where you can set up a nice little macro and autotarget low level enemy NPC's all you want. But in space, I will be aiming at you, if I get hate tells, fine, that makes the ignore list. (Although that hasn't happened yet, everyone that I've fought against has given good, honerable fights.)
The way I look at it, if I get surprised, then it's MY fault, not someone elses.
To this I want to add that I really enjoy the PvP game, it makes it a challenge to go out in space, since once you hit Ace, there really isn't any PvE that's worth your time anyway. (Except for target practice, lol)
I mention this because this happened recently. Whenever I go to DS to repair, I'll end up spending some time up there first... for the loot, or for the odd chance of finding PvP.
However, one of my last visits was a quick trip to repair so that I could help a friend with a space mission. As soon as I loaded, I heard the ISD turrets firing and I "targeted closest enemy".
I figured, I'll either get a quick kill and then jump out to help my friend with a space mission, or I'll get killed quickly, but in less time than it would take for my hyperspace jump to count down.
He killed me, I ended up in Endor with my full repair.. and I didn't go back, since I was on my way to help a friend.
Incidentally, after I finished, I rushed back into space hoping to find him again... Unfortunately, he was gone.
To the OP, maybe this was a similar case? At any rate, at least he chose to engage you.. and he didn't send you any hate tells after you shot him down.
He's asking here cause like him on our server there's a small contingent on either side up for PvP on a frequent basis with diverse play schedules so it's hard to find alot of the time.
I've actually tailed a faction grinder in endor for 5 mins before he realised(guessed by flying habits)I was there no tell nothing so 30 sec later being he was in JSF (he didn't shake me just had trouble hitting him) I disabled only to avoid decaying what's most likely his best stuff.
kinda feel bad for first time I found people in endor and snuck up on allboth of em had1 gone before they knew I was there and a lil fight before second followed. ( I had just started PvP 2-3 days earlier and went after anything after playing JTL ALOT since 2-3 weeks after it's realease)
I just wish that more would come back andhave fun since I haven't heard anyone in game rebel or imp say they don't like the rush.
even if arbitrarily at 0 0 0 mid way btwn to stations
Coran_Sienar wrote:
Last night, I was grinding FP in Deep Space in my Heavy X-Wing. (Heck, it's the best PvE ship out there, IMHO.) An Imp starts to load in to the sector. I wait, politely, for 30 seconds until he starts to move. Then I use the "target nearest enemy player" button to ping him a few times until he gets the hint that there's opposing faction player nearby. He starts toward me and we engage in a dogfight. After about 30 seconds or so, I disable his ship by blowing off the engines. I fly by his cockpit so he can see who I am, reverse and finish him off so he won't get the double wounds/BF penalty from ejecting.
So, I'm hoping that he will come back (maybe even with friends), but he never does.
If it were me, I'd load up my overloads again and come right back. Frankly, he was in the superior ship. The hitbox on a Heavy X is HUGE compared to the one on a JSF. Ah, well.
If I got my butt handed to me by someone in a much slower, less manueverable ship witha much larger target area, I don't think I would come back either