Pilot Archive
Thread: ARC-170....is crap
Page 3 of 3
Death_Blossom
Fri Sep 30, 2005 1:02 pm
#27
AustinEverett wrote:
Okay.... I have tried out more testing on the ARC-170.....
...at this time I would like to retract my statement of the ARC-170 being crap.
I read the sticky article of the graphics glitch and applied more test to it.... the graphics are glitched and the ARC-170 is center-fired with its pilot's guns. As stated in my original post I enjoyed the way it handled and looked.
I would still like to state that I do not find two rear mounted guns to be of the best use for it....
[the top mounted gun would have better use if it had a full 360 degree range while keeping the lower gun rear facing.]
I would also like to see the original graphics skin for the wingtip guns brought back.
I would also like to point out that any astromech placed into the ARC-170 does not appear in its socket once the ship is launched.
I believe that crafted disruptors generate the look the wing weapons have in EPIII. I can't confirm this since I got it as an RSF ace and didn't use the deed before going SA. I can't generate the deed and got a canned response that the Devs are aware of the situation and wait until a fix is implemented sometime Soon(tm)
.
AustinEverett
Sat Oct 01, 2005 12:29 am
#28
Okay.... I have tried out more testing on the ARC-170.....
...at this time I would like to retract my statement of the ARC-170 being crap.
I read the sticky article of the graphics glitch and applied more test to it.... the graphics are glitched and the ARC-170 is center-fired with its pilot's guns. As stated in my original post I enjoyed the way it handled and looked.
I would still like to state that I do not find two rear mounted guns to be of the best use for it....
[the top mounted gun would have better use if it had a full 360 degree range while keeping the lower gun rear facing.]
I would also like to see the original graphics skin for the wingtip guns brought back.
I would also like to point out that any astromech placed into the ARC-170 does not appear in its socket once the ship is launched.
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