Pilot Archive
Thread: Post your ship!
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CommTampers
Sun Apr 24, 2005 7:24 pm
#27
These will be considered, but this is my only ship in opperation right now. I keep these parts because they work fine. Although the availible loot stinks, I already have all I need for my A-wing. I can't wait to try the new ships. The core parts would work very well on an X-wing.
xTekx
Sun Apr 24, 2005 10:28 pm
#28
Well here's my baby... Got it as close to perfect as I can make it in my mind. This ismy pvp ship of choice and i can swat npc's out of space easily.
Xwing Chassis: 100.5k mass
Reactor(lvl 1): 894 mass11.1k energy - player made
Engine(lvl 10): 43.4k mass 1691drain - RE'd
83.3 pitch
80.4 yaw
82.7 roll
97.1 speed
Shield(lvl 7): 17k mass 3618drain - player made
1900 energy front/back
11.37 recharge
Capacitor(lvl 2): 1544 mass 987drain - RE'd
812 energy
40.1 recharge
Weapon 1(lvl 8): 26.7k mass 1993 drain -RE'd
2507-3876 damage
.69 vs shields
.66 vs armor
13.4 energy per shot
.39 refire rate
Weapon 2(lvl 6): 8896 mass 2087 drain - RE'd
1656-2511 damage
.67 vs shields
.64 vs armor
25.5 energy per shot
.39 refire rate
Droid Interface(lvl 1): 487 mass 516 drain
14.3 speed
Programs- RO3, EO3, WO3, CtSS, EFS
Goraf
Mon Apr 25, 2005 5:15 am
#29
Wow, nice engine! You must be able to practically fly sideways with that thing. Run E04 and you could almost fly backwards!
xTekx
Mon Apr 25, 2005 7:33 am
#30
SandLizard wrote:
xTekx wrote:
Engine(lvl 10): 43.4k mass 1691 drain - RE'd
83.3 pitch
80.4 yaw
82.7 roll
97.1 speed
soooo...pretty....want to touch....
how long it take you to get the engines to RE that?
It took me quite a while. Was able to put it in last month, but I spent a whole day toying with it the ship to get it to fit in there with what I wanted. Was a lot of fun setting that ship up.
And yeah, I can fly sideway's with it lol. I've been thinking about using EO4, but not sure how much damage it does to the engine. I'm able to hit 1199 with the wings closed on EO3. Still fast enough for me lol
KiwiKnutten
Tue May 10, 2005 9:32 am
#31
My babys are now done.
PVE A-wing (Phobos) :
Reactor : 11k energymark I
Engine :Reward lvl 6 engine REd, spd: 82.2, Y:66.8, P:68.2, RD, 1620,mass:9.0k
Sheild : Mark IV, 1900hp front and back, 16k mass.
Armor : Front REd lvl3 430hp (1.3k mass), Back REd lvl4 490hp (3.0k mass).
Cap : REd lvl4, 910 energy, RR:46.2, 3.9k mass.
Booster : REd lvl4 reward booster.
Weapon: REd lvl8 reward gun, dmg: 2509-3877, sheild: .680, armor: .690, 13.4 energy/shot. 0.390 Refirerate. 24.5k mass.
DI: Mark II, 22 speed.
Runs on RO3, EO3, WO3, CO3 (for better shunting).
PVP A-wing (Deimos) :
Reactor : Red lvl 2, 13k energy.
Engine : Reward (freelance) lvl8 engine REd, spd: 92.9, Y: 75.3, P:75.5, R:75.0, RD:1570, mass: 23.0k.
Sheild : Mark IV, 1900hp front and back, 16k mass.
Armor : Mark I front and back 250hp.
Cap: REd lvl 4,RR: 43.3, Energy :1006, 3.3k mass.
Booster : REd lvl 4 reward.
Weapon : Lvl 7 reward boltdrivergun (imperial), dmg: 1987-3072, sheild :0.620, armor: 0.540, 25.2 E/s, 0.320 Refire, 13.5k mass.
DI : Mark II, 22 speed.
Runs on RO4, EO4, WO3 and i pretty much only use it in DS. Hits 1301 in speed. 1550 when boosting.
Yeah i know the prenerf is faster REd buuut try getting those YPR nrs on one of those. 
Took me quite some time to get em like i wanted since i had to grind through both imp and freelance to get the things i wanted, not to mension all the loot collecting, especially for thedeimos. The ISD dont stand a chance now tho, just got it running yesterday so havnt gotten so many pvp challanges, tho im unbeaten so far. Its everything a awing should be in my eyes. 
Thinking on cutting down onthe armoron the phobos to mark Iand go back to a lvl 2 cap REd,then try to smack in a Reward sheild too, figure it has to RE to about 22-23k mass.
VegHead
Tue May 10, 2005 11:39 am
#32
I am going to go ahead and poes even though I dont have the stats in front of me so they are from memory.
x-wing (101k)
Reactor: L5RE 14500 (5.5k mass)
Engine: L8RE 78YPR, 108.7 speed (24k mass)
Shield: L8RE reward (24.5k mass)
Armor 1: M1 (< 1k mass)
Armor 2: M1 (< 1k mass)
Capacitor: L6RE 1390, 48.5 (8k mass)
Booster: L6RE 29.5 (6k mass)
DIM: L1RE 14.2 (.0.5k mass)
W1 L6RE 2750+ .69 armor/shields .39 speed (9k mass)
W2 L6RE 2750+ .69 armor/shields .39 speed (9k mass)
W3 L6RE 2750+ .69 armor/shields .39 speed (9k mass)
(Can't trmember the mins on the guns, but they are all about the same and vary little from above. All otherrs are close if not their exact values. (Hard to ever forget that engine speed))
x-wing (101k)
Reactor: L5RE 14500 (5.5k mass)
Engine: L8RE 78YPR, 108.7 speed (24k mass)
Shield: L8RE reward (24.5k mass)
Armor 1: M1 (< 1k mass)
Armor 2: M1 (< 1k mass)
Capacitor: L6RE 1390, 48.5 (8k mass)
Booster: L6RE 29.5 (6k mass)
DIM: L1RE 14.2 (.0.5k mass)
W1 L6RE 2750+ .69 armor/shields .39 speed (9k mass)
W2 L6RE 2750+ .69 armor/shields .39 speed (9k mass)
W3 L6RE 2750+ .69 armor/shields .39 speed (9k mass)
(Can't trmember the mins on the guns, but they are all about the same and vary little from above. All otherrs are close if not their exact values. (Hard to ever forget that engine speed))
vegi
Voodez
Tue Jun 21, 2005 8:35 pm
#33
Im currently working onmy belbullab-22 - here is what i have at the moment (roughly)
Reactor: Level 2 RE'd - 13.3k gen - 2k mass
Engine: Level 8 RE'd Quantum Ion Drive - Y:71.6 / P:74.2 / R:75.1 - Top Speed 105 - Drain 2k - mass 23.5k (soon to be replaced with a muchimprovedP/Y/R RE'd quantum ion drive im working on)
Shield: Level 7 Player Crafted - 1920/1920 - 11.5 recharge - 17k mass - 3.5k drain (soon to be replaced with level 8 RE'd Protecto-Net Shield)
Front Armor : Level 3 RE'd -540 Arm/hp - 1.5k mass
Rear Armor : Level 3 RE'd -510 Arm/hp - 1.7k mass
Capacitor: Level 2 Re'd -1013 energy - 37 recharge - 1k drain - 1.7k mass
Booster: Level 3 Player Crafted - 24 recharge - 35.7 speed - 120 burn - 1200 energy - 1k drain - 2.5k mass
Booster: Level 3 Player Crafted - 24 recharge - 35.7 speed - 120 burn - 1200 energy - 1k drain - 2.5k mass
Droid interface: Level1 Re'd Pre-Nerf - 14.4 speed - 0.5k drain - 0.5k mass
Weapon 1: Level 8 RE'd Reward -2502-3876 damage - 0.69 vs shields/0.68 vs armour -0.380 refire - 13.4 eps -1.8k drain - 22.5k mass
Weapon 1: Level 8 RE'd Reward -2502-3876 damage - 0.69 vs shields/0.68 vs armour -0.380 refire - 13.4 eps -1.8k drain - 22.5k mass
Weapon 2: Level 7 RE'd Reward -1900-3041 damage - 0.65 vs shields/0.63 vs armour -0.300 refire - 21.4 eps -2k drain - 15.5k mass
Countermeasure Launcher: Level 1 Chaff Launcher - 1k drain - 0.9k mass
Heres my YT-1300 Loadout aswell:
Reactor: Level8 RE'd - 37.7k gen - 24k mass
Engine: Level10 RE'dNubian 221 Racing Mod - P:82.1 / Y:80.6 / R:79.6 - Top Speed 101.8 - Drain 1.5k - mass 42k
Shield: Level10 POBPlayer Crafted - 3500/3500 - 16.5 recharge - 250k mass - 3.5k drain
Front Armor : Level9Player Crafter-2700+ Arm/hp - 30k mass
Rear Armor : Level9Player Crafter-2700+ Arm/hp - 30k mass
Capacitor: Level10 Re'd -1650 energy -61 recharge - 1k drain - 40k mass
Booster: Level9 Player Crafted -49.2 speed -1k drain - 40k mass
Booster: Level9 Player Crafted -49.2 speed -1k drain - 40k mass
Droid interface: Level10 Re'd -9.2 speed - 0.5k drain - 40k mass
Weapon 1: Level10 Not yet RE'd -2800-4200 damage - 0.76 vs shields/0.75 vs armour -0.410 refire - 38.4eps -2.5k drain - 50k mass
Weapon 1: Level10 Not yet RE'd -2800-4200 damage - 0.76 vs shields/0.75 vs armour -0.410 refire - 38.4eps -2.5k drain - 50k mass
Weapon 2: Level10 Not yet RE'd -2800-4200 damage - 0.75 vs shields/0.73 vs armour -0.398 refire - 44.4eps -2.5k drain - 60k mass
Missile 1: MKII Spacebomb launcher
Missile 2: MKIV Proton launcher
Countermeasure Launcher:MKII Image Rec
obviously still much to improve on both!
Message Edited by Voodez on 06-26-2005 05:57 AM
Kharn
Tue Jun 21, 2005 10:30 pm
#34
TomoRainer wrote:
That looks like a really nice layout. Only suggestion would be to keep working on those level 6 guns, they can get pretty nasty. Best one I've been able to put together so far is about 8.4K mass, 2000-2800, .690/.680, .380 refire.
The X is a really fun ship to work with. Just 100K mass for three weapon slots, and you somehow have to balance protection, maneuverability, and firepower. You could get wrapped up in "perfecting" that ship for a long time.Message Edited by TomoRainer on 04-22-2005 12:22 PM
Yeah tomo. I agonized over my X for a good 6 months. Got it almost perfect, and then found another x with 1k more mass on a vendor. Bought that, then found out about the heavy X from ROTW. So I continued to tweak till ROTW was released. Then I answered wrong and bugged the quest. Augh. Got so angry I decommissioned the X and have been flying a Bel till it gets fixed. However, once that happens, I've got some *VERY* nice components to finish Re'ing. I'm gonna try to get a Reward 8 engine, shield and 3 guns into that sucker..... Don't know if I'll be able to and still run EO4. May have to drop one of the guns to a 6 instead..... But I'll be a long time tweaking that baby too.
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