Pilot Archive
Thread: Quick focus: invincibility bug back?
I saw this the other day when helping a friend do the RSF tier 4 BlackSun destroy mission.
Basically I was just disable things for him to kill an get exp. I was semi board an was trying some new tactics an trying to let him develop his fighting skills. What happend is I learned something new... 5 BlackSun spawned in close to me an I was doing about 50 speed, they went straight for him an passed me up without a shot I turned on them an got behind them targeted one of them an then targeted its engine to disable it. Well 3 of them were so close I sort of shot at all 3 at one time moving my target window left an right an right an left making sure I was hitting all of them ... then to my SUPRISE I saw the you disabled your target message 3 times in a row. I was WOW 3 of 5 disabled in under 10 seconds. Well this got me thinking an I started to play more in targeting one of them an targeting its engine to disable it then going after things that were closer to me... Worked like a charm I was disable ships that I did not actually have targeted.
Well in doing this for a few hours I did run across 2 ships that this tactic did not work on. I mean I beat the wolfsnuff out of them for over a minute an never lost sight of them. I lit them up like a 4th of July fireworks show, but they did not go disabled or blow up [seeing I did not actually have them targeted I could not tell if I was doing damage or not to them]. I backed off them an went back after the mob I had actually targeted an disbled it an then went back after the other ships an they all blew up. ![]()
I use 0.25 refire rate weapons 2 lvl 7 .75x vs shield an 1 lvl 9 .75x vs armor. 1lvl 7 shiled weapon is mounted on the wings of my gunboatthis gives me a bit wider shotthat helps at times... I seriously did almost as muchwhat appeared to be damage to them as it takes me to take out a rebel gunboat from 540 m directly behindit,[key word almost] before I gave up on them thinking they must have some type of invincibility bug [at least unless I actually had them targeted].
On the ground, you can notice this when you have a passenger in your vehicle. They will literally be stuck in there and they can't get out. Another instance would be when you can't see someone in a player city, though they are standing right next to you. /Findfriend would reveal that they were next to you, but you can't target him or anything (This has been going on PreCU).
It took me about what, a half an hour or so to take down tier 3 blacksuns?
I was doing a duty mission for the Dathomir Space Station. IT was around 7pm EST or so.
Very frustrating.
Me: Flying a Grevious with Reward Blaster RE'd and a lvl 6 non Re blaster
Opponent: Tier5 TIE in deep space
I was directly behind the ship, possibly 30 meters back and firing non stop, the shields were appearing to flash constantly. After about 10 shots shields hadn't gone down by 1%. Finally I slowed down and led in front of the ship and fired until I heard the "clink clink" of the blaster bolts "hitting". Finally it would take damage.
I thought that I just couldn't hit unless I was directly behind someone. I would blast away and rarely hit when shooting at their side. I would cream them in seconds once I got behind them which is alot easier in my new ship ![]()
Happened flying both a Dunelizard and my new Belbullab-22 fighting Asteroid Bandits in many systems and some science bodyguards in Endor space.
I was under the impression the hitbox for ships was very small compared to their physical size, and if you didnt hit within this "box" you got a glancing blow off their shields which does not deplete them.
To be honest it would be pathetically easy if every shot on these ships counted as a full blow.
As it is already PvE in Space is very very very very VERY easy. The fighters are inconsequential, and the larger ships all have terrible blind spots.
NKD-SWG wrote:
Wait, this isn't a feature?
I was under the impression the hitbox for ships was very small compared to their physical size, and if you didnt hit within this "box" you got a glancing blow off their shields which does not deplete them.
To be honest it would be pathetically easy if every shot on these ships counted as a full blow.
As it is already PvE in Space is very very very very VERY easy. The fighters are inconsequential, and the larger ships all have terrible blind spots.
You know, when I was watching that video, I did notice most of the hits that weren't doing damage were being fired from a position where they shouldn't actually be hitting.. i.e., from straight on, as opposed to leading the target and firing where they will be when your blaster gets there. I was just messing around with some enemy ships and could duplicate the effect at will. And I don't think that's a bug. I'll need to rewatch that video a couple times to make sure that's all it is, but this may have been a false alarm.
I'm not unconvinced there's not a problem with the Crimson TIEs, though. Post on the difficulty to damage them pop up on a fairly regular basis.
TomoRainer wrote:
You know, when I was watching that video, I did notice most of the hits that weren't doing damage were being fired from a position where they shouldn't actually be hitting.. i.e., from straight on, as opposed to leading the target and firing where they will be when your blaster gets there. I was just messing around with some enemy ships and could duplicate the effect at will. And I don't think that's a bug. I'll need to rewatch that video a couple times to make sure that's all it is, but this may have been a false alarm.
I'm not unconvinced there's not a problem with the Crimson TIEs, though. Post on the difficulty to damage them pop up on a fairly regular basis.
It is really clear when fighting low level kimos, since they are basically the manatee of the stars.
TomoRainer wrote:
You know, when I was watching that video, I did notice most of the hits that weren't doing damage were being fired from a position where they shouldn't actually be hitting.. i.e., from straight on, as opposed to leading the target and firing where they will be when your blaster gets there. I was just messing around with some enemy ships and could duplicate the effect at will. And I don't think that's a bug. I'll need to rewatch that video a couple times to make sure that's all it is, but this may have been a false alarm.
I'm not unconvinced there's not a problem with the Crimson TIEs, though. Post on the difficulty to damage them pop up on a fairly regular basis.