Pilot Archive
Thread: How do YOU choose which ship to fly?
Page 3 of 3
LeaphChausew
Wed Nov 02, 2005 5:59 pm
#27
Threnian wrote:
Belbullab: I like the fast as snail snot turning, and even though the guns aren't uberhot, they're good enough to work with, especially with overloads....add in the OL3's and it out turns and outshoots anything else in the game...
heavy X wing: decent turn, nice weapons load out...only disad is once the chassis is blown, there's no point flying it
x-wing: add strakes on it and it's a little less useless....but only a little
B wing: um....useless turns like a pob, the guns merge too far out...the devs got this one all wrong
y8: um....useless....can't mine with it....and as a gunboat, it's way too big imho
A wing: underweight, under armored, undergunned, the only thing it is good for is going really fast...and honestly, so what
Nova: the cure for vettes and gunships....just needs better missile launchers imho
Y wing longprobe: skip the guns and the cap, put two space bomb launchers in it and the heaviest armor and shields you can find....then fly it along side a nova for a great way to fix those gunboats in kessel...try it sometime...loads of fun
y-wing light: put strakes on your z95 instead....you will NEVER find a gunner for it
Arc 170: in theory the best anti fighter/escort platform outthere....except the lower gun needs to be inverted. I don't use mine.
Well that certainly told me
Spir4
Thu Nov 03, 2005 1:03 am
#28
DeepFatFryer wrote:
Farstar PvP is so exciting.
About four hours of random NPC killage... then two or three nubs with crafted engine Actis' come along.
Thrilling.
rofl so true
Say, what's you IGN ? Maybe we could organise something, some sort of PvP event, because no one else seems to take the initiative.
My IGN is Spyra
the3vilDrz3d
Thu Nov 03, 2005 1:15 am
#29
I'm a TIE Advanced pilot.
I've had a ton of fun trying to squeeze the best RE'd gear my Shipwright (the lovely Jazzmyn) and I can come up with. It does everything I can ask of it, and it does it well.
I've been working on some of the other pilot squads now, and I must say that outfitting a heavier mass ship seems almost laughable. I feel giddy fitting huge parts into a chassis and having mass left over. But I find myself drawn time and again to interceptors, and comparing them to my beloved TIE/A. The Dunelizard is a very impressive ship, and the Kihraxz handles amazingly. The Vaksi is a dream as well, of course.
I'm fuiding that Rebel ships have a crazy, wide gun spread (Z-95 and Xwing respectively) that is proving difficult to get used to, having flown Imperial ships for so long.
Most of my RotW ships are, of course, usually in deed form or seldom leave port. They fly beautifully, and are a pleasure to fly in PvE. But they still feel like a crutch to me sometimes. I Would love to see the RGT fixed, however. I would fly it quite a lot if it was.
I've been working on some of the other pilot squads now, and I must say that outfitting a heavier mass ship seems almost laughable. I feel giddy fitting huge parts into a chassis and having mass left over. But I find myself drawn time and again to interceptors, and comparing them to my beloved TIE/A. The Dunelizard is a very impressive ship, and the Kihraxz handles amazingly. The Vaksi is a dream as well, of course.
Most of my RotW ships are, of course, usually in deed form or seldom leave port. They fly beautifully, and are a pleasure to fly in PvE. But they still feel like a crutch to me sometimes. I Would love to see the RGT fixed, however. I would fly it quite a lot if it was.
Page 3 of 3