Pilot Archive

Thread: Is it even POSSIBLE to pass tier 3 pilot for ANY faction without help?!!!!

hobieone
Sun Mar 27, 2005 10:41 pm
#27

yep ni did with rebel pilot fromthe squadron from tatoine but i do know it also depends on the squadron your flying for bcuse sopme squadrons have it tougher than others



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
X-Rebel
Sun Mar 27, 2005 11:58 pm
#28






WintheSmuggler wrote:

I did SA Tier 3 solo although I had to repeat some of the missions a few times and read this board for some very useful tips.






ya what he said



gravaton loakee
I love my Ships
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Noobs Rule
learn from yesterday
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LoNe-R
Mon Mar 28, 2005 8:53 am
#29






Wompm wrote:

I solo'ed my way through pilot the first time (took a week). I can now solo my way through pilot in less than a day.


Here is all you need to know:

- no npc can catch you if you're flying faster than 1000

- You always need a droid/flight computer (as soon as you can grab all the nuetral programs as well- in fact even the use of lvl 1 overloads and cap to shield shunts helps a bunch in a pinch)

- when building your ship use this critiria

- Fast engines first

- Decent gun

- acceptable capacitor

- shields

- fit the rest in

- Remember that you can fight an unlimited number of NPC's as long as your patient. Never sit there and try to hit the same NPC while others are blasting you from behind. Constantly switch targets to keep them off your back and disable whatever you can (assuming you can't kill them outright.)


I soloed the corvette the other day in a Tie In- while still 2211 in pilot grinding xp. Just fly smart and JTL is as easy as it gets.





Nicely done. Just another example of someone who can fly the crap out of their fighter. Whiners are just so much crap in space.



LoNe-R Taladar
-REBEL ACE PILOT-

dSOCOMd

"We rule Space, 'cause Imperial Pilots suck."

WhiteKnight4981
Wed Nov 02, 2005 8:12 am
#30

here here to the devs towning down the pilot missions so that they are actually possible with what you get in each pilot faction. common this is a profession that would be common it isn't jedi or anything like that it should be possible to master the bloody thing solo, maybe take a long time, but still it should be soloable with out a 10 tons of grief and a nice helping of i hate this on the side
rogue_eight
Wed Nov 02, 2005 9:56 am
#31

Hate to point out the obvious but this is an MMORPG...

You will probably find there are times that you will need to group. Accept it.

JTL missions are not vastly overtaxing, with the exception of Storm Squadron - especially the T4 exit, and do not need to be nerfed. To be honest, I'd say that the 'vette is way easier than some T4 and T3 missions. You just have to know what you're doing.

You will find that your first mastery is hard - it's a learning curve, certainly, but not an impossible one.

If you're only concerned with getting one Mastery, then research your squadron. It's generally agreed that Inquisition and Smuggler's Alliance are the easiest Imp and Freelance squads. I'm not sure about the Rebel ones. By all means, avoid Storm Squadron like the plague.

You'll die.

A lot.

Take the advice of the people here. Drois components are absolutley essential. If you're not running at the very least cap overload 3 and cap shield shunt 3 then you may as well be out there naked throwing rocks.

Use the advantages of the ROTW heavy chassis. A lot of older, more experienced pilots don't use them, but they don't think they need to. There's nothing stopping you loading up a heavy TIE rather than an Advanced or Interceptor (this also means that at T3 you can take the component box first rather than then ship one, which might give an advantage.)

Stick with it. JTL is the only thing keeping me in the game atm since my chosen group profession is knackered and I have no desire to be a Jedi.
WhiteKnight4981
Wed Nov 02, 2005 10:13 am
#32

i did research my squad first arkons is generally toted at the easy rebel (and i just want master so i can mine and say i have a b-wing[don't really care about flying it i just like b-wings]). i have been using heavy variants when possible but at 3322 the heavy z95 is to lightly armed and the longprobe i had not tried (try it now). as for droid chips i've only been working on JTL for a week and a half or 2 weeks and in that time i am just now finding a vendor that sells droid commands form freelance previously they where all out of stock or had rebel stuff which i already have.


as for mmorpg you should not have to group to get a profession to do quest and missions that makes sense but being required to group to get through anything below master is over kill (im biased, now days i can only play during times when virtually no one else is one).


PaceNebulon
Wed Nov 02, 2005 10:28 am
#33

woo hoo... an opportunity to brag a little.


I have Aced 7 squads and except for my first (had help for the last tier 4 mission and the vette) I have completly soloed themand at least one from each faction I did without using any RoTW ships (including storm squadron).It is more fun to have other people but it is possible to solo. Here are some tips:


1. Know your droid programs. Not just the ones you get but all of them and put them to use.


2. Outfit your ship the best you can. You don't need RE'd gear to do it. Good crafted gear will be a big step.


3. Fly evasive. This is imo the most important part of our profession. I have people tell me that thier shields suck and I always tell them "Don't get hit." Being able to dodge is not just for pvp.


4. Practice your aim. Grind some tier 1's for target pratice. (might even pick up some good low level loot) Alot of complains I hear are that capacitors can keep up or it takes too long to kill stuff. I reply "Hit more, shoot less." I know, easier said than done, but it just take some practice.


well, I hope this helps.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

JaekeW
Wed Nov 02, 2005 12:50 pm
#34






PaceNebulon wrote:

woo hoo... an opportunity to brag a little.


I have Aced 7 squads and except for my first (had help for the last tier 4 mission and the vette) I have completly soloed themand at least one from each faction I did without using any RoTW ships (including storm squadron).It is more fun to have other people but it is possible to solo. Here are some tips:


1. Know your droid programs. Not just the ones you get but all of them and put them to use.


2. Outfit your ship the best you can. You don't need RE'd gear to do it. Good crafted gear will be a big step.


3. Fly evasive. This is imo the most important part of our profession. I have people tell me that thier shields suck and I always tell them "Don't get hit." Being able to dodge is not just for pvp.


4. Practice your aim. Grind some tier 1's for target pratice. (might even pick up some good low level loot) Alot of complains I hear are that capacitors can keep up or it takes too long to kill stuff. I reply "Hit more, shoot less." I know, easier said than done, but it just take some practice.


well, I hope this helps.








Pace said it all.


I've solo'd several pilot profs, including Storm squadron. Know your profession, all of it.


I guess a main point is....Don't mooch XP in the turret of someone elses ship, grind it out solo, that's how you learn to fly.






Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
DeepFatFryer
Wed Nov 02, 2005 12:52 pm
#35

I just did tiers 3 and 4 over the last two days solo.

Double exp 'pwns'.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Polizei
Wed Nov 02, 2005 2:08 pm
#36

Black Epsilon Pride!

I didn't solo Black Epsilon. I had to get help for the Katharkk Queen mission and then a few Tier 3 missions, but once I hit 4/3/3/3, the Tier 4 missions were a joke. And then I hit both my Ace missions in one swoop with a nice sized group that had already gone up to Kessel and disabled the corvette. However, I never used droid commands until I think Tier 4. As the people here have been saying, it's very possible to solo squadrons, especially with the Tier 1 Heavy variants of ships.





Chriztoph Vengerd
Stormtrooper
47th IEF, Imperial Army
IA Command Center - Naboo

psikobunny
Wed Nov 02, 2005 2:24 pm
#37

It is very possible to solo any mission in space, even on your first trip up the ranks. It doesn't takefantastic gear, it doesn't take incredible flying skill. It just takes a bit of patience and a good attitude. I've played this game enough that I know someone with the right attitude about learning the way things work when it comes to specials, gear,technique, and learning the way missionsworkwould have noreal trouble. There may be a few harder missions that take more than a single try, but that would not be unusual, andshould be used as a learning experience, and not a "get mad and fly right out to die the same way" experience.


You could takeaway all my gear, all my stick time, all my knowledge of gear. I would still be able to start from scratch in any squadron and get up to Ace. I have the right attitude, the learning attitude.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



GPrincip
Wed Nov 02, 2005 11:01 pm
#38

Wow, how did this old thing get dredged up?


Just for the record, I did go on to master solo. It helped choosing the right squadron. Havok squadron is a little easier than Vortex, and the triners are all located at starports. Part of my frustration with Vortex was that I hadn't yet discovered that you could run a mission to get landing permission for the abandoned rebel base, so everytime I failed a tier 2 or 3 mission, I had to drag myself halfway across Dantooine to get back to the trainer to start the mission over, then drag myself back acroos the planet to get into space. Very annoying.


Dimforce
Thu Nov 03, 2005 1:14 am
#39

I solo'd my way to Master Smugglers Alliance with no problems using just looted parts. I didn't even know how Reverse Engineering worked until after I hit master. I solo'd the Vette for the Vaksai and the Advanced X-wing with my Poorly equipped Ixyen. I did have help with the Vette for the Mastery though since there already was a group there waiting. Don't remember Tier 3 mission being that hard honestly.



Dimitus Rynn: Smuggler's Alliance Ace / CL90 Jedi
Kiheny: Havok Squadron Ace / Master Shipwright
Dymytus: Storm Squadron Ace / Master Entertainer
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