Pilot Archive
Thread: Is it even POSSIBLE to pass tier 3 pilot for ANY faction without help?!!!!
Erahth
Sun Mar 27, 2005 4:47 am
#14
I got to 4443 Arkon's Havok (I didn't know the trick to destroying imp gunboats back then lol) and 3333 I think it was in BE - the one where you gotta destroy a very angry tier4 reb gunboat. I needed help during those lol
Ducimus
Sun Mar 27, 2005 10:44 am
#15
>>Re: Is it even POSSIBLE to pass tier 3 pilot for ANY faction without help?
Oh yes, most definatly. Theres three things you have to consider.
1.) How well you've outfitted your ship.
2.) On the fly tactical decisions you have to make
3.) difficulty of the mission.
Off the top of my head, Imperial Inquisition was (an all around) cakewalk. Rebel's Havok squadron,teir 3 was an absolute joke, felt more like teir 2 missions.
I think the biggest thing about soloing teir 3 missions, is chiefly the tactical decisions you make.
For example, i just did my teir 4 exit mission,
Phase 1: Kill a whole lot of ships. teir 4 decimator, tie agressors, then the usual compliment of teir 4 ties.
I chose to disable the deci reator first in one pass, fly out, then take out his turrets. I then ignored the aggressors (because as long as you dont get behind them and keep moving around they're nothing more than annoying), and finished off the rest of the fighter group.. THEN did the aggressor.
Or another example, Phase 2.
Kill 3 cargo ships, escorted by tie aggressors and usual compliment of ties. before they hyperspace.
Ok, kill reactors on cargo ships, first, so they don't hyper on me. After that, this time i chose to JOUST the aggressors because there were more of them, then mopped up the standard ties.
Or another example:
Delivery missions. Instead of running to point A to B with multiple waves spawning in your face, just hyper to another quadrant in the same sector and appraoch the delivery waypoint from another direction. More ofthen then not, you totaly bypass the endless spawning ties.
You have to fly smart, and make tactical decisions based on what your facing. In other situations sometimes its better to remove the fighter screen first, before gunboats, because the collective firepower of the whole group is too much. Sometimes the fastest and easiest way to reduce that combined firepower is to disable the fighters by jousting them one at a time to make the group more managable.
Oh yes, most definatly. Theres three things you have to consider.
1.) How well you've outfitted your ship.
2.) On the fly tactical decisions you have to make
3.) difficulty of the mission.
Off the top of my head, Imperial Inquisition was (an all around) cakewalk. Rebel's Havok squadron,teir 3 was an absolute joke, felt more like teir 2 missions.
I think the biggest thing about soloing teir 3 missions, is chiefly the tactical decisions you make.
For example, i just did my teir 4 exit mission,
Phase 1: Kill a whole lot of ships. teir 4 decimator, tie agressors, then the usual compliment of teir 4 ties.
I chose to disable the deci reator first in one pass, fly out, then take out his turrets. I then ignored the aggressors (because as long as you dont get behind them and keep moving around they're nothing more than annoying), and finished off the rest of the fighter group.. THEN did the aggressor.
Or another example, Phase 2.
Kill 3 cargo ships, escorted by tie aggressors and usual compliment of ties. before they hyperspace.
Ok, kill reactors on cargo ships, first, so they don't hyper on me. After that, this time i chose to JOUST the aggressors because there were more of them, then mopped up the standard ties.
Or another example:
Delivery missions. Instead of running to point A to B with multiple waves spawning in your face, just hyper to another quadrant in the same sector and appraoch the delivery waypoint from another direction. More ofthen then not, you totaly bypass the endless spawning ties.
You have to fly smart, and make tactical decisions based on what your facing. In other situations sometimes its better to remove the fighter screen first, before gunboats, because the collective firepower of the whole group is too much. Sometimes the fastest and easiest way to reduce that combined firepower is to disable the fighters by jousting them one at a time to make the group more managable.
Nezodon
Sun Mar 27, 2005 11:18 am
#16
Im on the corvette mission so far ive done this all solo, the corvette i suspect will be a diferent case.
BeakerMike
Sun Mar 27, 2005 12:31 pm
#17
Yes, tho not with Storm. The first Storm Tier 3 mission is just way way way too much, granted I got by the first part kinda easy by just going after the rebel fighters engines. However after that it just got way too hard, like one part where it took me into a spawn of Tier 4's with a Tier 5 or two A-Wings. Namely it's hard due to the fact that your useing a Tie/IN and well you can't mount items that would really help. And lets not forget the 6 Tier 2 and 3's jumping in every 3 mins...
Anyhow after that I dropped Storm and went Freelance with the Smugglers Guild, there Tier 3's where somewhat hard. Namely the mission that has you docking with Imp ships to drop off 'gifts'. I had an Ace help me with that, and an escort mission, along with useing IFF Jammer when things got too hairy for me.
The funny part is, yes I did need help with a few of the Tier 3 missions, I was able to do all of my Tier 4 missions solo.
Saabotage
Sun Mar 27, 2005 12:38 pm
#18
I did the Rebel Havok Squadron solo. Heres some tips for people who haven't!
1. Astromechsare important. So are the astromech droid command chips figure them out. use them every time!
2. After you figured out that chips are important you will discover Capacitor shield to shunt 3 and 4 programs and Capacitor Overload 3, and WEapon overload 3, also Engine Overload 3. Use all of these.
3. Make a Recursive Macro for the CapShieldToShunt3-4 program(s). Make the macros pause .2 seconds longer then your Droid Interface speed.
4. Make a Macro that has this in it (and only this in it) /throttle .8; For most craft the max turning radius is 80% speed (multiplayer Nova craft its 70% or /thorttle .7; speed).
5. When fighting Agressors target weapon 1 that is the weapon on the back of the TIE shooting blasters right in your face, once hes gone its nothing more then a bad turning TIE.
6. When fighting gunships match their speed and then stay withing 565m to 531m behind the ship, target weapon 0 and plug away at it until its dead.
7. This is important for ALL tier 4 missions. Learn how to fly your ship while rolling constantly, at teir 4 keep rolling and dont stop! it will make your shots more accurate, and to the enemy you areattackingharder to hit.
7a. when fighting the Gunships or ISD or Corvette as long as you stay above about 1060 you can usually fly everywhere around the ship with bolts flying everywhere but only a very few hitting you.
Fry-
Sun Mar 27, 2005 12:51 pm
#19
Got to 4443 Corsec Freelancer, the missions before that never featured a real gunboat, or were any hard, but then, I suddenly had to kill 2 tier 5 gunboats, that's just stupid. Can't find anyone who would help me, and I'd atleast need about 3 oder 4 people.
Are there any faction specific mission guides? I'd like to see whether there are any tricks or better factions.
Are there any faction specific mission guides? I'd like to see whether there are any tricks or better factions.
PaladinX333
Sun Mar 27, 2005 12:56 pm
#20
With the right equipment, most tier 3 missions are not all that hard. Tier 4 on the other hand, is where the sh*t hits the fan. There are a few tier 4 missions where even a flight of 4 good pilots can get chewed up.
JTL is alot of fun until tier 4. Once you hit tier 4, the effort required doesn't seem to be justified by the reward. Tiers 1 through 3 are alot of fun. Tier 4 is a real grind, one that you most likely just want to get through as fast as possible.
Fry-
Sun Mar 27, 2005 2:01 pm
#21
Yeah, I agree, and I have been stuck with this mission for months now, although I didn't play most of the time.
I will try it another time today I think, but I'm not having much hopes, I'm just not doing enugh damage.
I will try it another time today I think, but I'm not having much hopes, I'm just not doing enugh damage.
Votiva
Sun Mar 27, 2005 3:07 pm
#22
Did all but one Black Epsilon mission solo and so far have done all of CorSec solo, just need a hand for the vette now.
Arxy
Sun Mar 27, 2005 3:30 pm
#23
I went from 0/0/0/0 to 4/3/3/3 in the smuggler alliance (out of bestine) yesterday. Took one day. Now ive mastered other squads on my two main toons (imp)and reb and i can honestly say that, this particular squad is by far the easiest ive ever seen. With that said, i have alot of good RE parts ect, and use all my flight computer programs. I never even came close to dieing so far, I died A BUNCH while doing the Imp squads and one of the reb squad that ive mastered. In a word, some squads are way easier than the others. If you want to go Imp easiest route was the Imp inquisition, ive only mastered the crimson squad for the alliance, and after a few nights in kessel ill master the smuggler squad soon. So it is very possible.
Cheers
Cheers
WintheSmuggler
Sun Mar 27, 2005 4:41 pm
#24
I did SA Tier 3 solo although I had to repeat some of the missions a few times and read this board for some very useful tips.
u962281
Sun Mar 27, 2005 5:32 pm
#25
I found Storm Squadron Tier 3 hard, and used a friend to get through it. But Imp ships are always pressed for mass, and hence top notch components. (Also, no maneuverable 2 gun ships until the Advanced.) Also, SS Tier 3 took place in Endor, and Imps get aggro'd by anything at all, it seems. But, I am using an Alt for RSF, and it's a cakewalk. I have solo'd to 3/4/3/3. I think the Imp ships may be harder because of constant mass constraints. Once I got the Advanced, I sailed through Tier 4, and I solo'd the Corvette with the aid of Bomber Strike.
As a freelance, I have not switched out of the Dunelizard as of yet, and am having no issues.
My tips:
1. Outfitting your ship. In this order, get the best possible components (talk to others if you need to). First, weapons. (pay attention to all the stats, they are all important. DMG, Refire, vs. armor, vs shields, EPS until the currently bugged WO3.) Second, get a very fast AND maneuverable engine. PYR DOES make a difference. Third, get a great (usually player crafted) shield. Then get a fast Droid Interface with Weapon Overload, Capacitor Overload, Engine Overload, Cap to Shield Shunt, and Reactor Overload if necessary. The rest of the components you can fit in as needed given any mass constraints.
2. Play with a game pad. Having instantly adjustable throttle is key. One of the main evasive techniques that NPC's use is to vary their speed and go through a series of loops and rolls. If you have a good engine and can vary your speed quickly, you should be able to stay behind them and deliver kill shots.
faarsider
Sun Mar 27, 2005 8:34 pm
#26
yup pilot profession 6,7,8 & 9 all solo'd upto the final vette mission apart from my last imperial pilot vette where i got brave n solo'd it with the help of BS2 