Pilot Archive
Thread: Should Multiplayer Ships have 2 Shields?
For PvP, yeah, we could usea secondshield.
For PvE, the Elite shields are actually pretty on the mark for performance, particularly paired with CapShunt. Tier 4's are the lowest level NPCs that could even begin to threaten shield integrity, Tier 5's just mean you need a fast charging capacitor with a high speed droid interface to keep the CapShunts cycling fast.
Put it this way, if the Devs were to give us the option on a second shield that would only affect PvP attacks, then maybe its worth looking into.
I still think a simpler solution would be to revisit damage and defense balances between NPCs and Players to put PvE and PvP on a more meaningful par, but that's something on the scale of a CU revamp.
atat9619 wrote:
Oops i forgotNPC AI.
Have improved space ai
Corvettes can no longer do a doughnut hole
Message Edited by atat9619 on 12-05-2004 12:21 PM
I must say that my limited time in the pilot forums has shown me that pilots certainly do have the most vivid imaginations.
I presonally disagree with most of what is said here. It's easy to figure out why.
1. Then everyone will be flying these ships and suddenly the advantage I am sure some believe this will give is gone
2. You can get a LOT of good stuff now if you take the time to loot the parts. Too many just want, oh there's a crafter, gimme the best. I am thankful it doesn't work that way, or like point one, everyone would have them, then none of us has the best anymore. Right?
I think what WOULD be nice is if the super heavy components were just that. Super heavy. I have my YT loaded out with the best I have looted and REed and it still weighs in at just under 500k. That's 4.5 million free mass!
Why not make a loot drop shield of 2mil mass that has 12k protection? Bet one shield will do just fine then. And a second reactor? C'mon, if using RO3 you are draining your cap faster than it can recharge you need to stop buying over the counter stuff and go hunt a little.
Seriously, there are some NICE ships out there. Just do the flightime and work at it. ![]()
Not meant as a bash against anyone or their ideas, just trying to say MP ships are quite feasible ingame and with a LITTLE realistic tweaking within the existing system, they are viable in PvP.
Heck, was in Deep Space the other day for repairs with my crew when we got attacked by a Grievous Fighter. Don't ask me how, but the top gunner managed to hit him. With a 5700 dmg gun and WO4 going, that's all it took.
Palad wrote:
3K lucky for shields on a decimator? Mine are 4K front and back shielding, they are on the other hand, astroid built elite top of the line parts. I have 4k armor also, astroid made. I have 4K damage railguns, im maxed on everything with elite parts. the parts are out there to be made, just look a bit. I did a run in deep space against a corvette, three gunships, and rebel ace xwings and was simply crusing around taking shot after shot untill I ran into the great wall of space and couldnt turn around, in which I was surrounded and hammered with a crew of three and no repairman.
4k shields? Jebus, what did you have, all amazing successes? I put a full ten points into my Elite shields with almost all greats and a pair of amazings, and only came out around the 3500 mark front back. If that's the case, my virtual pilot's cap off to you... That's awesome.
The best armor I can muster even with enhancers is only around the 2800 mark.
The only bonus to a mp ship is helping lower level pilots and the rp aspect of it. No tactical advantage is gained like it should be.
I will say though i havent worked a lot with the high end crafted mp ship parts.