Pilot Archive
Thread: Capital Ships PROGRAMMED!!
BuzzBot wrote:
Yoshiyuki wrote:
Ducimus wrote:
Ever the cynic that i be.
Ill make this wager:
Capital ships will:
a.) Be nothing but a glorfied deci/nova/YT and about as equally as "useful" as said ships.
b.) will break something, and whatever it breaks will go unfixed for months upon months. Either in itself, or some other aspect of JTL. [Seriously, even adjustments not inteded for space can be felt in space. THe CU for example screwed up the Rebel station (or sometime there abouts), their last UI improvements not meant for us skewed the component quickview, now we cant view or cargo holds, etc.]
Message Edited by Ducimus on 08-24-2005 09:13 AM
Do to all the traffic in space(the captial ships and all) The sky will start to fall on most planets. Weapons will only do 1DSP and a lvl 1 nuna will be able to kill a full templated jedi master with 1 hit.
The end is here. Are you ready?
You forgot using the mail system will automatically send a blank ticket under the category of stuck lol
I would laugh at that but, I work for a web hosting company and I fear email system failures.
CantinaOwner wrote:
I think the problem with capital starships is that they are too big for the current space zones.
I think they should add some new deep space like PvP only zones, with capital starships for both sides in it, to create a HUGE battlefield.
And yes, capital starship should be slow, heavily shielded, loads of gun turrets, require at least 8 people to operate it properly and cost a HUGE amount of prestige points to fly it. And maybe a difficult quest before flying it would also be nice.
What else is there to do with prestige points anyways?
Lots of guns yes but not too many. Gees ISD Lags-o-Lot is deep space has 100 imanage just 3 Imp ISDs vs 4 Reb Vets
Good question. It's costs 30k to get into deep space and you get 8k for killing 1 Bwing. It's not like it's hard to maintain DS status
Yoshiyuki wrote:
CantinaOwner wrote:
I think the problem with capital starships is that they are too big for the current space zones.
I think they should add some new deep space like PvP only zones, with capital starships for both sides in it, to create a HUGE battlefield.
And yes, capital starship should be slow, heavily shielded, loads of gun turrets, require at least 8 people to operate it properly and cost a HUGE amount of prestige points to fly it. And maybe a difficult quest before flying it would also be nice.
What else is there to do with prestige points anyways?
Lots of guns yes but not too many. Gees ISD Lags-o-Lot is deep space has 100 imanage just 3 Imp ISDs vs 4 Reb Vets
Good question. It's costs 30k to get into deep space and you get 8k for killing 1 Bwing. It's not like it's hard to maintain DS status
tell me about it, went in once for the hell of it, with 15mill prestige came out with 17mill, im now nearing 20mill, its insane, and im all for capital ships costing prestige, aslong as i have enough to get one when they 1st come out lol
Kalia wrote:
"Capital ships have been programmed and are more or less ready but SOE still needs to find a way of introducing them into the game without breaking everything else"
At least they've come to admit they're particularly adept at breaking things.
Thank you for that, I needed the smile REAL bad.
CantinaOwner wrote:
I think the problem with capital starships is that they are too big for the current space zones.
Well, corvettes and Frigrates really arent THAT big if you want to count them as capital ships. If you want to see a frigate, stop by endor space station. Theres one floating about 4KM away from it. Only frigate in the game, and its a static model. Theres also a corvette in yavin4 at one of the POI.. shadows of (i forget the name)nebula. Then DS is loaded with vettes.
Now the ISD.. now thats big.
Yoshiyuki wrote:
I'm still waiting for an answer to the question.
Will Captail ships be useful or will the by usless like the current state of POB ships.
5k shields would be pathetic even with a secondary generator.
Hopefully they'll have alot of shields, be extremely hard to make or an extremely limited in numbers.
Unless they do some core mechanic changes, adding another POB, is adding, just another POB. And currenly POB shield generators are what they are.
Ducimus wrote:
Yoshiyuki , deep down you already know the answers to those questions.
Unless they do some core mechanic changes, adding another POB, is adding, just another POB. And currenly POB shield generators are what they are.
Wow, to pay 120k in FP, 10 million credits. and 15 million in prestigue points to get taken out by a Tie Fighter. YEAH. BRING IT ON!
I wan't want a brand new ISD Piece of Crap
Message Edited by Yoshiyuki on 08-25-2005 11:30 PM