Pilot Archive

Thread: Capital Ships PROGRAMMED!!

Yoshiyuki
Thu Aug 25, 2005 3:14 pm
#27






BuzzBot wrote:





Yoshiyuki wrote:





Ducimus wrote:
Ever the cynic that i be.

Ill make this wager:

Capital ships will:
a.) Be nothing but a glorfied deci/nova/YT and about as equally as "useful" as said ships.

b.) will break something, and whatever it breaks will go unfixed for months upon months. Either in itself, or some other aspect of JTL. [Seriously, even adjustments not inteded for space can be felt in space. THe CU for example screwed up the Rebel station (or sometime there abouts), their last UI improvements not meant for us skewed the component quickview, now we cant view or cargo holds, etc.]

Message Edited by Ducimus on 08-24-2005 09:13 AM




Do to all the traffic in space(the captial ships and all) The sky will start to fall on most planets. Weapons will only do 1DSP and a lvl 1 nuna will be able to kill a full templated jedi master with 1 hit.


The end is here. Are you ready?







You forgot using the mail system will automatically send a blank ticket under the category of stuck lol





I would laugh at that but, I work for a web hosting company and I fear email system failures.

Yoshiyuki
Thu Aug 25, 2005 3:20 pm
#28

One thing I want to know. Will these be real captial ships or will they suck like POB ships?


It will be very very sad if a PC Captial ship can be killed quicker than a gunship.



There bettter be massive shields and armor on these things.


And Missles should not bypass armor or shields for components. You Devs have better looked and XvT and Balance of Power for true Captail ship design and coding
Yoshiyuki
Thu Aug 25, 2005 3:56 pm
#29






CantinaOwner wrote:
I think the problem with capital starships is that they are too big for the current space zones.
I think they should add some new deep space like PvP only zones, with capital starships for both sides in it, to create a HUGE battlefield.


And yes, capital starship should be slow, heavily shielded, loads of gun turrets, require at least 8 people to operate it properly and cost a HUGE amount of prestige points to fly it. And maybe a difficult quest before flying it would also be nice.
What else is there to do with prestige points anyways?




Lots of guns yes but not too many. Gees ISD Lags-o-Lot is deep space has 100 imanage just 3 Imp ISDs vs 4 Reb Vets


Good question. It's costs 30k to get into deep space and you get 8k for killing 1 Bwing. It's not like it's hard to maintain DS status


MBK1011
Thu Aug 25, 2005 6:17 pm
#30



Yoshiyuki wrote:


CantinaOwner wrote:
I think the problem with capital starships is that they are too big for the current space zones.
I think they should add some new deep space like PvP only zones, with capital starships for both sides in it, to create a HUGE battlefield.


And yes, capital starship should be slow, heavily shielded, loads of gun turrets, require at least 8 people to operate it properly and cost a HUGE amount of prestige points to fly it. And maybe a difficult quest before flying it would also be nice.
What else is there to do with prestige points anyways?

Lots of guns yes but not too many. Gees ISD Lags-o-Lot is deep space has 100 imanage just 3 Imp ISDs vs 4 Reb Vets

Good question. It's costs 30k to get into deep space and you get 8k for killing 1 Bwing. It's not like it's hard to maintain DS status




tell me about it, went in once for the hell of it, with 15mill prestige came out with 17mill, im now nearing 20mill, its insane, and im all for capital ships costing prestige, aslong as i have enough to get one when they 1st come out lol





MBK
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JanuHull
Thu Aug 25, 2005 7:09 pm
#31






Kalia wrote:
"Capital ships have been programmed and are more or less ready but SOE still needs to find a way of introducing them into the game without breaking everything else"

At least they've come to admit they're particularly adept at breaking things.




Thank you for that, I needed the smile REAL bad.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Ducimus
Thu Aug 25, 2005 7:19 pm
#32



CantinaOwner wrote:
I think the problem with capital starships is that they are too big for the current space zones.




Well, corvettes and Frigrates really arent THAT big if you want to count them as capital ships. If you want to see a frigate, stop by endor space station. Theres one floating about 4KM away from it. Only frigate in the game, and its a static model. Theres also a corvette in yavin4 at one of the POI.. shadows of (i forget the name)nebula. Then DS is loaded with vettes.

Now the ISD.. now thats big.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
BuzzBot
Thu Aug 25, 2005 7:27 pm
#33

Personally, I'd be alot happier with Lambda shuttles for Imps., Uhhh...ok, I have no idea what would be good for Rebels. Maybe Ye-4's (think that's what the gunboats are ), and the Skipray for Freelancers. Man, I'd go freelance just for the Skipray if they added it lol.



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Yoshiyuki
Thu Aug 25, 2005 7:42 pm
#34

I'm still waiting for an answer to the question.


Will Captail ships be useful or will the by usless like the current state of POB ships.


5k shields would be pathetic even with a secondary generator.
BuzzBot
Thu Aug 25, 2005 7:51 pm
#35






Yoshiyuki wrote:

I'm still waiting for an answer to the question.


Will Captail ships be useful or will the by usless like the current state of POB ships.


5k shields would be pathetic even with a secondary generator.





Hopefully they'll have alot of shields, be extremely hard to make or an extremely limited in numbers.



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Ducimus
Thu Aug 25, 2005 8:05 pm
#36

Yoshiyuki , deep down you already know the answers to those questions.

Unless they do some core mechanic changes, adding another POB, is adding, just another POB. And currenly POB shield generators are what they are.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Yoshiyuki
Thu Aug 25, 2005 9:21 pm
#37







Ducimus wrote:
Yoshiyuki , deep down you already know the answers to those questions.

Unless they do some core mechanic changes, adding another POB, is adding, just another POB. And currenly POB shield generators are what they are.





Wow, to pay 120k in FP, 10 million credits. and 15 million in prestigue points to get taken out by a Tie Fighter. YEAH. BRING IT ON!



I wan't want a brand new ISD Piece of Crap


Message Edited by Yoshiyuki on 08-25-2005 11:30 PM

BuzzBot
Thu Aug 25, 2005 9:33 pm
#38

Screw capital ships. I want something like a Lambda that can be as much of a b1tch as a gunboat.



    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



WeiQuin
Fri Aug 26, 2005 6:40 am
#39

OK, this may not be taken to well, but I'd like to see the ability to Storm capital ships like Anakin and Obi-wan did in Ep.3 or even better yet, the beginning of Ep.4!



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