Pilot Archive
Thread: M22-T Krayt Heavy Fighter Textures (URL inside)
Notatti wrote:
...Since you may understand what I mean graphically...
Rhyk guns x3 = 0 00 00 0
M22-t gunsx3=0 0 0 0 0 0
MadDragoon wrote:
Not gonna hit anything
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XO
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Will hit something or at least have a better chance of hitting
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XO
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I understand what both of you are saying and both of you are correct; provisionally. Believe it or not, you're both arguing the same point, just from different perspectives.
I've flown every ship available to the freelancer (including the KSE Firespray). Without a doubt, the most "dead on" and "deadly" of the fleet is the Rihkxyrk with 3 guns all relatively close to the cockpit and all three creating the least amount of loss do to convergence. If pilots are only going to fly against NPC targets, then the Rihkxyrk is probably the best option. NPC targets use flying patterns that can easily be picked up by players and taking them out is just a matter of matching their patterns. If you can do that, then having 3 guns all firing on the "exact" same point is practical.
However.. ..there's PvP. PvP is not predictable and patterns can't be established unless one player keeps fighting the same player which in turn uses the same flying techniques over and over. Realistically, each PvP confrontation will involve wild irrational flying techniques that make aligning your shots more difficult. In this instance, have at least one of the three guns firing with a wider spread may help since this added variance makes up for your sights not matching the target "exactly." In essence, having the guns out on the wings creates a "spray" effect when shooting and the player is actually covering more space than all shots converging on the exact same point.
Additionally, some players are not able to aim with pinpoint accuracy (even against NPC targets). Having theirshots spread out more helps themsince it affords them a little leeway for error and a larger margin for misalignment.
Lastly, any issues with the Krayt loosing a little accuracy with the pilot gun arrangement gets wiped out completely if there is another player on board manning the turret. At this point, the Krayt obviously is packing a much bigger punch than "anything" (including the YT-1300). If a pilot can get a gunner to man the turret, the Krayt is deadly in PvE and "especially" PvP. Make no mistakes about that.
Notatti wrote:
Rhyk guns x3 = 0 00 00 0
M22-t gunsx3=0 0 0 0 0 0
The Rhyk placement is correct, but the M-22 is not.
I find the M-22s 2 inner guns to have an almost identical spread as the Rhyk, in fact, the guns over the cockpit are side by side, and the 2 under the chin are only as wide as the cockpit glass. The 2 outside ones are useless in fighter combat, but are fine in combat with larger ships like gunboats and vettes.
Rhyk guns x3 = 0 00 00 0
M22-t gunsx3=0 0000 0
But really, you can only cram 2 50-60K mass lvl10 guns in the M22, So I just put them in the 2 center slots. ![]()
PakuGreenblade wrote:
the amount of firepower is impressive on the krayt.. but what i want to know is why we have to depend on 1 weapon capacitor for everything? same thing with the YT-1300... i make some very low energy per shot weapons but when the pilot and gunner are blazing away that weapon energy goes quick.. (maybe if shipwright wep caps were worth a damn this wouldnt be a problem)
Cope / KnuckleBuster {HVND}
Corbantis
don't use Cap overload? It has solved any weapon power issues I may have had.
psikobunny wrote:
PakuGreenblade wrote:
the amount of firepower is impressive on the krayt.. but what i want to know is why we have to depend on 1 weapon capacitor for everything? same thing with the YT-1300... i make some very low energy per shot weapons but when the pilot and gunner are blazing away that weapon energy goes quick.. (maybe if shipwright wep caps were worth a damn this wouldnt be a problem)
Cope / KnuckleBuster {HVND}
Corbantis
don't use Cap overload? It has solved any weapon power issues I may have had.
Cap overload is a must!!! I got a 980 into a near 2k!! thats with 4 so man thats a nice lil trick there