Pilot Archive

Thread: M22-T Krayt Heavy Fighter Textures (URL inside)

Ducimus
Wed Dec 15, 2004 7:22 pm
#14

With 3 gunmounts, 1 missle mount, and 1 MP turret mount, at 210K mass, and handles a bit better then a Rhyxyrk, who cares what it looks like



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Dark_0ne
Thu Dec 16, 2004 3:37 am
#15



RSQViper wrote:
W.T.F? this is the Krayt? It's just an elongated Kimo! Wow, no thought went into this thing. the other Hutts are so different from each other you would think this one would look different too.




and the diference between a Krayt Dragon (Tatooine) and a Kimogila (Lok) is what exactly ?
The Krayt is generally bigger and nastier than the Kimo ... other than that they are quite similar species, so I would have expected the starfighters to be similar too ;-)



Tony Weyland - semi retired
Raiten
Thu Dec 16, 2004 3:54 am
#16

I really like the look of the Krayt. The kimo is a cool ship but the krayt-engine just looks so much better. And as a master the kimo wasnt very viable, only the lizard was ok for masters. Now we got a hutt gunship , a blacksun heavy figther, hutt ligth figther, YT1300. All viable for master pilots, Im sure some find uses for the others, but these ships are best suited for my style of play. My shipyard consists of YT1300,KSE Firespray and M22 Krayt now. The krayt for the bombruns on heavy targets and gunboat killing, the KSE for multipurpose when I dont have a gunner and the YT for fun.



///// Raiten Hokage /////
///// Polearm Specialist Bounty Hunter /////
Notatti
Thu Dec 16, 2004 3:56 am
#17

I flew it for a while and still feel that the Ryhk is the way to go. What is it that you gain with this ship? Maybe a little better handling, a gun slot that you cant use and 20k more mass. The 3 working guns cant hit the side of a barn, literally. You can fit two ties side by side in front of it and still not hit them with the wing guns. The extra 20k mass can easily be taken up by that extra gun that you cant use. So for me, I'll keep my Rhyk. It may not handle the best or be the fastest but she packs quite a heavy punch.
EnFERn0
Thu Dec 16, 2004 4:12 am
#18

I feel they didn't put enough effort into making a new fighters. Too obvious that this was a rush job. I like flying it, but I hate it's look.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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Expedience
Thu Dec 16, 2004 7:15 am
#19

I kept hoping for tiger stripes but instead we get a bumble bee. Ack!!!
Zha0Yun
Thu Dec 16, 2004 7:39 am
#20

Wings don't look so bad as long as you have white touching them.


http://img.photobucket.com/albums/v406/ZhaOYun12/screenShot0000.jpg- My Krayt (texture style 2)



ZhaOYun
Swordsman/Medic and Master Pilot on Bloodfin
Captain of the Silver Hawk YT-1300
True knowledge is knowing that you know nothing.
DeusMalleus
Thu Dec 16, 2004 11:02 am
#21






GadonThek wrote:
So is there any word on a fix for the wing textures?





Well they havent fixed the black sun ships wingtexture bug that has been in since halfway throug beta.. so I wouldnt have to high hopes



---------------------
Deus Mallei - Co-leader Ordo Malleus - Cragstone - Naboo - Farstar
Malleus - Testcenter

Master Pikeman - becouse we have the coolest moves

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MadDragoon
Thu Dec 16, 2004 11:14 am
#22










Notatti wrote:



I flew it for a while and still feel that the Ryhk is the way to go. What is it that you gain with this ship? Maybe a little better handling, a gun slot that you cant use and 20k more mass. The 3 working guns cant hit the side of a barn, literally. You can fit two ties side by side in front of it and still not hit them with the wing guns. The extra 20k mass can easily be taken up by that extra gun that you cant use. So for me, I'll keep my Rhyk. It may not handle the best or be the fastest but she packs quite a heavy punch.












BAH, either you dont have any skills or Im just to good. I dont have any problem with the wing tip guns. Wing tip guns aren't meat to "turn" inward to hit your target otherwise after a certain distance they'd cross each other. There's a reason for wing tip guns and center placed guns. Yah it be nice to hit more often with wing tip gunsbut that's not due to the guns on the wing tips, that's the targeting computer telling you your shot will be dead on. If anything the targeting computer needs to be worked on to show something more relevant with the wing tip guns targeting.






For now learn to target more effectively and you'll actually hit something. (yah Im sure i po'd someone but I dont care)






Not gonna hit anything



-

XO


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Will hit something or at least have a better chance of hitting

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XO


-

Message Edited by MadDragoon on 12-16-2004 01:15 PM



ggggggggggggggggg e- Mar Koola -e ggggggggggggggggg
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Twisted Bastahds Guild
AnzelVincir
Thu Dec 16, 2004 11:33 am
#23






DeusMalleus wrote:





GadonThek wrote:
So is there any word on a fix for the wing textures?





Well they havent fixed the black sun ships wingtexture bug that has been in since halfway throug beta.. so I wouldnt have to high hopes





Mine was fixed today when I logged in... Maybe we can get new screenies?




AnzelZenalXenalXahnAgrippina
AnzelVincir
Thu Dec 16, 2004 5:47 pm
#24






Zanholo wrote:

Haven't logged in today, but my wings were silver last night when I got my new baby. There also seemed to be a problem that there is no booster graphic, no matter what kind of booster I throw in. The dangling wing gun was at least fixed before they put this in.


Weapon 2 is the turret, which does kind of play havoc with my flight controls. Would have been nice if it were weapon 4, but oh well...


Pretty much happy with this new ship. Faster top speed than the Rihk, tho it does seem just a tad slower in accel and decel....maybe. 211k mass is wonderful...tho I already filled 201 with no cmeasures and only three guns....I gotta get some better stuff...


I LOVE again being able to play with the cockpit view on!!! It just really isn't much of an option in a Rihk...







The booster issue may have to do with the engine but I'm not sure. Certain engines I put on made the whole ship look like total crap and some of them look really cool. The engine I use has two little boosters on the side that light up when in use... Again, I'm not sure if this is because of the engine, the booster, or a combination of both...


It'd be nice if Shipwrights could craft customization kits for weapons and engines to change the visual effects...





AnzelZenalXenalXahnAgrippina
Leoj
Thu Dec 16, 2004 7:46 pm
#25

the more i hear about the krayt, the more i want it.


So let me get this straight, the krayt is faster and has better manuverability when compared to the rihk? How about when compared to an oppressor? The only thing I dont like about it atm is the looks and I can get over that, after all I grinded from 2211 all the way till 4333 in my kimo.



Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
AnzelVincir
Thu Dec 16, 2004 9:42 pm
#26






Leoj wrote:

the more i hear about the krayt, the more i want it.


So let me get this straight, the krayt is faster and has better manuverability when compared to the rihk? How about when compared to an oppressor? The only thing I dont like about it atm is the looks and I can get over that, after all I grinded from 2211 all the way till 4333 in my kimo.






It's more maneuverable than the Rihk and definitely more than the Oppressor. I have all three. With 210K mass, 3 projectiles, and one turret you can't go wrong. I would suggest however painting it all black to make it harder to see since it's so big.




AnzelZenalXenalXahnAgrippina
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