Pilot Archive

Thread: Something really needs to be done about the Royal Guard Interceptor...

Ducimus
Sun Aug 07, 2005 11:02 pm
#27



idolatry wrote:


Ducimus wrote:
I'd give my left nut for a 2nd gun in that ship.


Hey, did you get a chance to try out that L9?





Havent squeezed it in yet. Fear not, thts next on my agenda for tommrrow
(was part farming today, and did the starmap quest)



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LeaphChausew
Mon Aug 08, 2005 12:12 am
#28






S-1-l2-H-C wrote:





sememon wrote:
I dont understand how people can shoot the RG TIE. It just looks too cool, I could never bring myself to press the fire button





i dunno, theres something about a round red object that begs to be shot at.






QFE.


Also...yeh, I'm fairly certain that the RG TIE is invincible from the sides. I have a theory that the solar panels obstruct fire getting to the hitbox, not totally sure but still.


Apart from that, I've found 99% of the time when I've scored hits on one it's been when the pilot's cockpit dome canopy lid is exposed, i.e firing down though the craft. I try and make it so those I pvp against in RG TIES are forced into pitching their ships mostly a. because the pitch on my engine is my best turn rate attribute and b. because if I can get inside of their turning circle....then I get a better shot at the top of the dome.


Unfortunately...this is very much way easier said than done. I mean, pvp is so fast paced a lot of the time, the tactic I just described only seems to work on novice pilots.


-Leaph

Trynian1
Mon Aug 08, 2005 12:32 am
#29

A good place to test is around the imperial station in Kashyyyk system.A tier 3 one spans there and you will be amazed at how long it takes you as a master pilot to hit it. At firstI thought it was mission target for somone else and the sound just wasn't going off.
CuchulainnDarklight
Mon Aug 08, 2005 12:48 am
#30






Trynian1 wrote:
A good place to test is around the imperial station in Kashyyyk system.A tier 3 one spans there and you will be amazed at how long it takes you as a master pilot to hit it. At firstI thought it was mission target for somone else and the sound just wasn't going off.





Hmm ill have to try that, thanks.




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ProCambarus
Mon Aug 08, 2005 2:46 am
#31

First for the original post. I agree most, while the RGI would be a good ship to fight against and it is probably the best of the newly introduced ships in terms of usability and balance, it is now just plain frustrating. I did the same struggle Saturday against one with Kitten (that has the exact same feel that Halyn mentioned) until getting bored and fireing 3 rounds of IR2s in it. There were multiple occasions with the same frustration with NPCs and in PVP (I recall the second duel night when I was constantly landing shots for 7 (!) minutes on a RGI without one hit, it's shields conveniently lighting up the space around without taking any damage. We stopped to check and I was able to land a hit on the small spot I was not aware of by that time. We went on then with me in complete disbelief and confusion.)



quickshootz wrote:
If this "hitbox" thing is going to be "fixed" (or removed, since it seems like they intended it this way), then there needs to be something done to the RGI to make it in line with the Vaksai and Advanced X-wing.


Just for clarification: the X wing and the T/I are in a different class. One is a space superiority fighter with a higher mass and more mounts (while with gigantic hitbox, sluggish acceleration, slower), the other is an interceptor, the fastest ship in the game still with excellent maneuverability. Actually, the ordinary T/I is quite balanced with the X wing and the A wing in this matter, and it is in the same class with the latter, not the former. I flew both X wing and the A wing in PVP against T/Is, and it was fun and equally challenging, while the X wing's effective application IMHO was limited to 1 vs 1, while the T/I is/was efficient in all situations. Just increasing the mass of both do not bring them out of balance in PVP to the favor of the X wing. On the contrary: In terms of defense there might be no real improvement to the X wing, it could be equipped with any engine you could acquire. The RG T/I now might be fitted with any engine too, which is a giant leap to a very efficient ship that was limited by the mass. On the other hand, the combat box of the T/I was just fine, it was not too big and still quite challenging to hit.

On the other hand if the RGI is to be a supersmall ship, graphically it should be rendered so, this is misleading and frustrating only. And again, the RGI is the fastest ship with only the lower mass less maneuverable A wing and the T/A available to imps with the same class, and the only close ship in terms of speed is the maneuverable ARC 170, that is- with it's awkward weapon placement- a recon ship, not an interceptor.


Message Edited by ProCambarus on 08-08-2005 11:47 AM



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noggs
Mon Aug 08, 2005 2:50 am
#32



Halyn wrote:
Sorry, just have to vent a little frustration after last night's event.
I was flying an Actis (yeah, don't even start with me ) during the event last night, and got myself tucked in neatly behind a Royal Guard Interceptor. I'd guess it was running a crafted engine, because I stayed neatly in behind it and it couldn't get away.
I spent the next minute pounding, trying to find a spot that I could hit. Shields kept flashing, no damage taken. I finally got tired of trying and called for backup on TeamSpeak. A couple of the X-wings came over and someone either hit it with missiles or got a better shot than I did in.
But sheesh...I've never had that much trouble hitting something that wasn't juking.




I wish we had Space PvP events on Bria, like you guys.



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psikobunny
Mon Aug 08, 2005 6:43 am
#33






noggs wrote:





Halyn wrote:

Sorry, just have to vent a little frustration after last night's event.


I was flying an Actis (yeah, don't even start with me ) during the event last night, and got myself tucked in neatly behind a Royal Guard Interceptor. I'd guess it was running a crafted engine, because I stayed neatly in behind it and it couldn't get away.


I spent the next minute pounding, trying to find a spot that I could hit. Shields kept flashing, no damage taken. I finally got tired of trying and called for backup on TeamSpeak. A couple of the X-wings came over and someone either hit it with missiles or got a better shot than I did in.


But sheesh...I've never had that much trouble hitting something that wasn't juking.






I wish we had Space PvP events on Bria, like you guys.




You did, until the cheaters annoyed the best pilots and they left.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



quickshootz
Mon Aug 08, 2005 7:12 am
#34






ProCambarus wrote:

The RG T/I now might be fitted with any engine too, which is a giant leap to a very efficient ship that was limited by the mass. On the other hand, the combat box of the T/I was just fine, it was not too big and still quite challenging to hit.





ProCambarus:


You're forgetting that I'm talking about the advanced x-wing and VAKSAI. If you check the hard numbers in the pilot FAQ, the Vaksai is AS FAST as the red TIE and MORE maneuverable. And it still has 150k mass, but it's hitbox is rather large like the advanced x-wing's. All I'm suggesting is that if the hitbox is to be normal on the red TIE, then bring it back into balance by making it more maneuverable than any ship, or faster than any ship, or simply by adding more mass. Or some other option. And it could be balanced between multiple options. If you take the hitbox off and call it "balanced" there are many adv. x-wings and vaksai that will take down the RGI with no problem, flying the RGI will be pointless and many will return to their Jedi Starfighters (in return making it feel less like star wars but that's another issue entirely). The RGI wouldn't be able to equip an engine powerful enough to satisfy the needs of maneuverability with only 80k mass, much less a gun and all its other equipment. Ordnance, well there's no way you could fit that on. Vaksai and Adv. X-wings would have no problem, but the RGI would be out of the picture. It needs compensation for the "fixed" hitbox.



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psikobunny
Mon Aug 08, 2005 7:33 am
#35

Compensation is bunk. Comparing it to other faction ships is pointless, but since you brought it up:


Chassis PYR values make a ship more responsive, but the difference between an RGI and Vaksai is negligible.


Even if you give the RGI the exact same hit box as a regular Interceptor, It's still smaller than either the Xwing or Vaksai


With 80k mass, you could easily equip an REd starmap engine, and an L9 gun. That's nothing more or less than what most people use lately.


Just as important as the hit box, you forgot to compare the shoot box of the RGI to the vaksai. Sure, it has more mass, but have you ever flown one and had to get used to the weapon spread? Hitting stuff in an RGI is cake compared to the other two advanced ships.


This is not an issue of rebalance, it's a bug fix. The ship is broken, and fixing it won't gimp it.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Dragon942
Mon Aug 08, 2005 8:40 am
#36


Yeah, RGI would be a great ship if the hitbox was fixed. I garuntee you I could take Heavy X-Wings and Vaksais downn all day in that thing.


X-Wing doesn't manuver anywhere near as good. I don't care if you have the mass to fit three L10 guns on there if you can't turn to shoot me with them. Vaksai tunrs just as well, but (unlike the RGI) is a nice big target from any angle, especially with the shotgun of a spread the RGI has.


COME ON FIX IT ALREADY!



Starscreamer Sapphire
Starsider
Ducimus
Mon Aug 08, 2005 9:28 am
#37



Dragon942 wrote:
Yeah, RGI would be a great ship if the hitbox was fixed. I garuntee you I could take Heavy X-Wings and Vaksais downn all day in that thing.





Those ships arent as of great concern such much as they myriad numbers of JSF's that are flying.



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Nearro
Mon Aug 08, 2005 12:12 pm
#38

Just adding in a little bit from someone that has flown his IGI for the past 3 weeks straight.


I pretty much exclusively fly the IGI in Deep Space (except if there's a pvp event going on, then it's the opp or adv). I use it for faction/loot farming. Tossing a lvl 9 re'd into there makes it amazingly powerful at taking out whole wings of NPC fighters.


But, here's the catch. I *do not* fire the first shot. I will not engage anyone in that ship. Now, if they fire first, then it's all hell breaking loose on them. Surprisingly, the majority of the true elite pilots will leave me alone, seeing that I am not chasing them down to win in my nicely bugged ship. The one's that usually complain the most about it don't even know what I'm flying. That tells me a) they can't tell the difference between ships at any distance (you've got a target indicator for a reason) or b) if they are still learning, use /exam. Trust me, it makes a world of difference. I use it every time I target an x-wing. Being able to know if it's a regular X or a heavy is the difference between going head on or start evading.


And all that is not even mentioning the people that do know what the IGI is, what it's issues are, and what it's extremely vulnerable to. Trust me, I've tried. Getting that thing to survive a dual hit from IR2s (saying your chaff doesnt work) is nigh impossible. It just doesn't have the mass to pack in enough protection and still be viable vs anything worthwhile. So those good pilots that know what they are doing (or the ones that do it to win every time) will always kill me out there, simply because I won't fire first. Sure, I'll get a little evasive if I see a red dot closing in under 1000m, but I'm not going to go aggressive on them. That gives them plenty of time to get a good tone and fire from 100m out. I accept this and don't complain. Sometimes I even laugh about it, knowing that I should have suspected it.



In short, I don't think it's so much the ship as the pilots. Granted, that ship is bugged. But it's the pilots that knowingly fly it out into PvP just to have that advantage that are the real issue. For all of them, I wish I could shove 3 IR2s from my Opp nicely inbetween those solar panels. If you need that much of an advantage to head out to Deep Space for PvP, go re-master some pilot professions. Otherwise, stick the ship to PvE and those new players that don't know the difference. Those, you are actually helping to be able to recognize ships.



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chervil
Mon Aug 08, 2005 1:55 pm
#39

Hey, any Imp Guilds on Ahaziinterested in some PvP Space Action, send me a tell or a msg.


We are trying to build the interest in space up and would love to engage in some structured combat.





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