Pilot Archive
Thread: Something really needs to be done about the Royal Guard Interceptor...
idolatry wrote:
Ducimus wrote:
I'd give my left nut for a 2nd gun in that ship.
Hey, did you get a chance to try out that L9?
Havent squeezed it in yet. Fear not, thts next on my agenda for tommrrow
(was part farming today, and did the starmap quest)
S-1-l2-H-C wrote:
sememon wrote:
I dont understand how people can shoot the RG TIE. It just looks too cool, I could never bring myself to press the fire button![]()
i dunno, theres something about a round red object that begs to be shot at.
Trynian1 wrote:
A good place to test is around the imperial station in Kashyyyk system.A tier 3 one spans there and you will be amazed at how long it takes you as a master pilot to hit it. At firstI thought it was mission target for somone else and the sound just wasn't going off.
Hmm ill have to try that, thanks.
quickshootz wrote:If this "hitbox" thing is going to be "fixed" (or removed, since it seems like they intended it this way), then there needs to be something done to the RGI to make it in line with the Vaksai and Advanced X-wing.
Just for clarification: the X wing and the T/I are in a different class. One is a space superiority fighter with a higher mass and more mounts (while with gigantic hitbox, sluggish acceleration, slower), the other is an interceptor, the fastest ship in the game still with excellent maneuverability. Actually, the ordinary T/I is quite balanced with the X wing and the A wing in this matter, and it is in the same class with the latter, not the former. I flew both X wing and the A wing in PVP against T/Is, and it was fun and equally challenging, while the X wing's effective application IMHO was limited to 1 vs 1, while the T/I is/was efficient in all situations. Just increasing the mass of both do not bring them out of balance in PVP to the favor of the X wing. On the contrary: In terms of defense there might be no real improvement to the X wing, it could be equipped with any engine you could acquire. The RG T/I now might be fitted with any engine too, which is a giant leap to a very efficient ship that was limited by the mass. On the other hand, the combat box of the T/I was just fine, it was not too big and still quite challenging to hit.
On the other hand if the RGI is to be a supersmall ship, graphically it should be rendered so, this is misleading and frustrating only. And again, the RGI is the fastest ship with only the lower mass less maneuverable A wing and the T/A available to imps with the same class, and the only close ship in terms of speed is the maneuverable ARC 170, that is- with it's awkward weapon placement- a recon ship, not an interceptor.
Message Edited by ProCambarus on 08-08-2005 11:47 AM
Halyn wrote:Sorry, just have to vent a little frustration after last night's event.I was flying an Actis (yeah, don't even start with me) during the event last night, and got myself tucked in neatly behind a Royal Guard Interceptor. I'd guess it was running a crafted engine, because I stayed neatly in behind it and it couldn't get away.
I spent the next minute pounding, trying to find a spot that I could hit. Shields kept flashing, no damage taken. I finally got tired of trying and called for backup on TeamSpeak. A couple of the X-wings came over and someone either hit it with missiles or got a better shot than I did in.But sheesh...I've never had that much trouble hitting something that wasn't juking.
I wish we had Space PvP events on Bria, like you guys.
noggs wrote:
Halyn wrote:
Sorry, just have to vent a little frustration after last night's event.
I was flying an Actis (yeah, don't even start with me) during the event last night, and got myself tucked in neatly behind a Royal Guard Interceptor. I'd guess it was running a crafted engine, because I stayed neatly in behind it and it couldn't get away.
I spent the next minute pounding, trying to find a spot that I could hit. Shields kept flashing, no damage taken. I finally got tired of trying and called for backup on TeamSpeak. A couple of the X-wings came over and someone either hit it with missiles or got a better shot than I did in.
But sheesh...I've never had that much trouble hitting something that wasn't juking.
I wish we had Space PvP events on Bria, like you guys.
You did, until the cheaters annoyed the best pilots and they left.
ProCambarus wrote:
The RG T/I now might be fitted with any engine too, which is a giant leap to a very efficient ship that was limited by the mass. On the other hand, the combat box of the T/I was just fine, it was not too big and still quite challenging to hit.
Compensation is bunk. Comparing it to other faction ships is pointless, but since you brought it up:
Chassis PYR values make a ship more responsive, but the difference between an RGI and Vaksai is negligible.
Even if you give the RGI the exact same hit box as a regular Interceptor, It's still smaller than either the Xwing or Vaksai
With 80k mass, you could easily equip an REd starmap engine, and an L9 gun. That's nothing more or less than what most people use lately.
Just as important as the hit box, you forgot to compare the shoot box of the RGI to the vaksai. Sure, it has more mass, but have you ever flown one and had to get used to the weapon spread? Hitting stuff in an RGI is cake compared to the other two advanced ships.
This is not an issue of rebalance, it's a bug fix. The ship is broken, and fixing it won't gimp it.
Dragon942 wrote:
Yeah, RGI would be a great ship if the hitbox was fixed. I garuntee you I could take Heavy X-Wings and Vaksais downn all day in that thing.
Those ships arent as of great concern such much as they myriad numbers of JSF's that are flying.
Hey, any Imp Guilds on Ahaziinterested in some PvP Space Action, send me a tell or a msg.
We are trying to build the interest in space up and would love to engage in some structured combat.