Pilot Archive
Thread: Picking a final profession: can't make up my mind
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Kalia
Wed Sep 07, 2005 12:28 am
#27
"Typically a majority of the better pilots go rebel, and in the scale of things, leans towards tings being a one sided struggle in space, and that means a stale game. Maybe my biggest worry is feeling like a bandwagoneer by going rebel pilot."
You forgot the part where the majority of Rebel pilots go bandwagoning to the Imperial side to get the JSF, then return to their Rebel duties.
You forgot the part where the majority of Rebel pilots go bandwagoning to the Imperial side to get the JSF, then return to their Rebel duties.
PaceNebulon
Wed Sep 07, 2005 12:32 am
#28
Jawa-Sith-Lord wrote:
Spacey wrote:
I think Leaph is right... Make a CORSEC (in order to really be able to sell your services) based Space Guild and sell your allegiance to either faction, when most profitable...
Say Leaph and co. are going into a pvp event... "Repax, how much for your boys? We need the augmentation for this battle..."
Could be a lot of fun RP wise, especially since you really dont seem to prefer a side in the GCW (uniforms aside).
The Viper, er Vaksai, could be your signature craft... that and the krayts (let the A-Wings do the dogfighting)
I think a Smuggler's Alliance might work out better. They could easily justify joining in even without pay. Then again, each member could come in from their own squadrons. It's how you act after the 'training' within the squadron that would truely make you a mercenary.
On a side note, how does the Heavy Scyk stack up? It has 1 gun and a missile and the stats look decent. Is the hit box just too big?
from above and below the hitbox is huge but from front/back/side it is really hard to hit even compared to the a-wing
Corsec would be better because they can declare either way (rebel/imp) SA bmight be able to declare Imp (haven't got to SA yet) but they still can't shoot rebels... the reverse for RSF
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