Pilot Archive
Thread: why are Star Destroyers so easy to kill?
The ISD is supposed to have: 60 turbolasers, 60 ion cannons, 10 tractor beam projectors
A StarFighter compliment ot: 48 TIE fighters, 12 TIE interceptors, and 12 TIE bombers
That does not count the various support craft, shuttles, landing craft, and the squadron of Assualt Gunboats - which really should be added to the game - or the advanced fighters carried on some Destroyers.
But seriously, the idea isn't too bad, given the targets are a bit more durable.
'... has valiantly defended an Imperial Star Destroyer.'
'... has couragously destroyed an Imperial Star Destroyer.'
only refer to the movie specs to make a point
I hate the way the Jedi plague the servers...
I also miss XvT, and the ability to blow up missiles with a well placed shot...
ClevtonRyles wrote:
only refer to the movie specs to make a point
I hate the way the Jedi plague the servers...
I also miss XvT, and the ability to blow up missiles with a well placed shot...
personally, i love pvp the way it works now, when i can find someone i can dogfight against. i love my a wing with its comparatively weak weapon and shieldsbut fantastic manuverability. it really gets the adrenalin going when i know that i'm dead in 2 shots from a krayt or a firespray or an opressor, and that my only hope is my skills as a pilot and some clever tactical manuvers.
however, i see your point. i will admit (though not bragging) that i am probably a much better pilot than most other masters, due to the form of space combat. the reason i love it so much though, is because in space it doesn't matter how long you've been playing or what kind of uber weapons you have bought for millions of credits or how much grinding you've done, it all comes down to personal skill. if you suck in pvp in space, it's because you, well, suck. yet, it'd be worth giving up the 2 shot realistic kills in order to have more players participate in massive deep space battles similar to the battle of endor, or even live events in space... ohhh man, it'd be pretty sweet to have 3 isds show up over corellia against afew vettesand a mon cal cruiser.
but i do see some problems with story consistency when it comes to the arc 170 and jsf. if jedi are outlawed by the empire, then why give imperial pilots a jedi weapon? and why do the rebels get a galactic republic/empire ship? my original thought was that the jsf was the a wing for the imps, and that the arc was a rebel aggressor, but now i'm not sure... i'd be cool with only imps getting the jsf if i could get some more mass on my a wing.
Sure, I won't neglect the fact that the AI and concept had to evolve a bit from X-Wing to XvT and XWA. Still, even in the both oldest games, most of the missions were designed good enough to cover any design flaws.
For example in X-Wing, if I didn't use the blind spot of a Corellian Corvette behind the engines, I'd face 5 of them at once and the mission would eventually fail. I never did a thing just because I was too lazy to do it in a proper way. (Exception might be the missile boat, as in some of the missions the opposition was not scaled so well.)
In JTL, when I exploit blind spots of a gunboat or this distance thingy, when I use bstrike for a corvette (never did
While I wish --especially because in LucasArts there should be a lot of knowledge regarding this-- that JTL was a bit closer to those games, I of course realize that giving such a simulation RPG character is a hard thing which might not fit with it, also it is surely not an easy task to do such a game likewise for an MMO environment instead of a limited network environment or single player.
there is no way to make the ISD unsoloable. this is a twitch game and players will always overcome if given the slightest oppertunity. tomo's post at the beginning of this thread was dead on, and probably one of the only good ideas to actually make the ISD difficult while not forcing players into some kind of absurdity.
it's worth noting however that you can't solo the ISD on gorath during certain times of the day.
why? because it has a fighter escort. the way it was meant to. you want to have an unsoloable ISD? give incentive to players to PVP, in deep space particularly, above and beyond what they currently have. faction incentive. ranking incentive. ladder and kill boards.
and continue not to coddle those who want "more dogfighting". there's plenty of dogfighting out there now, the only people who fail to realize this are the people who don't pvp. longer fights and more joystick rolling does not equal dogfighting and if you are so concerned with your fights lasting longer, well you can put a level 5 gun on your ship and make the fights last longer. if you are preaching damage mitigation and don't do this already, all you are doing is complaining about being shot.
Message Edited by quadpers0n on 06-19-2005 07:36 PM
Also, I think the AI was better in the XvT series in some ways... mainly, that I'd actually end up going head to head with the enemy. I also miss the old X-wing mission style... imho, thats how missions should be in JTL. Not the same types of repetative escort missions, or 'go here and kill this spawn of 4 waves.'
Something more immersive, and more of a story line.
But then again... that would be content, and it would have taken them some time to do right.
Right... I'll stop the mini rant before this gets more off topic.
Message Edited by RpTheHotrod on 06-19-2005 12:50 PM