Pilot Archive

Thread: You're a dev assigned to pilot profession and... [PETITION]

Thradd
Mon May 02, 2005 8:08 pm
#27


  • Special Faction flight suits and helmets that offer either armor protection or defence mods for pilots. Nothing as strong as assault armor. Just enough protection to keep pilots who have no ground combat skills from getting killed by level 1-10 mobs.



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KaylBreinhar
Mon May 02, 2005 9:43 pm
#28

The Devs true thoughts on JTL are probably more to the tune of:

"SOE thanks you for the money we needed to help pay off the debts incurred in hyping up Everquest II. We're now going to largely ignore JTL, as it's served its purpose. It's just too bad we had to share SOME of that money in royalties, but..."

"Stay tuned for our next trick, when to get out of our alliance with Lucasarts to focus more on reviving our flopped next-gen EQ, we piss off 80% of SWG's population, getting them to quit, forcing us to activate our stop-loss clause and kill the game in a fashion that Lucasarts can't sue us for breach of contract. ROTW is merely an insurance policy to protect against any legal summation that we never added content to the game."

Message Edited by KaylBreinhar on 05-03-2005 12:44 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
ThGilsRooc
Fri May 13, 2005 3:09 pm
#29





Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
ThGilsRooc
Tue Jun 07, 2005 5:38 pm
#30

BUMP



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
XFS0701
Tue Jun 07, 2005 7:03 pm
#31


Here's my voice.


New ships:


Rebels: T-Wing for same tier as Y-Wing Longprobe (Kind of a scaled-down A-Wing), Escort Shuttle (anyone remember these awesomely difficult ships from the TIE Fighter and X-Wing games with a rear turret and triple frontal lasers? Make them another master-level ship with a small interior with 3 pilot-controlled gun slots and a rear turret)


Imperials:TIE Defender for same tier as TIE Advanced(Where is it? We need it! 3 gun slots, highly maneuverable, extremely fast, two ordnance hardpoints), Assault Gunboat for master-level pilot (These were in EVERY Star Wars space combat sim, X-Wing, TIE Fighter, X-Wing vs TIE Fighter, X-Wing Alliance...you name it, it was there. We need it! Two gun slots and three ordnance hardpoints.)


Neutrals: Now, come on. Just because we privateers get like 3-4 different styles of ships is no reason to give us crappy choices. I mean, who really flies a Khiraxz or an Ixiyen when you can fly a Kimogila with 50k-100k more mass...and you get it before the Ixiyen, too. We need...YT-2000 or the YT-2400 since the YT-1300 has been off the market for decades...hence the reason why in the movies everyone always referred to the Millennium Falcon as a "hunk of junk". We also need Skipray Blastboat for the same tier asthe Ixiyen(Two gun mount, two ordnance hardpoints, huge mass [since it's supposed to have 3-4 crew members, anyway. Heck, maybe give it dual-link turret-mounted ordnance hardpoints. Wouldn't that be original and neat!]), and we need more freighters! What good is being part of the Smuggler's Alliance if there's only one ship that can actually smuggle anything! Hence cargo missions...which I'll get into in a moment.


Everyone: MORE SHIPS! We need more ships like the Luxury Yacht that anyone can fly. Thinks like those old Container Transports (CNTR), Lambda-class shuttles (SHU), Mobquet transports (MOB), and regular ol' medium transports (TRNS). And...here's an idea...give them guns! Just because someone's not an 'official' pilot doesn't mean they shouldn't be able to have a ship that can't shoot back. Make all the non-pilot ships have standardized armaments. Basically, a shipwright would craft the chassis and then build the components for it, put the components in the chassis, then redeed the ship. Doing that would make those components a permanent part of the ship that can never be changed. There would, of course, be limiting factors, like Ship X can't take an engine over MkII, but it can take up to MkIII guns, or this ship can only take MkI shields and armor, but can take a MkIV engine. Etc.


Missions: We need cargo. Period. In all its manifold shapes and forms. Disabling enemy transports, then docking with them to steal their cargo, which you would put in your cargo hold. You can either take this cargo out of your hold like you can mined asteroid ore, or you can sell it off at special "smuggler's stations", like the resource trading stations in most systems. Being a pirate would carry penalties, though...which is why WE NEED FACTION IN SPACE! If you're a mean ol' nasty pirate, EVERYONE will hate you, from the Rebellion to the Empire to the local security forces. Likewise, if you spend 20 hours circling the Imperial station in Kashyyyk, blowing away all the tier 2 and 3 TIE Fighters, after a while, they should stop being sitting targets for you and come after you! Also, introducing cargo would make it possible to have cargo runs, like from Planet A to Planet B, threading your way through pirate ambushes, etc. Anyone remember the old Privateer game from Origin?


Real Space Stations!: We need stations we can dock at and land in. Places to hang out in cantinas, pick up missions, etc, without having to land on a planet. I think the Avatar Platform is like this...at least, certain screenshots seem to imply so. But I haven't found out a way to land there. They hate me.


Boarding Actions: We need to be able to dock with enemy ships that have interiors (transports, corvettes, even a Star Destroyer!) and take over the ship. This would not only give the benefit of being able to kill the crew for ground-based xp and find loot/cargo, but also give a 100% chance of recovering 1-2 space loot items from the ship itself. The flipside of this is that if you're in a multi-player ship and get disabled, chances are that the enemy is going to raid you.


.....That's it for now!


Oh wait! Spending prestige: I think that prestige should be able to be used to buy powerful master-level ships. A fighter and a new multi-player ship for each faction (Missile Gunboat (one gun slot and 4 ornance hardpoints) and Assault Transport (interior plus one forward gun slot and three turrets, one dorsal, one ventral, one rear) for Imperials, V-Wing (a ship that was in the prototype phase about this time (I think) and was slated to replace the X-Wing before the X-Wing XJ came out) and a Corellian Gunship (Same as the ATRNS, interior with 3 turrets, 4 gun slots total) for the Rebels, and the Virago (slow, but with four gun slots) and a ship like the Wilde Karrde (Along the same lines as the GSHP and ATRNS, interior, 4 guns, 3 turrets) for the neutrals). Also, it would be nice (and I'm stealing this idea from someone else. Sorry, whoever you were!) if players in a guild could pool their resources and buy a space-based capital ship that could serve as a mobile guildhall. Something like a REAL Corellian Corvette or Lancer Frigate. Make it rediculously stupid in cost, like 500 million xp. And then just drop them somewhere hard to reach, too, so we don't have them all cluttering up Tatooine or Corellian space. Maybe Kessel, since that system is nearly empty.


Alright. That's it. For now.
ThGilsRooc
Thu Jul 21, 2005 4:52 pm
#32




Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Ravanger
Thu Jul 21, 2005 6:23 pm
#33

i agree totally about the TIE defender, it was a big bad experimental ship, although i think it should be a master ship with its armament and manuverablility.


what about space platforms? those would be great to have as GCW tools! you could raid platforms after getting through its considerable defences. (another use for POB ships) and take it from the inside, both faction NPCs (based on faction) and players could defend, these could also have supplies stolen by smugglers! and they could also be held by NPC factions such as CorSec and RSF initially, allowing for factions to show some initiative in getting to them.They would have vuln timers like ground bases, but they would not be destroyed when the raid is successful, instead they would be captured by taking the vital areas of the platform, (engineering, medical bay, armoury and of course the bridge) when the attacking faction is successful all players that helped should get a sizable amount of faction points, and once they clear out the remaining opposing faction ships all the spawns in the surronding area change to that faction (this adds to the feel of the GCW)


the victor would enjoy spoils, perhaps platforms of the same faction would offer repairs and partial refilling of ordance (50%, got to keep SWs in buisness) for no charge. in addition (and this is a steal from someone else) it could be a place that people could hang out in, like the idea of the cantina in the space stations.


and i'm going to make a topic about this idea, because this just poured out lol




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