Pilot Archive

Thread: I'd like to see a Space CU

CuchulainnDarklight
Mon May 23, 2005 8:22 pm
#27




Sorry DarthEnderX the whole idea of the space game is its meant to be twitch based - i.e a persons skills not their characters skills. I can still remember the furore when people wernt allowed to type /follow on an enemy!!!!


Anyway to have a system in space similar to the ground would make space infinetly boring. You press a button and your character flys after the enemy and shoots them - woo hoo.


Personally I prefer spotting an enemy (for this example a player), and as Han would say, flying "casual" up close, feathering my thrust, locking my S-foils to attack position,getting a good angle of attack, locking a missile, firing it off, screaming "Its away" at my computer, targeting his engine, firing off a few bolts leaving him drifting, blasting his reactor out, then sending him to hell in a blast of flesh, bone, transparistell and TIE fighter solar panel pieces.


Doing all that yourself is much more fun than hitting 10 buttons in a row and it all being done for you!





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
GregorBlack
Tue May 24, 2005 1:07 am
#28

/agree


except the merchant and privateer should be combined
Leafgreen
Tue May 24, 2005 2:35 am
#29

Space is fine, it lets us escape from the CU that is happening down in the gravity well.


But... instead of just 'faction pilot initiate' and 'faction pilot elite' I would like to see a new title for when you finish each tier. You can be 2 points away from mastering, but the only option you have is 'initiate'.





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

xTekx
Tue May 24, 2005 7:59 am
#30






Dragonsrage wrote:

The only gripe I have up in space is that it only takes 1 to 3 shots to kill some one. I defently think the multiplayer ships should take at the very least 10 shots or more. They are biger and slower targets so they are easy kills. With that being said regular player ships should take some where around 5 shots. As it sits right now we are only teir 2 or 3 ships. I think if we are ace pilots with the best equepment out there then we should be as hard to kill as atleast a teir 4 if not a teir 5. I am not saying take the Twitch skill system out. I am saying make our ships in PVP harder to kill. As it is now it is who ever gets off the first 3 shots.





It's already hard enough to kill in pvp. As long as you know what you're doing. PvP damage is fine how it is. Yes, if you go against some who hashas heavy weapons then you will be blown to bits in 1-2 shots. But with an awing, it has one slot. Even with a good lvl 8 wep it takes around 3 hits to bring some one down, with SS it might be more. If you're flying a TI then you're very limited on how big a wep you can put on. In that case the number of hits needed to bring someone down is upped to around 5-6 hits. Sounds balanced to me.


MP ships yes need an adjustment to with stand more then 2-3 hits.


We don't need this discussion again as it's been discussed until the cows came home. I thought it had finally been settled though.





__________________________
xTekx-Omega 9

333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333

DarthEnderX
Wed May 25, 2005 11:47 am
#31






CuchulainnDarklight wrote:




Sorry DarthEnderX the whole idea of the space game is its meant to be twitch based - i.e a persons skills not their characters skills. I can still remember the furore when people wernt allowed to type /follow on an enemy!!!!


Anyway to have a system in space similar to the ground would make space infinetly boring. You press a button and your character flys after the enemy and shoots them - woo hoo.


Personally I prefer spotting an enemy (for this example a player), and as Han would say, flying "casual" up close, feathering my thrust, locking my S-foils to attack position,getting a good angle of attack, locking a missile, firing it off, screaming "Its away" at my computer, targeting his engine, firing off a few bolts leaving him drifting, blasting his reactor out, then sending him to hell in a blast of flesh, bone, transparistell and TIE fighter solar panel pieces.


Doing all that yourself is much more fun than hitting 10 buttons in a row and it all being done for you!






Where exactly did you get the idea that I was even hinting at anything even close to what you just described?
Page 3 of 3