Pilot Archive
Thread: PILOT POLL: List your top issue for the new year.
KyrYxus
Wed Dec 29, 2004 3:39 pm
#27
I hope imperial armor, etc. is not modified for any species. There would be no other species allowed in the Empire in the first place... let's leave things the way they are.
Loki_Ashaman
Wed Dec 29, 2004 3:39 pm
#28
1. Content.
Other: Effectiveness of MP ships vs. SP ships - power of MP ships should reflect the number of people required to operate them, otherwise besides the novelty, there is no point to using them. 
SDraven
Wed Dec 29, 2004 4:27 pm
#29
content after master!
pvp is fine but there must be more than duty missions.
Else-Whira
Wed Dec 29, 2004 4:53 pm
#30
I am not asking for it to be modded. Just allow it to work for a twi'lek. 
I am already an Ace pilot and Colonel in the empire so it's too late to keep us out.
Also as far as that only humans allowed in the empire nonsense is concerned... That's all from the books anyway. Had the technology been available to make aliens as easily in 1975 as it is today the empire would have had dozens of aliens in the movies.
I am already an Ace pilot and Colonel in the empire so it's too late to keep us out.
Also as far as that only humans allowed in the empire nonsense is concerned... That's all from the books anyway. Had the technology been available to make aliens as easily in 1975 as it is today the empire would have had dozens of aliens in the movies.
JaggedSenni
Wed Dec 29, 2004 4:59 pm
#31
1) pvp message on kill
sub issues
2) more ships and variants
3) docking with player mp ships (walk around - heal/socialise)
4) docking with space stations (walk around -heal/socialise)
5) space dungeons for master pilots
6) varied missions ( the kessel run race - blockade runner etc)
7) loot for masters to be 8-10 and worth keeping - loot nerf hurting both shipwrights and pilots
8) more unique items from loot - eg more helms, more suits, more everything
9) npc characters in space - from extended universe
10) space mining
11) more sectors in space - outer rim sectors? atm low level jabbas - bring out thrawn please
12) merging of ground and space dungeons - taking mp ship through dangerous fighter sector to unique dungeons - the corvette is there - let us board her with swordsman (sure most of them are bored soon with jedi grind on dantooine and dathomir)
13) make imperial ships chasis paint and texture customise as option - bright red tie oppressors for those that are red barons of deep space
14) more ace content again 
MasterSad
Wed Dec 29, 2004 5:31 pm
#32
My top issue: only heavy ships have access to faster engines. Which makes ships that are supposed to be fast (and small) being outrun by much heavier ships with faster and heavier engines and also p/y/r values.
FlameKing
Wed Dec 29, 2004 5:36 pm
#33
Allow Starship Combat and Prestige points transferable for Force Sensitive Xp.
Space grind is the only fun grind out there, would make the village bearable atleast.
Atteke
Wed Dec 29, 2004 5:44 pm
#34
1) I would like a “lot slider" added to multiplayer ships so that if I wanted to I could assign 7 of my Characters lots to the ship meaning that I could use it as a large house if I wanted to.
2) Another thing I'd like to see is for the auto Pilot to stop disabling itself when I leave the Pilot chair.
3) Also can the Devs make the Vet reward not take up a Ship space in the Data Pad?
2) Another thing I'd like to see is for the auto Pilot to stop disabling itself when I leave the Pilot chair.
3) Also can the Devs make the Vet reward not take up a Ship space in the Data Pad?
Sorry I know you said only one issue but I couldn't help myself 
Message Edited by Atteke on 12-30-2004 12:55 AM
Skuzz
Wed Dec 29, 2004 6:12 pm
#35
MP ships need to be seriously boosted in the defense department. The fact that its FAR more wise and useful to use 3 seperate fighters instead of all jumping in a MP ship is a problem. Offensively the MP ships are fine, they just need a big boost in the shields department. The easiest fix here i think is to give the MP ship chasis modifiers to some of the parts dropped in them. Namely shields and armor. The rest are pretty much fine.
And as for other things to add to your personal JTL notes list...
- FIX THE PLASMA LEAK BUG! 
- Reduce insane accuracy of agggressor turrets. *shiver* Anyone who has manned a turret in a fighter knows full well that dead eye accuracy like these buggers have is simply not possible.
- Let player fighters dock with MP ships to make trades or exchange players.
- Let passengers on MP ships reload missiles and counter-measuers, as well as any other component except armor.
- Give the copilot something worthwhile to do, like the ability to target hostiles that the pilot and gunners see targeted on their screens to help focus fire quickly. perhaps the co-pilot can also select components that would be targeted by any of the ships guns that fire on it while locked like this.
- Give us some spaceborn locales that we can land on and enter (Capital ships, asteroid bases, etc) And for the love of god dont make them like the DWB or corvette, ie insanely tuff mobs that effectively mean only uber leet doodz can enjoy em.
- Give us hybrid missions for single and groups that require you to do things on land and in space.
hobieone
Wed Dec 29, 2004 6:43 pm
#36
1. a i's accuracy needs to be reduced 100% regaurdles of how you manuever is ridiculas.
2. reload missles in space thru the wepon access panel maybe
3. need weapon convergence on some ships
4. more contents and maybe master lvl missions and such missions
5. balance pvp damage
2. reload missles in space thru the wepon access panel maybe
3. need weapon convergence on some ships
4. more contents and maybe master lvl missions and such missions
5. balance pvp damage
Message Edited by hobieone on 12-29-2004 08:28 PM
AlyciaWindsong
Wed Dec 29, 2004 9:38 pm
#37
Master SP ships should be roughly on par...
Friend of mine found out I had mastered Rebel pilot and gave me his B-wing Deed with the statement,"You'll be sorry".
And I was... He's also got a Master Smuggler's Alliance Pilot with a Krayt... Why is the Krayt manuverable, and a B-wing with a 95 top speed, and 75 p/y/r engine in it fly like a drunk penguin? Give it slow turning like a Kimo, fine... but the momentum in the present turns means you're always overcompensating trying to line something up. Then with this huge ship, your shots don't ever converge... it's always a choice of which weapons you really want to hit with.
I spent 2 hours trying to hit Tier 3 ships, which I was always able to do in my Y, X, and A-wings, Kimo, Dunelizard, Ishraxz or whatever that other neutral ship is, without too much difficulty, hitting Tier 3 ships with my Bwing was just an exercise in frustration.
Friend of mine found out I had mastered Rebel pilot and gave me his B-wing Deed with the statement,"You'll be sorry".
And I was... He's also got a Master Smuggler's Alliance Pilot with a Krayt... Why is the Krayt manuverable, and a B-wing with a 95 top speed, and 75 p/y/r engine in it fly like a drunk penguin? Give it slow turning like a Kimo, fine... but the momentum in the present turns means you're always overcompensating trying to line something up. Then with this huge ship, your shots don't ever converge... it's always a choice of which weapons you really want to hit with.
I spent 2 hours trying to hit Tier 3 ships, which I was always able to do in my Y, X, and A-wings, Kimo, Dunelizard, Ishraxz or whatever that other neutral ship is, without too much difficulty, hitting Tier 3 ships with my Bwing was just an exercise in frustration.
Ko-aIri
Wed Dec 29, 2004 9:49 pm
#38
MasterSad wrote:
My top issue: only heavy ships have access to faster engines. Which makes ships that are supposed to be fast (and small) being outrun by much heavier ships with faster and heavier engines and also p/y/r values.
/agree
Since the MP ship bugs are supposedly being looked at already, I'll support this issue as my number 1. Very good point, there's no reason my TIE bomber should be able to outrun an A-Wing.
1st_Viduus
Wed Dec 29, 2004 10:43 pm
#39
Let me start by saying:
Welcome Back, _Smoke_!
Welcome Back, _Smoke_!
You did say we could ramble on... so here goes! (green is my #1 issue, I suppose...)
There's no master content. Deep Space is ... a start. Why doesn't the Admiral have a couple of jobs nobody else can pull off except one of his aces...?
Loot drops - rarity, inappropriate cert levels (I looted 41 items in Kessel and Deep Space last night, 21 of which were Cert 3 and under, 8 were 4 or 5, the rest 6+. It took me hours to get them all. Today I killed for 36k creds before I got a part.)
Black Sun Ace Helmet --> how about adding something that all 3 factions get an equal shot at ?! This has me miffed. The only peice of 'fluff' in the whole game I want, and because I'm Imperial and apparently play more than an hour or two a day, I'll never see one.
Ship Balancing -- PvP and PvE -- with droid programs the way they are, and the steady nerf of items instead of boost or balance to items (or crafting), either form of combat is becoming rediculously easy or just plain useless. WO3 + 2 C7 guns * 1shot = Dead Anyone (oh ya, double that for MP ship yay). 4-shotting NPC T4's these days with a pair of Cert 6 guns. 5-6 shots for T5. I don't see why there should even be a disparity between the 2.
AI behavior is still idiotic. Flying in reverse - "instant" direction changes of 90 degrees or more on 2 axis, et cetera... (and this is even when my ping is fine and nobody else is showing up on /who)
PvP 'Situational Awareness' -- riiiight... 25 red dots, I'm trying to track one target with targetting, shooting another, and you want me to avoid all the AI fire AND magically identify an incoming Player Hostile that can make me go *boom* with a glancing hit despite 2555 shields & 1k armor per side...? Color differentiation please. Pretty please. With a cherry on top.
HUD isn't customizable enough. Many windows still can't be resized, or moved, or made horizontal, or using a different radar causes mission boxes not to show up... and you can't leave comp status displays 'on'.
FFA-Zone (like the one described in my sig) to replace Kessel? Some static objects but little-to-no-NPCs...
Ship Behaviors...
I find some ships to have way too much inertia, others not enough.
PYR mods don't seem balanced either for some ships.
I find some ships to have way too much inertia, others not enough.
PYR mods don't seem balanced either for some ships.
Acceleration should not be on/off but a linear calculation of percent throttle applied (or removed).
Component Display Window (V) does not show *enhanced* or updated statistics / performance for droid affectation. Please change this.
I could go on, but I'd best stop here... :}
On the other hand, JtL has managed to keep me more than amused since it was launched, and I can barely keep myself on the ground....