Pilot Archive

Thread: To shut people up about the Jedi Starfighter

Halyn
Sun May 22, 2005 6:46 pm
#27






KaylBreinhar wrote:


He's right - the only "plus" to the JSF vs. the A-Wing/Adv is that it has 100% maneuverability at 100% throttle.






No, that's not the only plus. (Sorry to nitpick only part of your post.) The JSF is smaller profiled, with 25k more mass and two weapon slots. Those are some pretty damned big pluses.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
CuchulainnDarklight
Sun May 22, 2005 6:54 pm
#28








Darth_Dodgers wrote:
I do understand the word BALANCE and the best pilots can take them on cos i read on a nother fourm that in a big battle a guy killed 10 JSF and only died 6 times but maby the A-wing dose have room for improvement just to make it more BALANCED.





That was me - and i got 20 kills - it wasnt hard they where all nubs like you who never set foot in DS to PvP before and had no idea of how to fight other players. However in the hands of an experienced pilot it is all-powerful.

Ask the trueimperial aces on your server (the ones who regularly PvPed before the introduction of the JSF) and they will without fail tell you that the JSF is unbalanced. And a lot of them are eschewing the JSF in favour of there other spacecraft that are more than a match for an Awing as they see the use of a JSF as game breaking and they dont want to look like griefers with an unbalanced uber loot piece beating other peoples craft. They would much rather win using skill, daring and courage than win by griefing.


The use of the Jedi Star Fighter IS griefing - as would be the use of a weapon that didnt convert properly in the CU on the ground and had a dps of 5000!


But it is good to see my legendary exploits spread!

Message Edited by CuchulainnDarklight on 05-22-2005 06:55 PM

Message Edited by CuchulainnDarklight on 05-22-2005 07:18 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
psikobunny
Sun May 22, 2005 7:26 pm
#29






FataIity wrote:
Alot of people play in space just for faction point grind. Half the people I meet in DS leave when they see another player there, or ask to be left alone to pve in peace.





I'd never give quarter in DS. I only do it in Kessel if the person is an Ace there to help people with the master missions, since the fps are the only "pay" they get from the game, and it's no longer a PvP zone. DS is a different story. The fps earned there have have a profound effect on the GCW and the economy.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



xTekx
Sun May 22, 2005 8:22 pm
#30






psikobunny wrote:





FataIity wrote:
Alot of people play in space just for faction point grind. Half the people I meet in DS leave when they see another player there, or ask to be left alone to pve in peace.





I'd never give quarter in DS. I only do it in Kessel if the person is an Ace there to help people with the master missions, since the fps are the only "pay" they get from the game, and it's no longer a PvP zone. DS is a different story. The fps earned there have have a profound effect on the GCW and the economy.





I don't give people a second break most of the time. If they're overt i'm goin after them. Unless I've chatted with them before and have become friends with them. But they overt i'm goin after them. Up to them to defend themselves.


hehe, i know, i'm mean







__________________________
xTekx-Omega 9

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JeebusCrisp
Sun May 22, 2005 8:36 pm
#31



Darth_Dodgers wrote:
N64 game its a GAME CUBE game u dummy





Are you sure?
I mean, really REALLY sure?

Do us a favour, go test, and test, and research a LOT on that Game Cube game, we'll be anxiously awaiting your return.



If a poisonous snake is dropped on top of you from a gyrocopter, don’t freak out and shoot your own driver with your arrow gun, making the vehicle lose control and blow up. Its probably just as scared as you are.
Joint_Maker
Sun May 22, 2005 9:07 pm
#32






CuchulainnDarklight wrote:








Darth_Dodgers wrote:
I do understand the word BALANCE and the best pilots can take them on cos i read on a nother fourm that in a big battle a guy killed 10 JSF and only died 6 times but maby the A-wing dose have room for improvement just to make it more BALANCED.





That was me - and i got 20 kills - it wasnt hard they where all nubs like you who never set foot in DS to PvP before and had no idea of how to fight other players. However in the hands of an experienced pilot it is all-powerful.

Ask the trueimperial aces on your server (the ones who regularly PvPed before the introduction of the JSF) and they will without fail tell you that the JSF is unbalanced. And a lot of them are eschewing the JSF in favour of there other spacecraft that are more than a match for an Awing as they see the use of a JSF as game breaking and they dont want to look like griefers with an unbalanced uber loot piece beating other peoples craft. They would much rather win using skill, daring and courage than win by griefing.


The use of the Jedi Star Fighter IS griefing - as would be the use of a weapon that didnt convert properly in the CU on the ground and had a dps of 5000!


But it is good to see my legendary exploits spread!

Message Edited by CuchulainnDarklight on 05-22-2005 06:55 PM


Message Edited by CuchulainnDarklight on 05-22-2005 07:18 PM





The only thing that i know is that i dont want to replace my brilliant, beauty, and precious Tie Advanced, which took me 6 months to adjust, for a horrible JSF. Neither i want the rebels to look in trade forums or to change sides just to make a quest and be equal in pvp. I want damn balance up there! We had it before ROTW!An x-wing (with a good pilot in, of course) could beat my advanced in a dog fight. I had the size advantage, he had the firing power.


Please, give us pilot balance back!





Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
psikobunny
Mon May 23, 2005 12:06 am
#33

It's not my hardware, its the servers and the internet. I exceed every requirement to play this game, and then some. The fact that it happens at certain times of day, in certain load intensive areas, and that it NEVER happened before RotW means that these new ships are out of balance.

The fighters already moved just as fast as anything in the movies. I'm not sure what movies you're talking about, but in the Star Wars movies I've watched, I never saw any ships blink out of existence and reappear 50meters away. I never saw a ship in the movies turn 180 degrees and head full speed in the opposite direction in the space of its own length. Move like they do in the movies my behind.


Think before you post from now on, and contribute to your thread in a meaningful way, or this will get locked down because all you're doing now is being an annoying troll.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Darth_Dodgers
Mon May 23, 2005 12:18 am
#34

I think ur exaturating about the way they move cos mine has never moved like that but being on the receving end it mite look like that i dont know.



Andretti Dodgers
Imp Ace
and Officer.
TUMOS_GHOST
Mon May 23, 2005 12:24 am
#35



Darth_Dodgers wrote:
I think ur exaturating about the way they move cos mine has never moved like that but being on the receving end it mite look like that i dont know.



i love your spelling man





__.:FQ:. Inc.________
Totai & Fatoos



psikobunny
Mon May 23, 2005 12:34 am
#36

If you admit you don't know, why are you even trying to argue the point? Leave it to people who fly more and know better to judge the balance and fairness of ships in the game environment. Until you have the experience to know what the heck you're saying listen and learn, because until then, all you're doing is spewing exhaust.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



TomoRainer
Mon May 23, 2005 12:42 am
#37

Other issues aside, are these ships really moving any faster than the old ones? Their speed mods are .95, so their forward velocity's not going to be any better, and their PYR accel, while at 600/600/300, doesn't affect the actual turn rate, just how fast you can change directions.

In other words, these ships aren't moving any faster at all. They've got the mass for bigger engines, and that can make them faster, but as for the chassis, that shouldn't be affecting game limitations. If ships are blinking, I definitely want to know about it, but I'd think it's early to be ruling out the effects of asteroids and increased server strain or to be certain it's not affecting other, older ships as well.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


psikobunny
Mon May 23, 2005 12:52 am
#38

I think its the combo of the high mass allowing for the high end engines in a hyper maneuverable chassis Tomo. I will do my best to pin down some of the blinking soon, but it happened near a space station while a guy was playing around and I was watching, then he landed and wasn't answering tells. I'm not in a position to PvP as much as you or the other SS people, but I'll do what I can to observe it.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



MasterSad
Mon May 23, 2005 5:05 am
#39



TomoRainer wrote:
Well, just to keep things clear, I do think the new ships are unbalanced, but I think some of the problems being raised with them are overstated. My intent's to clear up misperceptions, not serve as an apologist for them.

I have started a discussion on ship balance, so we'll see what comes of that. Maybe I can even hook Darth_Platypus into going over some of this stuff with me, he seems pretty on the ball.




I think the intention were to make combat more fast paced and partially eliminate 1-shot kills (they still willbe 1-2 shots but to hit the fighter will be a challenge now).



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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