Pilot Archive
Thread: Pilots, post your number one issue with JTL here! (11/03/04)
ZorClone
Wed Nov 03, 2004 7:38 pm
#27
where is it..? with a chin-strap, and no facemask please? SE Goggles, but no see-through rebel helmet visors?
Message Edited by ZorClone on 11-03-2004 06:39 PM
Kalano
Wed Nov 03, 2004 7:39 pm
#28
My biggest thing is the lead indicator is not working as intended for some of the npc targets. ie: x-wings, y-wings, Kihraxz, and driod fighters. The targeting is off.
The way around it i found is getting the two little yellow dots to meet. then the shots will hit almost everytime.
the second thing, which they say they fixed,is the cost of ship parts compaired to rewards. pretty expensive even on TC where everything is a lot less in price.
third, the smallest npc ships, droid fighters expecially are very very difficult to hit, they are to small on the targeting. either have laser converge on the target, or make the hit area a little bigger.
fourth. still a few mission waypoints to close too unfriendly spawns that will kill you will your fighting off the mission targets.
fifth. quite a large ham loss everytime i die or eject. do it twice and i am to 100 health on one toon. i get incap'd way to easy afterwords.
sixth. mission spawns to close to space station. How i know? well, i ejected after being disabled, then i recloned at the station and no more that 30 sec, i was attacked by one of the mission spawns at the station, mind you my ship was still disabled and i was trying to get repaired. So, double death before any chance of fighting back. Was a bit of an annoyance.
Ok, thats all i can think of for now. If i have more, i will definatly bring it up.
Oh, and congradz at the promotion. to bad the pay sucks, lol.
Khristen
Wed Nov 03, 2004 7:48 pm
#29
My #1 issue with JTL: Master Pilot mission spawning in a PvP zone.
The PvP zones should be optional for those who like that playstyle, not a spawn place for a PvE mission necessary to master the profession. There has been plenty said on this topic (which resulted in threads locked for no apparent reason when they weren't outright deleted). It's great that the PvP zones are there because it provides a central location for players looking to PvP, but don't force people to go there for profession mastery (or any reason, for that matter).
Aileili
Wed Nov 03, 2004 7:56 pm
#30
Just gonna cut and paste from my Top 5 Issues list.
- Freelance Pilots get hosed on Mass vs Class as well as the lack of a Master-level fighter. The only ship we have that has a decent Mass to Class balance is the Tier 1 Dunelizard at 70k mass. Also, EVERYONE can fly our KSE Firespray, this is, if they can find the freaking schematics for it...
lycanthropy
Wed Nov 03, 2004 8:10 pm
#31
my main two issues with JTL:
2. Shooting at a target, seeing the shots landing (shield getting struck etc etc) but no damage taken what so ever, this has gone on for 5minutes at one point. even at close range. Heard it was a bug.
1. I want to be able to put my Yacht on autopilot and leave the chair, (walk around the cockpit, go downstairs mingle with ship guests! join the party instead of being the one flying.) autopilot should work like real autopilot, not "automatically steer the ship, but disengage when it sees me leave my chair."
S-R6
Wed Nov 03, 2004 8:29 pm
#32
Fix the Colonel Hand Mission(Imperial Inquisition)! It's an insane mission. I'm in a Tie-In with shields over 970, blasters hitting between 690-850 and some strong armor(which I shouldn't need to rely on because of the shields). It takes 7 or 8 hits from this guy to disable my craft. I've tried attacking from the front or side and the ship always turns so it can fire shots out the aft. If you want to start grouping at level 3 that's your decision, but level 2 should be soloable. I wipe out the Z95's with ease. Give the shuttle less hit points or weaker shields. Just make it soloable!
Chavabegga
Wed Nov 03, 2004 8:42 pm
#34
Not being able to use the travel button to travel to all planets. Without being able to hyperspace to space stations, it takes more time to fly to Dantooine, Talus, Rori, Endor, Dathomir, or Yavin IV by personaly ship then by shuttle sometimes.
Peadar
Wed Nov 03, 2004 8:46 pm
#35
Number 1 Issue is that the Imperial Missions are dam near impossible to do compared to the other factions!
Banthabutcher
Wed Nov 03, 2004 8:47 pm
#36
Number One Issue?
Has to be post-master PvP. It's all about who gets in the first shot, because that one shot will kill you regardless. It needs a 75% reduction like in the ground game. That or weapon damage needs to go downand/or armor-shield needs to go up.
Inoga_Tarien
Wed Nov 03, 2004 8:51 pm
#37
For some reason the 2nd mission on Tier 2 out of Naboo Privateer set is borked.The An'yat (how ever it is spelled) Ghosts, thatmy mission is to wipe out a group of them, are missing. The problem is, if this is supposed to be a -continually- spawning mob, it isn't happening. If it's supposed to be a instanced mission, it's definitely not happening.
Some times I can find these mobs, but when I go to engage them, they are some one else's mission.
I'm thoughly stuck at this point.
Aborting the mission by removing it from my datapad does not give any information on where to find find this mob. I've visited every way point in the Naboo sector blown up a few YT-1300 NDC Troop Carriers, which had some tier 1 outlaws, but they don't count :{
Tycho238
Wed Nov 03, 2004 8:58 pm
#38
Random High Level Spawns + Mission Waypoint = Eject. This is especially bad for Endor.
Also unfair that Storm Squadron Tier 3 mission 2 has Tier 4 X-Wings involved.
I miss the flight engine for X-Wing Alliance...pounding away at ships is not what I call fun, especially when half the shots don't register.
Also unfair that Storm Squadron Tier 3 mission 2 has Tier 4 X-Wings involved.
I miss the flight engine for X-Wing Alliance...pounding away at ships is not what I call fun, especially when half the shots don't register.
MericCarew
Wed Nov 03, 2004 8:59 pm
#39
My biggest issues is with the Privateer profession.
1. Privateer ships are huge and in most cases have less mass then ships half their size.
2. Kimogila is has a descirption stating that it is a Heavy Fighter then can fill the role of a Bomber. The problem with this though is that it simply doesn't have the mass and missile slots to fill that role. An X-Wing has 3 Weapon slots and 2 Missile slots and 10k more mass on average.
3. Privateer special abilites and droid commands are lacking and some would say they don't even exist.
1. Privateer ships are huge and in most cases have less mass then ships half their size.
2. Kimogila is has a descirption stating that it is a Heavy Fighter then can fill the role of a Bomber. The problem with this though is that it simply doesn't have the mass and missile slots to fill that role. An X-Wing has 3 Weapon slots and 2 Missile slots and 10k more mass on average.
3. Privateer special abilites and droid commands are lacking and some would say they don't even exist.
Message Edited by MericCarew on 11-03-2004 10:01 PM