Pilot Archive
Thread: My A-Wing: Feel Free to Critique
Awesome.
So I convinced my friend to let me try out his A-Wing.
Oh my! He has an RE'd Level 6 Engine. With Engine Overload 4, With Boost and in a tight spin almost made me AIRSICK
That is just plain awesome.
He has a similar set up to yours although his weapon still needs to be RE'd.
I'll try to do the Interceptor Project......
Iceovekan wrote:
Awesome.
So I convinced my friend to let me try out his A-Wing.
Oh my! He has an RE'd Level 6 Engine. With Engine Overload 4, With Boost and in a tight spin almost made me AIRSICK
That is just plain awesome.
He has a similar set up to yours although his weapon still needs to be RE'd.
I'll try to do the Interceptor Project......
RE'd 6, MAYBE a 7. Skimp on the booster, Lower shields, Re'd lowmass lvl 6 Engine. Be fun to try
A lvl 6 engine with 70-72 y/p/r is adequate enough. 82 top speed is a limiting factor though. The smaller engine leaves room for the bigger shields or bigger guns, its always going to be a trade off (least it should be). I went for the bigger shields on my current setup which are extremely useful in pve - as I use the ship for both currently this had to be taken into consideration.
I am also working on a B-Wing for Pve, once that is finished (waiting on 1 more lvl 10 engine with 79 + pitch, and some more lvl 10 guns) then I will chuck the QID in the A-Wing and switch the lvl 7 gun back in. All I really fly in PVP is my TIE advanced at the moment anyways, just can't go past that ship ![]()
Faustie wrote:
Here's my ship, feel free to critique and help me improve her. I know the engine bites hard, but it's all I could throw together atm. Have a 99 QID on the way, as soon as I find the R I'm looking for.
A-Wing - "Impossible Dream"
Mass 64915.8 / 66231.0
Reactor - Level 1 Crafted
Mass: 1296.3
Generation Rate: 12637.2
Engine - Level Six Post Nerf Reward(QID In progress, this engine is horrid!)
"Vrooooooom!"
Energy Drain: 1457.9
Mass: 9178.6
Speed: 82.2
Pitch: 70.0
Yaw: 69.7
Roll: 69.5
Armor - Level 1 Crafted x2
Armor: 279.6
Mass: 948.0
Shield - Level7 Crafted(Protect-O RE on the way)
Energy Drain: 3056.6
Mass: 16660.7
Shield: 1863.5/1863.5
Recharge: 10.46
Booster - Level 4 Reward RE
"Eek Run Away!"
Energy Drain: 450
Mass: 2920.7
Energy: 2039.4
Recharge: 51.0
Consumption: 153.1
Accel: 37.4
Speed: 26.4
Weapon - Level 8 Tri-Cannon RE
"-In Your Ear-"
Energy Drain: 2076.9
Mass: 24980.9
Damage: 2507.2 - 3876.5
Vs Shield: .680
Vs Armor: .690
E/S: 13.4(bahahahahaha)
Refire: .380
Chaff Launcher - It's a chaff Launcher!
Energy Drain: 869.3
Mass: 879.1
Ordinance - Mark 3 Proton Crafted
Energy Drain: 981.8
Mass: 5479.2
Capacitor - Level 2 RE(Better Level 2 RE on the way)
"Speedloader"
Energy Drain: 581.4
Mass: 1172.4
Energy: 1023.3
Recharge: 29.8(ACK)
Droid Interface - Level 1 Pre-nerf(Hehee....)
Energy Drain: 518.9
Mass: 492.8
Speed 13.2
Green: Good to go.
D. Green: you can improved "Alittle"
Yellow: May want to reconsider heres why.
Red: you can do WAY BETTER!
Cap stats are very important my friend. Not to have a constant flow of energy to your guns, but to be able to use cap to shield shunt as soon as your droid is ready again, and have at that time a fully recharged cap, so most of the energy goes to your shields
Faustie wrote:
Aye I acknowledged that this was a horrid cap, I just threw something I had on me in there to get it up and going. Plus with the way WO3 has always been bugged, who needs Cap stats really? Especially with a 13.4 E/S Weapon.
Faustie wrote:
Point, but most of the time, if I get hit, and shunt, if I get hit again, I'm gone lol.
If I get hit, I'll usually break out of the turn and go VERY evasive, if not purely evasive for a good half a minute so as to shake my opponent up and try to remove their lead advantage from them. As of late, I havn't pvp'ed all that much against an equal opponent and many of my kills have been made on the initialpass. I find that flying an almost wrecklessly aggressive flight pattern in pvp can really disturb some opponents to the point where they'll try to escape. I think thats howHarotak worked a lot of the time when I dueled him because often, I'd really try and make space between our two ships but the guy was always on me forcing the fight to be fought how he wanted until one of us made the final mistake and got destroyed.
/sigh. Good times...
Saabotage wrote:
Engine - Level Six Post Nerf Reward(QID In progress, this engine is horrid!)
"Vrooooooom!"
Energy Drain: 1457.9
Mass: 9178.6
Speed: 82.2
Pitch: 70.0
Yaw: 69.7
Roll: 69.5
As per the Note I wrote after the name, Have a QID on the way for it, stats listed at the top of this page. Just got ahold of a pre-nerf lvl 6 reward engine, so that might take presence here. 98 Speed out of 8k mass will be very happyEspecially if I can get the YPR to 73+
Shield - Level7 Crafted(Protect-O RE on the way)
Energy Drain: 3056.6
Mass: 16660.7
Shield: 1863.5/1863.5
Recharge: 10.46
I could get a better crafted, but with a Protecto RE on the way @ 2300 F/r for a few k less mass, I'll wait.
Weapon - Level 8 Tri-Cannon RE
"-In Your Ear-"
Energy Drain: 2076.9
Mass: 24980.9
Damage: 2507.2 - 3876.5
Vs Shield: .680
Vs Armor: .690
E/S: 13.4(bahahahahaha)
Refire: .380
Ship was built around the Idea of using an RE'd lvl 8 reward weapon. This stays, but may get improved.
Ordinance - Mark 3 Proton Crafted
Energy Drain: 981.8
Mass: 5479.2
"Final" Build won't have launchers of any kind, if I have time to get a lock in pvp, I have plenty of time to strip thier shields/armor away with my lvl 8 gun
Capacitor - Level 2 RE(Better Level 2 RE on the way)
"Speedloader"
Energy Drain: 581.4
Mass: 1172.4
Energy: 1023.3
Recharge: 29.8(ACK)
Aye I acknowledged that this was a horrid cap, I just threw something I had on me in there to get it up and going. Plus with the way WO3 has always been bugged, who needs Cap stats really? Especially with a 13.4 E/S Weapon.