Pilot Archive

Thread: Can we unite for some Pilot Fixes? Only way we will be able to get changes is if we stand together

Washell
Fri Oct 28, 2005 10:12 am
#27

So which other back canus pilots hook upto to get scratched?


Ranger/SL/Commando were told, pre-cu, that the scope of the CU didn't fully envelop them but that they would be looked at after the basic CU was live and functional. They got (re-)organised based on that promise. It's definately nice to see the dev team following up on their promise.


About the dev team, I believe that the dev team has been wanting to fix each and every bug from day one. I also know that there are a lot of bugs, which they all have on a list to fix. Unless devs, TH and/or Tiggs come in here asking our top 3wanted fixesI don't believe anything we do changes the order of that list.I'm sure Tomo has listed all our bugs in the correspondent forum and giventhe community'spriority list of fixes.


I do not blame anyone, they had a vision of an MMO unlike any other, thought the initial investment and time schedule was enough to make it happen and were proven wrong. They increased the staff, CU is up and running, profs are being fixed and the last few publishes were dedicated to bug fixes. They're working through the lists and our issues will come up.


I think that only once those lists are gone for the most part will we start seeing some more direct input from us/output from them happening.


Higginsis
Fri Oct 28, 2005 10:19 am
#28

Zion you mis-understand me, i don't "blame" the devs for anything. I fully understand why they make the choices and why the things take place in the time frame they do.

The fact is, these things take time. With so much to work through, being more forceful like you suggest is really peeing into the wind. It doesn't put those problem to the top of the pile. All problems are vetted and rated by the QA's, passed on to devs for work, then pushed to TC. Sometimes that process can literally take months for just 1 problem, so multiply that by the 100's and no number of forum posts will make one problem take precident over others, unless it is truely game breaking.

Also keep in mind what may seem "minor" problems are most likely much more complicated than we could even comprehend. With such a interlinked system, changes to even the smallest thing can result in major changes some where else.

Like i say, there is really nothing more anyone can do than what has been done. Doing anything else just isn't effective and a waste of time and energy.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

xTekx
Fri Oct 28, 2005 11:14 am
#29

Oh boy. Do I get popcorn? Or do I pull out the BBQ and throw some ribs and tri-tip on?



__________________________
xTekx-Omega 9

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psikobunny
Fri Oct 28, 2005 2:52 pm
#30

The point Higginsis is trying to make, is that all of those changes you cited were part of the normal development cycles. They had nothing to do with community action. Trying to revise your history and make one doesn't cut it.


BH terminals- in the CU beta it was made clear that a known issue was that many terminal missions would be broken, and would all be on the list for fixes in turn. The scope of the BH terminal mission fix was actually a surprise to the community as I recall, since they were most often just asking for missions to spawn correctly leveled mobs. No extensive loot table changes, nothing regarding elites, none of it. I know this because I was in the CU beta, and I had an alt grinding BH when the terminal changes came out.


DEs and Entertainers- make up your mind, are you talking about droids, or are you talking about props? the two things are more than a year apart in their introduction. Neither the DE nor the Entertainer community asked for what they got, and in reality there was some resentment about the usability of the interfaces, and the fact that they "just looked good" I know this as a longtime DE who was there throughout the revamp process.


Squad Leaders- again, it was apparent in the CU beta that SLs were a tough fit, and didnt get much. and it was made clear when the time came, they would be revamped.


Rangers- the same. Also ask Smugglers just how much it means to get an In-Concept post. They have as little relation to concrete Dev progress as the bowl of oatmeal I ate this morning.


Counter example- Smugglers being BY FAR the most organized and vocal segment of our community have repeatedly been shunted aside, and left hung out to dry. They have made lists, written documents in the hundreds of pages, petitioned, worked with Devs in good faith when they were promised things, and in the end have gotten nothing.


Conclusions- Your examples are rose colored looks at actual events at best. Your initial approach was slipshod (I'm still convinced that your biggest bugs are not the community's biggest bugs). In the actual real history of swg development, these forums, and the voice of the community don't mean a whole lot, and activism just isn't worth the time. I've talked with Tomo off and on since he became Correspondent. Without a doubt in my mind, I can say that every issue you've brought up, and every issue that comes up on our boards, has been brought up through normal channels to the Dev team. I point out the POB parts, and their revamp as a shining example. What I'm trying to say, is that what can be done, has been done. If you want more done, taking initiative is nice, but thinking you speak for anyone but yourself is mistaken. Basically, you stated your case the wrong way to begin with. We're not apathetic, but we are realistic.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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