Pilot Archive

Thread: Complete list of ships and stats

SoF-Crimson
Mon Nov 01, 2004 5:41 am
#27

/bump someone sticky this




Nosmirc - Rebel -
MS - MB - 4xxx TK - 244x Fen - xx4x Medic - FS ????
Playlist
Mon Nov 01, 2004 5:45 am
#28






JEAUX_ZUF wrote:





Dahrak73 wrote:

Yeah the skill of the pilot may be all well and good in PvP but in PvE it aint worth a damn. There is NO way anyone can solo the tier 3 missions. Finding a wingman to go with you for an hour and a half is nair impossible (thats how long they take for Imp). Where you see master Neutral and Reb pilots. Why? Because the damn ships they have can pack a whallop! Not to mention take a damned beating. Is it me or does anyone else NOT see that?


Darahk

Radiant








Ahhhh shaddup!


*whap*


You whined and got shields and hyperdrives, now you want to be better then the Alliance, who's primary focus was the air??







In what way does this have any bearing on the game? The empire is supposed to have overbearing presence on the ground but its not there. Its all about balance with the GAME. However your perception of the movies/book or EU are the game does need to be scrutinised for balance. in that repect all constructive comments are welcome.
Draconetti
Mon Nov 01, 2004 6:09 am
#29

Your version of balance seems to mean that everyone flies identical ships and that would just be tons of fun, wouldn't it...
Ties were much faster and more manoevrable (sp ) and that should be the compensation for a lack of mass points. How do you explain a super fast ship carrying 4 tons worth of weaponry?
If you've ever played Tie Fighter or XvsT you'll realise how good a tie can be against an x-wing if you can handle the speed.
At the end of the day if you don't like it don't fly it... or hope for a gunboat

Personally I'm really disappointed they've allowed shields on ties, once again ruining any link to the namesake films... but understand that there would be no end to the usual childish ranting on the forums until it would be changed.
MasterGunsmith
Mon Nov 01, 2004 6:09 am
#30






Volth-the-Hunter wrote:

" believe X-Wings and Y-Wings have one missile hard point, not two."


Nope, the original post is right. X-wing=3 Projectile, 1 missile Y-wing=2 Projectile, 2 missile






I guess its too bad the original post still says X-Wings have two missile hardpoints.



----------------------------------------------------------------------------
Feylis Anela (Master Brawler/Master Swordsman)
Arcvious Kel'Rannith (Master Doctor/Entrepreneur)

**Spices, Meds, Slicer Tools, Equipment and Loot**
(-347, -3956) Virtutis Civitas, Naboo
fatpants
Mon Nov 01, 2004 7:18 am
#31

Imps shouldn't be complaining. All TIE's before the TIE advanced (bomber, fighter, intercepter) aren't even supposed to have shields. But as someone mentioned, if the Devs made it "authentic" then all the Imps would be crying even more. TIE's were made for speed and also to overwhelm targets by sheer numbers.
Darpaek
Mon Nov 01, 2004 8:16 am
#32

Maybe we watched different movies, but I dont recall anywhere the movies saying that TIE's don't have shields. Nor do I remember ever seeing a blue glow around rebel ships as they were shot. That was something invented for X-Wing to compensate for lacking AI.


To be honest, Obi-wan's comment in ANH when they see the TIE could be referring to the vast weakness of such a small fighter surviving on its own - not the lack of hyperdrive.


And, the official fighter we're issued by the Imperial Navy (the starter TIE light) doesnt have shields or a hyperdrive, nor can we add them. The imperial story explains all PC imperial pilots as belonging to some elite branch of the Imperial Navy (I, for example, belong to the Imperial Inquisition), where I, as an imperial officer, choose to contract out a more advanced ship from an independent shipwright.


I don't know about the rebel missions, but on the missions where I've had to fight TIE fighters, they were almost all unshielded. The few exceptions to the unshielded rule, were higher Tier TIEs and TIE Ints, which can easily be explained as also belonging to an elite group. If the rebel missions have shielded TIEs - then you're fighting elites, not the "I recieved 3 weeks of training, live in a bunk on a Star Destroyer, and am going to die with the other dozen guys in this room on my first mission" pilots. =D



If we REALLY wanna complain about something - lets talk about the numbers of fighters we have to fight in some of these upper Tier missions. I had one Tier 3 mission where - I counted! - I destroyed 66 fighters. Jeez... This is more than the rebels sent against the first Death Star! LOL



/on-topic: Nice list bro! =D You're getting floatied! So, I'm tooling around in the TIE Advanced ATM and I'm not that excited about the Oppressor if it's got lower manueverability than the TIE/A. My experience with PVP so far has been that it's one giant circle - like Freelancer - and I think the A-Wings and the TIE/A are gonna dominate it.
FalinMor
Mon Nov 01, 2004 11:45 am
#33






fatpants wrote:
Imps shouldn't be complaining. All TIE's before the TIE advanced (bomber, fighter, intercepter) aren't even supposed to have shields. But as someone mentioned, if the Devs made it "authentic" then all the Imps would be crying even more. TIE's were made for speed and also to overwhelm targets by sheer numbers.






And rightfully so. In the movies, they could get away with depriving TIEs of shields because they're all piloted by clones, and outnumber rebels by a HUGE margin.


In this game, that's not the case. They HAD to give the TIEs shields, because if they didn't, no one would be an Imperial pilot because they'd do nothing but die. It had nothing to do with whining, it had to do with good game design. Shields are WAY too important in this game to deprive one faction of them for no better reason than "ooo ooo continuity!!!!".


Falin

Crucio
Mon Nov 01, 2004 2:39 pm
#34

bump
Tdogg17
Mon Nov 01, 2004 2:57 pm
#35

kudos on the great post!!


I am an imp and I am not complaining about any of the ship stats because I know in the end it will be the rebels that get screwed.


Gake Zarre
JEAUX_ZUF
Mon Nov 01, 2004 6:09 pm
#36




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Warmaker01
Tue Nov 02, 2004 2:16 am
#37






JEAUX_ZUF wrote:





Dahrak73 wrote:

Yeah the skill of the pilot may be all well and good in PvP but in PvE it aint worth a damn. There is NO way anyone can solo the tier 3 missions. Finding a wingman to go with you for an hour and a half is nair impossible (thats how long they take for Imp). Where you see master Neutral and Reb pilots. Why? Because the damn ships they have can pack a whallop! Not to mention take a damned beating. Is it me or does anyone else NOT see that?


Darahk

Radiant








Ahhhh shaddup!


*whap*


You whined and got shields and hyperdrives, now you want to be better then the Alliance, who's primary focus was the air??







*whap*


Shut the hell up. I didn't ask for the shields and hyperdrives. I would gladly go with shieldless, hyperdriveless, and properly equippable TIEs if the devs did this:


* TIEs truly had their speed, agility, and NUMERICAL advantages.

* They gave the TIE Interceptor the firepower it deserves (and bring down the X-Wing's projectile slots down to 2... WTH was up with that? 3?). Even if they did give the TIE Interceptor 2 Projectile weapons slots, it's not like it had the mass to make it worthwhile.

* They had Star Destroyers for us TIEs to deploy out of. The ship would be our "mothership" that we had to return to when it's time to deploy in another sector. When the ISD drops out of hypespace, we then deploy... with the other squadrons of TIEs an ISD can support. An ISD could carry up to 6 squadrons of TIEs. You couldstop that hyperdrive problem like that.


Basically, I would be glad to fly canonical TIEs, if TIEs handled and fought like TIEs. Until the devs do this, deal with the hyperdrive and shield crap.

Seshemw
Tue Nov 02, 2004 2:32 am
#38

Rule of thumb for speed value changes:
Bomber class, take 10 off the engine rating (so a 60 engine gives 500 space speed in a tie bomber)
fighter class, take 5 off the engine rating (so a 60 rated engine gives 550 space speed in an xwing)
Interceptor class, no penalty (rating 60 engine goes 600 in a tie interceptor or a-wing)

The numbers may be off a bit, but seemed more 'ten off the top' than any percentage, from the limited testing I've done.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
KietusDraflin
Tue Nov 02, 2004 3:58 am
#39

If u are a privateer and purchase the ixyen ship, get blueprint 3. i thought it was pretty cool looking. kinda like a chunkier A-wing.



Aphrodite-IX
Starsider
Page 3 of 5