Pilot Archive
Thread: ISD not strong enough
Nearro wrote:
Yeah. I know you didn't start this thread saying that. I was merely commenting on that because I have seen a lot of the newer players feeling proud of soloing it. I see it more as a fight against the lag then an actual ship.
KaylBreinhar wrote:
Washell wrote:
I got it down to 3 minutes now in my B-wing, including respawn time. Nice fp![]()
Yeah, and you ARE aware you're emptying DS by doing this, right?
Because in the Devs' infinite wisdom, it seems popping the ISD causes the Imp ships to leave, and since the spawns are synched, the Reb spawns disappear too.
That's the exact reason, as an Imperial, I protect that thing no matter what I'm flying. Someone takes on the ISD, I'm going to fly straight at them. While they might be having fun getting that prestigious "I soloed the ISD" comment, they effectively kill the entire zone. While it might not be an issue for rebels that can farm faction elsewhere, Imperials almost need the rebel spawns out there to get a decent amount of FP.
So the next time you're on Bloodfin and killing the ISD, watch out for that Imperial getting ready to blast you to pieces.
On the other hand, if the target's got enough firepower to wipe you out on a single pass, there really isn't much you can do about it.. no ships can really tank or anything, so. It might work if you put together a coordinated squad that attacked in unison and split the target's fire--which would be pretty damn awesome, thinking about it--but that'd require having the AI divide its target priorities on lines that are complex or random enough to avoid just massacring whatever flies into range first or shot it last. Include a system like that with even more decreased AI accuracy at extreme range but maybe better accuracy at short range, and that could give a squad enough time to hit the enemy capital ship in the same wave without being obliterated one by one.
There are ways to make it work, really. They're just tricky, and would be a huge departure from what we're used to. Which would be, I suppose, the entire point.
More expiraments - a full stop over gunboats and T5 fighters took them forever to kill me as well. Maybe the AI doesn't deal well with stationary targets?
What Tomo said about needing multiple ships to divide up fire is how I always thought Freedom Station would work, in my pre-Ace days. My guild even talked about getting enough pilots up and running to take out the station together, with that strategy in mind. I was a little disappointed when I found out how easy it really is.
I finally had a chance to try getting in close to the ISD and stopped to see how long I lasted. Took about 20 seconds before it landed enough shots to take me down. Since I have no armor, I didn't last long after my shields went down.
It missed alot in that 20 seconds and took several different weapons to get the needed hits. I was about 300m from the bridge