Pilot Archive
Thread: Effectiveness of L6 guns in PVP? Vanilla TIE Interceptor Build
Oh, and here's my level 6 cannon--it's currently on my X-wing, but I had it REed for an Actis originally. (Tomo did the RE job for me, actually, about an hour before an event when I was scrambling for a ship loadout.
)
Name: Seinar Fleet Systems Imperial Blaster 4
Armor: 404/404
HP: 408.8/408.8
Reactor Drain: 1880.2
Mass: 8458.3
Damage: 1860.2-2784.8
Vs. Shields: 0.68
Vs. Armor: 0.68
Energy/shot: 28.6
Refire rate: 0.390
Respectable? ![]()
Message Edited by LeaphChausew on 10-21-2005 08:20 AM
PaceNebulon wrote:
I use a lvl6 engine and l8 borstel in mine
sure
drain: 1515.7
Mass: 9795.8
Pitch 71.6
Yaw 68.4
Roll:71.4
TS: 95.9
it is a pre-nerf and I got it already RE'd, but I like the L6 so much that I put the one I did in my advanced for PvE
drain:1453.7
mass: 9271.2
Pitch: 70.5
Yaw: 69.5
Roll: 69.6
TS: 82.2
this was a reward engine that I needed in a hurry and since I have a couple more I RE'd it without spending the time to get the best parts but I love it and still use it even though I could put a bigger engine in my advanced.
Cool, thanks.
How do you do in PVP with the L6? Find it a significant disadvantage?
I've wondered about this for an Advanced, though.
The PROBLEM with L6 weapons is that for an IDEAL weapon RE, you have to have nine weapons. Take away armor/hp, that leaves 8. Drain (1), Mass (2), Min/Max (3&4), VS/VA (5&6), EPS (7), Refire (8).
Of course, this poses a problem when you only have 6 to put into it - for an ideal L6 weapon RE you'd need TWO "double-whammy" loots that'd excel or at least be above-average for their class. In any case, for a stellar SINGLE L6, you have to settle.
Or DO you?
What I've thought about is spreading the damage and effectiveness over TWO L6 blasters (preferably with heavy use of the Scorcher 3 line). Make one focused with min damage and VS, the other focused with max damage and VA...using Scorcher 3s, you're pretty much assured of at least a NEAR .64x-.65x on the "weaker" eff rating, and if you firematch the two weapons, you can then create a VERY effective staggerfire which compliments itself rather nicely.
Furthermore, by spreading the min/max and VS/VA over two weapons, you remove two requirements from the eight needed leaving you with...SIX!
With this approach you can then make twin L6s that are fully tailored - right down to the drain, mass, EPS, and (hopefully and preferably) matched refire. And both will be ideally around .650/.7xx something post-RE, making each rather nasty by themselves, let alone firing at a staggered effective speed of .185 or lower when perfectly synched.
Message Edited by KaylBreinhar on 10-21-2005 03:33 AM
Halyn wrote:
Oh, and here's my level 6 cannon--it's currently on my X-wing, but I had it REed for an Actis originally. (Tomo did the RE job for me, actually, about an hour before an event when I was scrambling for a ship loadout.
)
Respectable?
Nice. That mass is oustanding.
This is mine:
Name: QBS Mauler
Reactor Drain: 1745
Mass: 8951
Damage: 1887-2597
Vs. Shields: 0.70
Vs. Armor: 0.70
Energy/shot: 26.7
Refire rate: 0.38
You have me beat by 10 points for damage per shot ![]()
So the consensus looks like the L6 probably won't cut the mustard. It just won't do the damage needed to slow down the faster ROTW ships, which is what I was worried about.
Hm. So now I have to think about lowering my shields or engine.
Vulthoom wrote:
I have 2 interceptors, both with lvl 6 guns. Yes, I'd rather have a bigger gun than a lvl 6, but I'm actually pretty impressed with the power of these guns, and with a good engine, esp a lvl 8, you should be able to get into position to hit him more than once. Just my observations. I'd take a good lvl 6 gun and good shields over a lvl 7 and little shields. But once again, thats just me.![]()
So, the loadout is somewhat of a success. Decent amount of PVP tonight, against a Heavy-X and JSF (flown by the same pilot at different times), and a Nova with JSF escort.
Wasn't even able to land a hit on the first pilot, he's just too damn good, so the L6's clack of punch wasn't an issue
Against the Nova + JSF I did much better, and I wasn't ever frustrated with the gun, which is a good sign. Took down the Nova, went after the JSF, Nova repaired (I'll never forgot that again), finished off the Nova again and brought down the JSF.
I'm not one-shotting anybody, that's for sure, but I seem to be doing ok. I took a couple solid hits on the shield, lost both armour slabs, but no internal damage. More testing is required, I think ![]()