Pilot Archive

Thread: Effectiveness of L6 guns in PVP? Vanilla TIE Interceptor Build

Halyn
Fri Oct 21, 2005 7:16 am
#14


Oh, and here's my level 6 cannon--it's currently on my X-wing, but I had it REed for an Actis originally. (Tomo did the RE job for me, actually, about an hour before an event when I was scrambling for a ship loadout. )


Name: Seinar Fleet Systems Imperial Blaster 4
Armor: 404/404
HP: 408.8/408.8
Reactor Drain: 1880.2
Mass: 8458.3
Damage: 1860.2-2784.8
Vs. Shields: 0.68
Vs. Armor: 0.68
Energy/shot: 28.6
Refire rate: 0.390


Respectable?





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
LeaphChausew
Fri Oct 21, 2005 8:17 am
#15

Well, a single lvl 6 blaster vs. a pilot using front adjust on a mkIV + shield will be next to impossible to kill if they're keeping their nose pointed at you and flying eratically enough so as to avoid getting hit very oftenin my oppinion. I mean, it takes me ages to kill certain pilots sometimes who fly heavy mass starter ship variants or JSFs simply because they have the manouverability to make hitting them hard, they have the mass for a great shield and lots of armour too and they have shield shunt. I know on occassion, it'll take mea fair fewdirect hits even with my lvl 8 reward blaster to take someone out if they're flying a ship like that. I personally wouldn't use a lvl 6, but if it works for you, cool.

Message Edited by LeaphChausew on 10-21-2005 08:20 AM

idolatry
Fri Oct 21, 2005 12:05 pm
#16






PaceNebulon wrote:
I use a lvl6 engine and l8 borstel in mine





Would you be able to share the stats on your L6 engine?



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...Pilot is the alpha class
PaceNebulon
Fri Oct 21, 2005 12:19 pm
#17

sure


drain: 1515.7


Mass: 9795.8


Pitch 71.6


Yaw 68.4


Roll:71.4


TS: 95.9


it is a pre-nerf and I got it already RE'd, but I like the L6 so much that I put the one I did in my advanced for PvE


drain:1453.7


mass: 9271.2


Pitch: 70.5


Yaw: 69.5


Roll: 69.6


TS: 82.2


this was a reward engine that I needed in a hurry and since I have a couple more I RE'd it without spending the time to get the best parts but I love it and still use it even though I could put a bigger engine in my advanced.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

idolatry
Fri Oct 21, 2005 12:26 pm
#18

Cool, thanks.


How do you do in PVP with the L6? Find it a significant disadvantage?





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
KaylBreinhar
Fri Oct 21, 2005 12:29 pm
#19

Using a SINGLE L6 weapon for PvP would be ill-advised - it just won't punch enough damage through.

I've wondered about this for an Advanced, though.

The PROBLEM with L6 weapons is that for an IDEAL weapon RE, you have to have nine weapons. Take away armor/hp, that leaves 8. Drain (1), Mass (2), Min/Max (3&4), VS/VA (5&6), EPS (7), Refire (8).

Of course, this poses a problem when you only have 6 to put into it - for an ideal L6 weapon RE you'd need TWO "double-whammy" loots that'd excel or at least be above-average for their class. In any case, for a stellar SINGLE L6, you have to settle.

Or DO you?

What I've thought about is spreading the damage and effectiveness over TWO L6 blasters (preferably with heavy use of the Scorcher 3 line). Make one focused with min damage and VS, the other focused with max damage and VA...using Scorcher 3s, you're pretty much assured of at least a NEAR .64x-.65x on the "weaker" eff rating, and if you firematch the two weapons, you can then create a VERY effective staggerfire which compliments itself rather nicely.

Furthermore, by spreading the min/max and VS/VA over two weapons, you remove two requirements from the eight needed leaving you with...SIX!

With this approach you can then make twin L6s that are fully tailored - right down to the drain, mass, EPS, and (hopefully and preferably) matched refire. And both will be ideally around .650/.7xx something post-RE, making each rather nasty by themselves, let alone firing at a staggered effective speed of .185 or lower when perfectly synched.

Message Edited by KaylBreinhar on 10-21-2005 03:33 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
PaceNebulon
Fri Oct 21, 2005 12:30 pm
#20

only against the best pilots that have put tons of hours into thier ships... and any disadvantage I feel going into a fight I usually forget all about it when I land a hit with that borstel. It reminds me that is was mass well spent. I have been thinking about working on a lvl 8 but it will probably go into my oppressor or RGI (for when the fix the hitbox).



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

idolatry
Sat Oct 22, 2005 12:37 am
#21






Halyn wrote:


Oh, and here's my level 6 cannon--it's currently on my X-wing, but I had it REed for an Actis originally. (Tomo did the RE job for me, actually, about an hour before an event when I was scrambling for a ship loadout. )


Respectable?





Nice. That mass is oustanding.


This is mine:


Name: QBS Mauler
Reactor Drain: 1745
Mass: 8951
Damage: 1887-2597
Vs. Shields: 0.70
Vs. Armor: 0.70
Energy/shot: 26.7
Refire rate: 0.38


You have me beat by 10 points for damage per shot


So the consensus looks like the L6 probably won't cut the mustard. It just won't do the damage needed to slow down the faster ROTW ships, which is what I was worried about.


Hm. So now I have to think about lowering my shields or engine.




-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Vulthoom
Sat Oct 22, 2005 10:15 am
#22

I have 2 interceptors, both with lvl 6 guns. One of them has a lvl 8 engine in it, the other has a lvl 6. I put an IR2 launcher in the latter,I think this is a very versatile platform, it has a 2100 f/b shield, and a good 70+ pyr 95.9 speed engine. This is an "all around" ship. If I run into a jsf or B-22 in ds, I'll shoot at him, but I'm gonna sling missiles too. To heck with trying to hit his pinhead sized hitbox multiple times. The lvl 8 engine Interceptor is extremely quick, and hard to hit. I kept 1800 f/b shields in it, mainly to protect against what seems to be the bane of light ships, IMO, and that is missiles. I know many will say that you shouldn't let him get a lock on you, but with IR2's it's a lot easier said than done. And if you're running 1400ish f/b shields, he's gonna 1-shot you with an IR2, or at least dig into components. Yes, I'd rather have a bigger gun than a lvl 6, but I'm actually pretty impressed with the power of these guns, and with a good engine, esp a lvl 8, you should be able to get into position to hit him more than once. Just my observations. I'd take a good lvl 6 gun and good shields over a lvl 7 and little shields. But once again, thats just me.



Vulthoom' Nyarlathotep - Smuggler, Imperial Pilot.

Aphoom Zhah - Malice Squadron, Heavy Fighter Specialist.



What we've got here, is failure to communicate. Some men, you just can't reach.


idolatry
Sat Oct 22, 2005 1:43 pm
#23






Vulthoom wrote:
I have 2 interceptors, both with lvl 6 guns. Yes, I'd rather have a bigger gun than a lvl 6, but I'm actually pretty impressed with the power of these guns, and with a good engine, esp a lvl 8, you should be able to get into position to hit him more than once. Just my observations. I'd take a good lvl 6 gun and good shields over a lvl 7 and little shields. But once again, thats just me.






I just checked damage per shot after applying WO3, and it looks like I'll be able to punch through pretty much all but the heaviest shield/armour combo in one shot anyway.


I think I'll just have to go try my luck



-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
jimbrown
Sat Oct 22, 2005 5:34 pm
#24

for those that are curious about how L6 engines perform in pvp... i use a L6 in my JSF. yes, with all that extra 90k mass, i use it in my JSF.


9k mass, 1500 energy drain, ~71 ypr, 86.6 TS.


this allows me to put a lvl 8, and my ionic pulse on there... as well as a lvl 8 reward shield, and a lvl 6 capacitor with 1450 cap energy. its really nice having the shield with 2500 front/back... basically because in pvp i use shield front adjust heavy now... and get 4k+ shield on the front with that. on eclipse, 1v1 engagements are basically all you find, so it works real well. allows me to take a hit or two on the front w/o dying, and the lvl8/7 combo is enuf to one-hit-kill pretty much anybody.


i still use a lvl 1 reactor, 12.4k energy 1k mass, and with RO4, i can run EO4. i find it very very effective, ive lost once and that was in a 2v1.


(of course, i havnt found kayl in deep space yet... that might be my first 1v1 loss -_- )



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idolatry
Sat Oct 22, 2005 9:20 pm
#25

So, the loadout is somewhat of a success. Decent amount of PVP tonight, against a Heavy-X and JSF (flown by the same pilot at different times), and a Nova with JSF escort.


Wasn't even able to land a hit on the first pilot, he's just too damn good, so the L6's clack of punch wasn't an issue Against the Nova + JSF I did much better, and I wasn't ever frustrated with the gun, which is a good sign. Took down the Nova, went after the JSF, Nova repaired (I'll never forgot that again), finished off the Nova again and brought down the JSF.


I'm not one-shotting anybody, that's for sure, but I seem to be doing ok. I took a couple solid hits on the shield, lost both armour slabs, but no internal damage. More testing is required, I think





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Vulthoom
Sat Oct 22, 2005 10:42 pm
#26


I've pvp'ed quite a bit, and to get the "yer done" one shot, you really need at least a lvl 8 borstel-ish, or above. Truthfully, it's more likely with a 2 gun ship. This always depends on the other guy's loadout, but thats been my general experience.



Vulthoom' Nyarlathotep - Smuggler, Imperial Pilot.

Aphoom Zhah - Malice Squadron, Heavy Fighter Specialist.



What we've got here, is failure to communicate. Some men, you just can't reach.


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