Pilot Archive
Thread: Please reduce the Eta-2 Actis Interceptor's superior abilities.
Salco wrote:
Funny how anything remotely Jedi related ends up like this; it's "uber", everyone wants one, and if you don't have one, you're SOL. But try and get changes put in, and anyone who has one shouts you down for trying to take away their I Win button.
You're hardly SOL without one. You just have to be a better pilot. It isn't an "I Win" button any more than the TIE Interceptor is. Or the A-wing. Or... Freelancers kind of got screwed on the "Tiny little speck" fighters, huh?
Treena_Daal wrote:
Salco wrote:
Funny how anything remotely Jedi related ends up like this; it's "uber", everyone wants one, and if you don't have one, you're SOL. But try and get changes put in, and anyone who has one shouts you down for trying to take away their I Win button.
You're hardly SOL without one. You just have to be a better pilot. It isn't an "I Win" button any more than the TIE Interceptor is. Or the A-wing. Or... Freelancers kind of got screwed on the "Tiny little speck" fighters, huh?
So tell me, how do I become a "better pilot"? I tried shifting aim, I tried letting him get further away to improve my weapon convergence, I tried changing the distance I was leading my shots by...I did everything I could to land a hit, and nothing. Too fast, too small.
That's it I'm going to go grab some picks, I think most of us have yet to understand the scale of these things.
-------------------------------------------------
The secret is ROLL. Two things here.
1) You're weapons in space NEVER CONVERGE. doesn't matter how close or far some thing is, the guns never converge when they are in the wings like they are.
2) Line up you're guns so that his direction of flight compared to you is to you're port or starboard. This means that he will be flying toward you're gun fire. THis is what I do in my Krayte all the time. It takes a lot more work and it takes more skill but that is how you have to do it with a spread out gun pattern.
The JSF profile isn't much smaller then an A wing. Have seen the two overlaid in space with my own eyes. Taking down NPC As and Interceptors is no comparision for taking out player ships of any kind. Try to kill that same pilot in an Int or A and see if you do any better. If you do then it is handling more then his hitbox size.
Another trick just popped in to my mind. Get a slower engine with really high YPR. The other fighter won't be able to manuaver around you because yu are slower. The other fighter will constantly overshoot you and will he trouble keeping up with you're turning. If they slow down to you're speed they won't be in there sweet spot for the throttle to manuaver like you can. Fight his fire with ice .
Yes, freelance has no small hitbox fighters. My krayte isn't much smaller then a Decimator...
Message Edited by Yalton on 07-14-200507:46 AM
Message Edited by Yalton on 07-14-2005 07:46 AM
Yalton more or less beat me to it. A wide weapon spread (Vaksai, X-Wing, etc) can often be a real advantage in PVP. I'll bet you're pulling 'up' towards your target, like most pilots. Instead start turning sideways (yaw?) so your two beams seem to fall in the same spot. Then by rolling your ship slightly you can vary how far apart the two beams are.
Doing this properly will allow you to cover more area than a ship with center mounted guns, and in a PvP spin can increase your chances of tagging your opponent.
Attacca wrote:
Yalton more or less beat me to it. A wide weapon spread (Vaksai, X-Wing, etc) can often be a real advantage in PVP. I'll bet you're pulling 'up' towards your target, like most pilots. Instead start turning sideways (yaw?) so your two beams seem to fall in the same spot. Then by rolling your ship slightly you can vary how far apart the two beams are.
Doing this properly will allow you to cover more area than a ship with center mounted guns, and in a PvP spin can increase your chances of tagging your opponent.
Yup look at it this way, wider set weapons meands you dont have to get your noise pointed at 'emto be able to hit 'em.
JanuHull wrote:
This is often the case in PvE too. In fact, you X-Wing/Heavy Z-95 jocks having trouble with getting shots on these ultralight ships should head out and take on those Droid Fighters in the Yavin or Endor system (forget which offhand). They're easily within the head on spread of the wing mounts, and make great practice in learning how to roll your ship to throw your shots more laterally than vertically. There are some TIE's like that, but the Droid Fighters are the only ones I've seen that approach the size of a JSF's tininess.Having flown an Imperial ship or two, one thing I've learned to envy is that centerline mount... Where you aim, it goes.
But...but...it's easier to put the 3 millionth JSF nerf thread on here!
I peeked at the meshes of the following ships fitted with the lowest profile engines. Here are the numbers. Don't ask me what the base unit is on these, ask the devs. Of course this is the model, not the hit box. I figured raw numbers where better than screen shots.
H/W/L
JSF 5.4/1.8/6.7
A Wing 5.1/2.6/8.7
Bell 7.3/2.9/11.39
Yalton wrote:
So tell me, how do I become a "better pilot"? I tried shifting aim, I tried letting him get further away to improve my weapon convergence, I tried changing the distance I was leading my shots by...I did everything I could to land a hit, and nothing. Too fast, too small.
-------------------------------------------------
The secret is ROLL. Two things here.
1) You're weapons in space NEVER CONVERGE. doesn't matter how close or far some thing is, the guns never converge when they are in the wings like they are.
2) Line up you're guns so that his direction of flight compared to you is to you're port or starboard. This means that he will be flying toward you're gun fire. THis is what I do in my Krayte all the time. It takes a lot more work and it takes more skill but that is how you have to do it with a spread out gun pattern.
The JSF profile isn't much smaller then an A wing. Have seen the two overlaid in space with my own eyes. Taking down NPC As and Interceptors is no comparision for taking out player ships of any kind. Try to kill that same pilot in an Int or A and see if you do any better. If you do then it is handling more then his hitbox size.
Another trick just popped in to my mind. Get a slower engine with really high YPR. The other fighter won't be able to manuaver around you because yu are slower. The other fighter will constantly overshoot you and will he trouble keeping up with you're turning. If they slow down to you're speed they won't be in there sweet spot for the throttle to manuaver like you can. Fight his fire with ice .
Yes, freelance has no small hitbox fighters. My krayte isn't much smaller then a Decimator...Message Edited by Yalton on 07-14-200507:46 AM
Message Edited by Yalton on 07-14-2005 07:46 AM
I have taken out player Ints and A's, and I also tried rolling. Unforutnately, as I've stated multiple time, the JSF is so fast that by the time I've rolled, he's shifted position. I didn't write a nerf thread because I'm bitter about my lack of skill, or tmore skill on someone else's part, or anything like that. My beef is that the JSF is too small. Really, it is. It's tiny. And at high speeds in a lag environment (try an ISD that's gotten pissed off and is firing all of it's guns...at you), well, it gets very, very furstrating. I know how roll works, I've used it many times. I've attack from different directions, up down side-to-side, anything. Maybe it was because of the setting that my fight with the JSF took place; he kept running around the ISD main superstructure. But please, try and understand what I'm saying here; there is no NEED for such small hitboxes. There really isn't. Enlarge it just a bit, a tad, a smidgen, and it could make all the difference. That's the last I'm going to say here, you may all continue to flame or lecture to your heart's content, but I'm giving up. Clearly mediocrity has prevailed.
Message Edited by Salco on 07-14-2005 09:54 AM
Try hitting a CG TIE Interceptor if you think the JSF is bad. Hah.
I have never flown an JSF, have no intention of flying one until my second character slot opens and that character does the Imperial Ace line and quests, I have no interest in "protecting" the JSF.
That said, I am now consistently winning 4/5 fights with JSF's, my most common enemy, in my HEAVY X-WING; my BIG HUGE TARGET HEAVY X-WING. I have no more problem lining up shots on JSFs than I do on the regular TIE Interceptor.
The point of my ego trip here? Oh yeah, that calling for a nerf because you can't do it is like asking for your teacher to pass you to the next grade because you failed 3 times already. Adapt and overcome and find the advantages that your Vaksai has over the JSF (try a level 10 RE engine to start).
"I'll bet you're pulling 'up' towards your target, like most pilots. Instead start turning sideways (yaw?) so your two beams seem to fall in the same spot."
Correct, you should NEVER EVER be turning on a single access. I usually roll into my target so that no matter what direction they are going, it turns into a left, rising, slightly inward rolling turn, which gives me, by far, my best turn radius. As my weapons are constantly changing their attitude in regards to the enemy ship (from the roll and turn), I get a greater coverage spread and rarely have any problems hitting a JSF if I get in behind it.