Pilot Archive
Thread: A few more thoughts on Pilot 'stuff'
Attacca wrote:
dogmeat1337 wrote:
Hypothetically speaking here, say the devs listened to the cries that came out after rotw concerning the jsf, and actually lowered the mass... The new guys who dont have the equipment get put farther behind.
I dunno about that. A few of the ones flying now would freak out. After that it would seem normal, just like it did to those of us flying pre-RotW. Equipment balance is an important thing to learn, and I would suggest that those unusual high mass ships throw off the learning curve.
I think there are some great thoughts in here, and some good insight. I try hard when I come across new pilots to talk to them and help them out - I have a few "guide" emails I'll send them about parts/droid programs/pvp. I'll even let them shoot at me for a while in DS before I vape them so they don't feel too badly defeated. The only ones who draw my ire are the ones who then turn around and flame me or throw a tantrum when my cheater 50k ship blows up their Actis.
One thing that is still severely lacking from space is a compelling reason to fly. I'm almost to the point where I don't log on except during peak hours to see if anyone is out, and during events. I'm not alone in this. Post-RotW I noticed a lot more people out flying - but that's dying off again as people reach Ace and discover how empty DS really is. I honestly expect space to die out more over the year if a compelling reason to fly isn't put in.
/agree
Sometimes I wish the JSF/GSF/RGI were MASTER level ships... Just to keep the vette challenging (and really, the pilot who beats the vette w/o a 3 letter fighter feels the sense of accomplishment ten-fold).
Just my 2 credits... worth... um nothing! I checked the bazaar terminal!
Privateer ships, at least, with their high mass require pilots to juggle between handling or mass. RotW ships give good handling AND good mass. A real privateer pilot is going to be able to judge between the two and pick the right ship for a situation. They may not have the constraints of an Imperial pilot, but there is still a tradeoff and choice to be made.
As far as a compelling reason - if you're not into PvP there's not much reason to keep flying. At this point I have all nine badges, two houses full of parts, a BS helmet, more money than I know what to do with (since I don't care to spend it on ground 'things'), more faction than I know what to do with, and six ships all very nicely equipped. Still room for improvement, but my luck doesn't land me 77 pitch level 8 engines normally.
I'm not the average player though, I love space - most people don't want to dedicate that amount of time to the space game, it takes too much away from their involvement in the ground game - which is mostly bounty hunters vs. jedi and the GCW base building/busting parties.
Very true, but I wouldn't hold my breath for Post-Ace "Elite" pilot professions, or any real addition to space content for awhile. I'm not saying that there shouldn't be or anything like that, I'd just rather appreciate what is there now rather than waiting for what isn't there.
But if you have done everything there is to be done in the current system, what Post-Ace content would you want to see? Different types of PvP gaming? Siege, King of the Hill, or Capture the flag type games? What about PvE content? I mean theres only so many ways to do an escort mission you know?
I see many people in the same situation trying to set up flight academies to train / assist newer pilots.
But I think you hit the nail on the head, the reason for the lack of activity is that classes have started. Meaning, the current level of activity is more of the norm than what we see during the summer.
I'd similarly argue that while more space content is needed, more content on the ground would similarly encourage people to stick with SWG, which then in extension would boost JtL's gaming base.
Ducimus wrote:
In your quest to ever improve your ship, youve come to a point where your no longer working within a 2000 or 1000 mass tolerance, but a 500 or less mass tolerance in working your ships.
Leaph, I respect your opinion, but I'm still calling bullfeathers on these newbs coming in here whining about the Actis and Belbullab being "too low" in mass.
Here's why, in very specific terms.
Even if they just did the mission as a rookie Imperial pilot, then went back to whatever other faction Pilot, the fact remains, there should have been three full tiers of practice in mass management. Whether this Pilot is an Imperial who's gotnothing but lightweights and should look at the Actis/Bel as a gift from the Emporer, or a Freelancer who's probably contended with the Khirz, Dunie and Ixiyen by the time they're certed to fly or a Rebel Pilot who hugged his 13k mass Z-95 like a raft in a hurricane until he got his X-Wing, rather than mess with the bloated whales that Y-Wings can be, the fact remains, all three Pilot professions have plenty to offer players in mass managementtraining. How is it possible that these fools can go through what's likely at leasta week or two worth of flying, and not figure out how to balance a ship? Do these idiots honestly expect to be able to fit a full array of level 7-10 components in a JSF because its what level they're at? If I had a credit for every poon that's whined because he can't fit two level 10 guns in his Bel or Actis, I could by out the Mos Eisley bazaar on five servers and still have change coming.
JanuHull wrote:
Leaph, I respect your opinion, but I'm still calling bullfeathers on these newbs coming in here whining about the Actis and Belbullab being "too low" in mass.
Here's why, in very specific terms.
Even if they just did the mission as a rookie Imperial pilot, then went back to whatever other faction Pilot, the fact remains, there should have been three full tiers of practice in mass management. Whether this Pilot is an Imperial who's gotnothing but lightweights and should look at the Actis/Bel as a gift from the Emporer, or a Freelancer who's probably contended with the Khirz, Dunie and Ixiyen by the time they're certed to fly or a Rebel Pilot who hugged his 13k mass Z-95 like a raft in a hurricane until he got his X-Wing, rather than mess with the bloated whales that Y-Wings can be, the fact remains, all three Pilot professions have plenty to offer players in mass managementtraining. How is it possible that these fools can go through what's likely at leasta week or two worth of flying, and not figure out how to balance a ship? Do these idiots honestly expect to be able to fit a full array of level 7-10 components in a JSF because its what level they're at? If I had a credit for every poon that's whined because he can't fit two level 10 guns in his Bel or Actis, I could by out the Mos Eisley bazaar on five servers and still have change coming.
Bawarr wrote:
A real test of skill/way of learning is to use only pre-RotW ships and only youre factions droid commands, if any. All this swapping of droid commands has made the pilot grind a joke (in difficulty). I can honestly say i made it through my original rebel mastery without using a single droid command, heck back then emergency shields was my favourite move.
I did that. Only cause rebel pilot was my first mastery and i honestly didnt discover droid commands until well into my 2nd mastery. Emergency shields was my "get out of jail" card. Also, CTSS didnt exist yet. So you had to use shield reinforcement. If your ass got shot up, you shifted the energy from the unused front to the rear and hauled ass waiting for the shield to rechage some before coming in for another run.
kihoc wrote:.... I think the main reason you run into this cry about mass not being enough is because there are a lot of kids that play this game. I mean lets be serious to outfit a ship theres a lot of things that need to be considered and not all kids are going to be willing to do the work.
I dont think the game should be dumbed down to accomidate a few lazy people. One, it takes some of the depth out of the game, and two, it makes people who've already got a good bead on things, even more over the top then before. Some rookies think some ships arent enough mass, but give the same ship to an experienced pilot and you'll have a juggernaught on your hands.
Personnaly i normally use a 50-65K mass chassis and can outfly/outgun people in JSF's. So you *REALLY* don't want to see me in a 90K mass JSF.
That's why Tomo is such a deadly pilot in an Actis. He used to be a TIE Interceptor/Advanced pilot. Putting people like him, you, and Leaph in Actises is about the only thing that'll send me scrambling for mine anymore.
Ducimus wrote:
Personnaly i normally use a 50-65K mass chassis and can outfly/outgun people in JSF's. So you *REALLY* don't want to see me in a 90K mass JSF.
kihoc wrote:
Januhull-
I was speaking of configuring(at least configuring it to compete can be difficult at first)...Personally I think all the ships are easy to get. After justone month of flying I really can't say there is much of a challenge to PVE in space. I did all but the vette run of the heavy x-wing quest at tier 1-2(my first week in the game)because I misread a forum post and thought it said you could use it once the quest is done. After getting to the point of the vette run I had found out this was not the case so I waited untill 4/3/3/3 and finished. I don't mean to sound cocky or full of myself, but there really isn't much to PVE in space so there isn't really much they can do to make the ships hard to get.
Ducimus-
Oh I was by no means trying to imply they dumb down the game. I was simply stating thats most likely why you see these comments. I agree that its fine the way it is....Well perhaps the JSF could do with a slight size/hitbox increase to make it more in line with its mass.Just remember though thereare newer pilots out there who are just fine with everything...Its just they don't come to the forums whining so you don't really notice them.
And please don't assume we're knocking all pilots (although I think people who fly JSFs or Bel's exclusively could use some time without the "training wheel" fighters), just the ones who come in here making loud and obnoxious demands for more mass because they can't squeeze their level 10 guns and level 8 engineon their Actis and still have enough room for support components...
Even when they're used properly, they still make the game entirely too trivial. Its too much icing on the cake.
Well Janu, I appreciate that but I was aiming the initial thread at newer pilots who wanted to learn effectively. Not the whiners. One thing I have learned is that most whiners are just that...they don't change, so I just posted what I thought without considering them.
Nice to see your oppinions too.
I appreciate that the other two pilot professions teach you things, but I was also going from a low mass point of view. I mean, I acknowledge and fully respect Freelance pilots and Rebel Pilots (Oppy pilots too) who have to work out how to set up their Krayts and B-wings etc. There is so much mass and such a diversity in what you can do with those ships due to their extra parts that for a pilot like me, I'd find it a real challenge to set one up and to utilize all of that mass to it's full potential.