Pilot Archive
Thread: Can someone explain the Why of this please :)
Halyn wrote:
Instead of reducing damage, a better possibility would be to increase shield strengths for heavy fighters...simply because hit a shunt can only dump so much power into a shield. E.g. it works off solid numbers, not percentages.
Increasing sheild strength would take things out of balance. Unless you mean only in PvP which i think would be a bit harder to code and could cause game killing exploites.
I know this wouldn't be a liked idea but damage reduction in the over all JTL would be, to me that is, the best solution. Right now, i am almost good enough to take on almost anything and survive do to my skills and also really good shields.
What would make JTL a lot more challanging and competitive is an over all weapon damage and then also scale back the npcs so they will not be to difficult with reduced weapon damage. That way balance will be maintained in the force and PvP will be longer lasting and more challanging in the end.
But, this is only my opinion, and not even humble. Is there really ever a humble opinion?
Kalano wrote:
Increasing sheild strength would take things out of balance. Unless you mean only in PvP which i think would be a bit harder to code and could cause game killing exploites.
Agree, completely...with the exception of POB ships
I know this wouldn't be a liked idea but damage reduction in the over all JTL would be, to me that is, the best solution. Right now, i am almost good enough to take on almost anything and survive do to my skills and also really good shields.
How would damage reduction fix this? I can solo a vette using level 5guns without overloads now, DR would only change the speed at which I can do so
What would make JTL a lot more challanging and competitive is an over all weapon damage and then also scale back the npcs so they will not be to difficult with reduced weapon damage. That way balance will be maintained in the force and PvP will be longer lasting and more challanging in the end.
It would make combat slow and drawn out, just like the ground game, which is what we are trying to avoid in space. It would not be more challenging, just take longer. it would also make PvP a lot like the ground game, where due to Armour (in our case shields and shunting) killing anyone takes forever. It is a twitch game, you die, it is like getting head shotted in any of your favorite FPS's (if you have one). It is how the game is played. What we have now is 1-4 shot kills, perfect! Depending on your load out will depend how many hits you can take and how many shots you have to give to take someone out. It is balanced, which is why you see people PvP in all kinds of chassis, and in all kinds of loadouts. There is no "I win" template, with an "I win" button.
But, this is only my opinion, and not even humble. Is there really ever a humble opinion?
Heh, and we are all alowed to have them
The problem with Damage reduction is that in one change you affect too many dynamics and blanaces. We have a really good system now, it needs work, but it is a good system. For it to be improved, small, one at a time changes are required to balanace things out even more first...things like WO3, fix the little things, see where it gets us, tweak gently, not knee jerk react and make things worse
Washell wrote:
Fixing WO3 will finally drain the cap, a drained cap is no good for CtSS. Heavier caps and possibly reactors will be needed, changing ship setups. This will change PvP.
Yup, and its gonna hit imperial ships the hardest. Right now you can get by on an L1 reactor and a L2 RE'd capacitor for just about anything. Not so after WO3 is fixed, will have to rework my ships most likely. *shrug* chances are ill be rebel by then anyway.
Ducimus wrote:
Washell wrote:
Fixing WO3 will finally drain the cap, a drained cap is no good for CtSS. Heavier caps and possibly reactors will be needed, changing ship setups. This will change PvP.
Yup, and its gonna hit imperial ships the hardest. Right now you can get by on an L1 reactor and a L2 RE'd capacitor for just about anything. Not so after WO3 is fixed, will have to rework my ships most likely. *shrug* chances are ill be rebel by then anyway.
Halyn wrote:
Ducimus wrote:
Washell wrote:
Fixing WO3 will finally drain the cap, a drained cap is no good for CtSS. Heavier caps and possibly reactors will be needed, changing ship setups. This will change PvP.
Yup, and its gonna hit imperial ships the hardest. Right now you can get by on an L1 reactor and a L2 RE'd capacitor for just about anything. Not so after WO3 is fixed, will have to rework my ships most likely. *shrug* chances are ill be rebel by then anyway.
I know this is horrible to say, but I'm glad it'll hurt Imperials worse...mostly because those little TIEs are hard to hit...
You rebs with your damn little A-Wings should not be talking
JediNg wrote:
In my experience, only sub-par pilots die quickly. I can then gather that 100% of the whiners here are crappy pilots. Thank you.
So your in favour of having those crappy pilots not learning from their mistakes. If they keep on going out into DS and die in 5 seconds everytime you think their gonna keep going out into DS just so you can blow them out of the sky again?
They crappy pilots learn nothing. You learn nothing.
Actually the crappy pilots learn something.....don't go into Deep Space.Sogreat,you end up playing in the sandbox with by yourself.
Flying in Deep Space now just feels too much like whacking seal cubs with a 2 by 4 during culling season.
Current Record PvP:23-1 (that one was cuz I was flying for about 8 hours and my attention was wandering)
Slysix wrote:
JediNg wrote:
In my experience, only sub-par pilots die quickly. I can then gather that 100% of the whiners here are crappy pilots. Thank you.
So your in favour of having those crappy pilots not learning from their mistakes. If they keep on going out into DS and die in 5 seconds everytime you think their gonna keep going out into DS just so you can blow them out of the sky again?
They crappy pilots learn nothing. You learn nothing.
Actually the crappy pilots learn something.....don't go into Deep Space.Sogreat,you end up playing in the sandbox
withby yourself.
Flying in Deep Space now just feels too much like whacking seal cubs with a 2 by 4 during culling season.
Current Record PvP:23-1 (that one was cuz I was flying for about 8 hours and my attention was wandering)
JediNg wrote:
Read my message. I did not state what I am or am not in favour of. I am not responsible for your assumption. Thank you
My apologies for making the assumption.
But I still stand by my clubbing baby seals analogy.
LOL, lemme put this into perspective.
Lvl 3 Guns do up to 1000 dmg.
Current weapons that players are using do between 1500-4200 dmg. (lvl 7-10)
Lets assume average across that range is 2800.
Your example of stepping down to lvl 3 guns would be equal to there being a pvp dmg reduction of 65%. That seems higher than what most ppl are wanting.
And if it takes 15 seconds to land a shot I really want to run into you cause I have really good aim and I have yet to spend more than 15 seconds in a fight total. In my ship it takes about 10 seconds to use my DI again and in that time I'm usually firing, if I"m lucky I'll have a half cap charge with may help my shields a little but it certainly doesn't recharge them all the way.