Pilot Archive
Thread: Awing Vs Oppressor.... is it madness
I think one-weapon-slot ships will have it easiest to run WO3 once fixed.
Kitten_Starsider wrote:
As for the topic I think only few people will be able to keep any Weapon Ovelroads running as I know quite a few ships who only run from the little bit of extra energy they gain from WO3.
Kitten
Ramona_Garcia wrote:
I think one-weapon-slot ships will have it easiest to run WO3 once fixed.
Kitten_Starsider wrote:
As for the topic I think only few people will be able to keep any Weapon Ovelroads running as I know quite a few ships who only run from the little bit of extra energy they gain from WO3.
Kitten
Actually, I did some math to see how things would be in another post. Here's a copy of it...
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Image that you ship currently has the following energy needs...
- Engine - 1500
- Shields - 2000
- Cap - 800
- Booster - 1000
- D.I. - 500
- Guns - 2000 each
- Ordinance - 1100 each
- CM - 800
The above stats would be for decent RE'd components. If you were extremely patient you'd be able to shave a little bit more off, however I think its safe to assume that the above listed power requirements are what a lot of people have to deal with. Now, let's do the math... Assuming WO3 has been fixed to now use 3.333 times as much power, and also assuming that the Cap Overloads have been changed to follow the same energy use pattern as the Engine Overloads and Weapon Overloads, here's how big of reactor you would need (before running RO4) to be able to run EO4, WO3, and CO4 in each of the following ships...
- A-wing - 20k energy
- TIE Advanced and Dunelizard - 26k energy
- X-wing, TIE Oppressor, and Krayt - 28k energy
- Firespray - 27k energy
- B-wing - 33k energy
As you can see from the examples above, having an uber level 7 reactor is going to be nice if things get fixed. Now, lets redo the math of what you would need if most people stop using WO3 and CO4, and instead switch to WO2 and CO2 to go with EO4...
- A-wing - 15k
- TIE Advanced and Dunelizard - 17k
- X-wing, TIE Oppressor, and Krayt - 19k
- Firespray - 18k
- B-wing - 22k
Even in this situation an uber level 7 reactor is going to be nice for most of the heavier fighters. For A-wing pilots, an uber RE'd level 3 reactor that hits 15k will be very handy, though most will probably be forced to try to squeeze by with a crafted Mark III. For the even heavier fighters, you're either going to need an uber level 7 or 8 reactor, or else you're going to have to give up some droid programs, or else sacrifice the mass for a crafted Mark IV or Mark V reactor.
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