Pilot Archive

Thread: KSE FireSpray .vs. TIE Opressor .vs. Jedi Star Fighter

Dragon942
Mon Aug 01, 2005 10:26 am
#14






PaceNebulon wrote:
For PvP if you want to avoid the "FOTM" thing go with the advanced. I t has less mass then the JSF but turn just as fast and has the same weapon loadout. Big plus for the advanced... it is craftable. I would say for PvE go with whatever you prefer. For PvP use the Opressor if you like the missleboat, or JSF/Advanced for dogfighter.





And if you are able to RE youself a big enough gun, the TIE Heavy is a good alternative to the advanced. Though if you are just getting started, try the advanced first. This will let you use a couple of weapons (and generally you can get more damage out oftwo weapons than onefor the same mass) until you RE a bigger one as well as teach you about mass management better than a 95k mass fighter.



Starscreamer Sapphire
Starsider
Dragon942
Mon Aug 01, 2005 11:35 am
#15






Dragon942 wrote:





DanteTheMagnificent wrote:


Well, seeing as how PvP in DS has no decay anyway - not much of an issue.


Which sucks for the ShipWrights. =/






That's questionable. I know I've spent a lot of money at my local shipwrights' vendors that I might not have if there was decayin DS and I was too scrared to spend so much time PvPing.





Oh, ok. This was referring to this. Maybe that clears things up



Starscreamer Sapphire
Starsider
DanteTheMagnificent
Mon Aug 01, 2005 11:37 am
#16






Dragon942 wrote:





Dragon942 wrote:





DanteTheMagnificent wrote:


Well, seeing as how PvP in DS has no decay anyway - not much of an issue.


Which sucks for the ShipWrights. =/






That's questionable. I know I've spent a lot of money at my local shipwrights' vendors that I might not have if there was decayin DS and I was too scrared to spend so much time PvPing.





Oh, ok. This was referring to this. Maybe that clears things up






Yeah, was trying to point out how daft it is that we've managed to entirely this thread debating over a sidenote that was nothing more than an afterthought to the main point of the post.



Erm, I'd add something back on topic - but hell if I can remember what it was.





...:::0zawi Crestwaver:::...
...:::Carbineer / Squad Leader in service to our glorious Emperor:::...

***Elder Member of DFS***
***Crusty old fart of Dark Force City, Corellia ***
TRS Novice Troll
,.|.. My anti-drug is DanteTheMagnificent! ..|.,

kingbutt
Mon Aug 01, 2005 12:42 pm
#17

i have all three, i was wondering which is the best of the three, which i wud use for deep space, which i wud use for guild missions, and which i wud use for pvp? plz help me decide



Orikc Lightningrider
Master Bounty Hunter – Master Carbineer
Specializing in Krayt Tissue and Pearls
idolatry
Mon Aug 01, 2005 12:47 pm
#18


That's some expensive hardware you've got.


JSF is definitely FOTM as far as PVP goes. Firespray is more for coolness factor... it's almost as big as a YT-1300 (although a very nice gun platform for PVE). Haven't flown the Oppressor, personally, but I've heard that it's very nice against light fighters in PVP (the three missile slots).



-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
JeebusCrisp
Mon Aug 01, 2005 12:47 pm
#19

Why not just try them out since you have them?
Everyone prefers different ships. If you just want the best on paper the stats are posted in the FAQ already.



If a poisonous snake is dropped on top of you from a gyrocopter, don’t freak out and shoot your own driver with your arrow gun, making the vehicle lose control and blow up. Its probably just as scared as you are.
kingbutt
Mon Aug 01, 2005 12:52 pm
#20

the kse is really that big, jeez i didnt think it was that big




Orikc Lightningrider
Master Bounty Hunter – Master Carbineer
Specializing in Krayt Tissue and Pearls
Brainplay
Wed Aug 03, 2005 4:22 pm
#21

KSE FireSpray: Trophy ship.


Large weapon spread which mean horrible for concentration of shots but great for clipping hard to hit ships (PvP value).


Heavy mass for bigger and better stuff


Large target profile making it easier to hit in both PvE and PvP


Turns can be awkward but the heavy mass makes for some interesting moves especially in PvP.


Yaw Pitch Roll is low but can be overcome by using heavy mass RE'd engines (need 70-80's for real success)



TIE Oppressor: Imperial Ace (craftable)


Very tight weapon spread but only 2 guns


Heavy mass for bigger and better stuff (170k still falls short of most rebel ships)


Medium target profile


Turns can be awkard but the heavy mass makes for some interesting moves especially in PvP.


Yaw Pitch Roll is very low but can be overcome by using heavy mass RE'd engines (need 70-80s for real success)



Jedi Starfighter: Teir 4 reward loot


Very tight weapon spread. 2 guns available


Medium mass (90k) for medium damage and speed items


Small target profile


Turns are extremely tight. Can achieve moves that are impossible for crafted JTL ships.


Yaw Pitch Roll is VERY high making it not necessary to worry about mods on engine YPR. Low mass engines with low 60's is more than sufficient and can match engines in their 80's allowing for more emphasis and mass to be allotted to other items.



Summary: The KSE is nice to fly and a well match for the Oppressor (althought the KSE has more mass for better stuff) but is expensive and not really worth the extra effort.


The Oppressor is the general all around good ship to have. Its extra mass gives you the ability to have larger shields and weapons but is also mandatory to have a good engine to keep up with the JSF. The extra shields and armor does little to help in space PvP but are excellent for PvE.


The JSF relies on its manueveribility to avoid incoming fire than its shields and armor. This is especially true with PvE but due to the mechanics of space PvP shields and armor mean very very little. Its innate turns means that even the most craptastic engine will put out turns that will make your eyes water. With PvP the way it is, even lower end teir 6 and 7 weapons are more than suffiecient to take on even the heaviest armored and shield player with ease.


Conclusion:


KSE- Excellent ship in all aspects but the cost and effort to get it dimishes its worth when other ships can fill in the gap.


Oppressor- best multi-use ship. Excellent for PvP and PvE. Requires more effort to acquire good ship parts.


JSF- best PvP ship only. Requires medium effort to acquire acceptable ship parts. Can be used in PvE but requires more time and effort than other more powerful ships especially vs. medium and capital ships.









Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

mintas
Wed Aug 03, 2005 4:34 pm
#22

I have mastered pilot 12 times on three toons and by far hands down the jsf is the best all around ship...



Capt. Mintas Friesh
Ranger in the Rebel Alliance
NURV Shipyards Coronet 616, -5503


Imaridril
Wed Aug 03, 2005 9:49 pm
#23

The JSF is the best all around ship. It has enough mass to mount guns that can kill or disable in one hit in PvP, unless your opponent has a shifted shield. By the same token, its the hardest ship in the game to hit, excluding the bugged RG Interceptor.


The TIE Oppressor's primary strength in PvP is its three missile tubes. If you fire them at close range, you'll kill your opponent nine times out of ten. The Oppressor also has the mass to mount some decent RE'd armor, and a high level cap for getting your shields back up fast with cap to shield shunt. The Oppressor also has a somewhat small profile, as far as heavy fighters go.


The only thing the KSE has over the Oppressor is a little bit more mass. In exchange for that it has one less missile tube and the biggest hit profile from the front or rear of any ship, excluding the Y-8. If you have access to the Oppressor, there really is no reason to fly the KSE instead, unless you just want to look different.






Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Ourha
Thu Aug 04, 2005 3:15 am
#24

The KSE is great, as long as you dont want to hit anything smaller than a nova courier at 200m 'cause the weapon spread is awful,as previously noted. Still for laying down the smack in PvE you can't beat it. You do however need a pretty awesome engine if you ever want it to turn this century.

The Opressor is alright, but put it this way, my 3 ships at the moment are the KSE, the JSF and my VT-49.

The JSF is pretty hot, turns awesomely and annoyingly has 10k more mass than the royal tie interceptor which is a damned sight harder to acquire. Certainly not the only option for Imperial PvP'ing but its well and truly FOTM at the moment.



Ourha Darkrunner

Master Bounty Hunter
Master Combat Medic

eXile

Sylow
Thu Aug 04, 2005 5:44 am
#25






The KSE is great, as long as you dont want to hit anything smaller than a nova courier at 200m 'cause the weapon spread is awful,as previously noted. Still for laying down the smack in PvE you can't beat it. You do however need a pretty awesome engine if you ever want it to turn this century.



Hmm, please also compare it to the Krayt? I know that i can aim at a tie or a-wing dead center and none of the shots of the Krayt hits the target... but the bigger spread makes hitting at a fast moving target easier. So i don't know if that's really a disadvantage.


And on the whole decay thing, do you really care about it? I've taken my olde Krayt into many things it never was built for. Due to that (and the die-several-times when shot down once bug) the durability is now below 300. It doesn't affect performance at all, still works as fine as on the first day. When you're shot enough that the durability matters, you're also about to loose other critical components of your ship. The only piece of equipment which i regularily exchange due to decay is armour...






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
PaceNebulon
Thu Aug 04, 2005 8:17 am
#26

Krayt > KSE


Same mass better maneuverability, 3 guns, and it not a flying wall. The down side is that the outside weapons on the krayt can be bit difficult to get used to. Then again when you get used to it you can adjust your roll when chasing a target to change the impact area making it easier to hit that a-wing that is jumping around and still go to pinpoint accuracy for the b-wings





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Page 2 of 2