Pilot Archive
Thread: What Is The Best Way To Grind Tier 2
Find a Shipwright to make you a Heavy Z95. Use a crafted highspeed engine. RE some weapons (I'm sure you have looted a few). Use Reactor OL1, Engine OL2 (Hmmm.. Forget if you can fit more) and CapToShieldShut1 if you can fit it. The Reactor is necessary for the Engine OL and the Engine OL is just plain necessary...
Pickup x2xx first so you can upgrade parts quickly. The Heavy Z will do until you make tier4 if you upgrade the parts and OL programs accordingly.
Alway's take the trainer duty mission against fighters. Do the mission from start to finish. You will get good credits, loot and XP from these. Each mission will fill one box. The loot you get will allow you to do some fair RE jobs to keep some decent components in the ship.
Use low mass Crafted boosters. RE lvl1/2 reactors. RE lvl 2/3 capacitors. Crafted Engines. RE or Crafted weapons (Crafted are faster RE'ed are higher damage. depends on your preference). Crafted DI's (Some RE'ed can be good to). Crafted or RE armor (what ever you can use that is good if you have room). RE shields.
Pretty much solo'ed my last pilot tree doing this. The only time I needed help was my Ace Vette mission (I think I have it down where i can solo it now though).
I used my Heavy Z until my first tier4 trainer mission. I switched to a Xwing at that time and flew it all the way to master. I only diedtwice (my first Trainer tier4 mission I tried in my Z and got wasted and I tried to solo the Vette the first time... that hurt...hehehe...).
Hope this helps....
Thanks for your help, any advice is still helpful.
/salute
Dantel 'The Butcher'
Now getting from 3 to 4, I loooove duty missions! Might have to go play around in Yavin4 space or Kessel tho, maybe.
DantelSimon wrote:The problem is I still get gunned way too fast and can't take out the enemy. It is a very mean cycle.
/salute
Dantel 'The Butcher'
As you get higher up in the tiers you will see that happening less and less.
The moment you get your x-wing is a huge sigh of relief (or at least was to me) after flying that heap of crap y-wing.
I help people grind all the time. In many cases I'm not so sure it's a good idea. My first days were spent in a Z-95, and then a Y-Wing too, it can be extremely rough. Not knowing where to go, what to do, or how to do it, coupled with suddenly being in a ship that seems to make a claw footed tub seem manueverable and "svelte". I resisted "help" grinding time and time again. In one case, resorting to pretending to be afk just to avoid offending someone who really sought to help. I'm convinced that space is Nothing like the ground. Sure, simple statement, but, on the ground what does soloing get you? Peace, maybe, and, you fill in the blank, but, Grouping gets you xp faster, Much faster, and Xp is the life-blood of a ground pounder. Not so in space. What does soloing get you here? Skill.
I'll still help people grind. I'll help someone with a mission they think they can't do alone. And I'll know they Can. Doing it by themselves might lead them to;
- Evaluate their skills
- Read the Stickies!
- Educate themselves on what makes a good component
- Re-Evaluate their skills
- Bang their head on a brick wall, over and over and over again
- Change the loadout on their vessel
- discover... Droid Commands!
and finally
- Learn they Are a good pilot after all
I recon good, to me, is different from some others definition of the same. When I say Good, I mean that you can do what you need to do. If you can't accomplish a goal, you'll figure out a way you can. It's a first step, but, it's one taken by a person who is Capable. A fledgling leaving home. Good means you've got your wings. You're flying, not me, You. A person can help a Good Pilot, without diminishing them. I don't feel I'm really helping someone by carrying them, but, :/ I'll keep doing it just the same, you know what I mean, Dantel?
The problem is I still get gunned way too fast and can't take out the enemy. It is a very mean cycle.
/salute
Dantel 'The Butcher'