Pilot Archive
Thread: EPulse 3: Cheap Tactic or Tool of the Trade?
Yet it is there for you and you don't use it because you feel you don't need it. To me, that indicates that you feel it is a tactic that cheapens your kills, or else you'd be using it all the time, as it gets the job done faster than anything else, right?
Rhu wrote:Yet it is there for you and you don't use it because you feel you don't need it. To me, that indicates that you feel it is a tactic that cheapens your kills, or else you'd be using it all the time, as it gets the job done faster than anything else, right?
No, not really. If I got desperate enough, I'd probably use it. Using epulse just doesn't fit my flying style...I like dogfighting. But I wouldn't let morals stop me from doing what I needed to do to win.
Message Edited by Zhagadska on 09-12-2005 05:22 PM
How about this: make its accuracy inverse to its range.
If you are at 0-2 meters, fine. 100% chance of hitting the opponent.
At 100 meters, a 50% chance.
At 200 meters, a 0% chance, and no chance beyond that range.
Though, really... I say just scrap the whole epulse sequence and let the freelancers have in-flight reloads or something.
Especially considering the fact that there isn't a freelance ship out there (aside from the rare firespray) that can fire more than one missile at a time.
Message Edited by Rhu on 09-12-2005 06:27 PM
Zhagadska wrote:
Moral Victories Don't Count
if my back's against the wall, i'll use EPulse if my enemy is dumb enough to come within 200m of me.
I usually don't use it myself, i don't like the naked feeling i have waiting for everything to recharge, but that doesn't mean i won't if it's the difference between me and my opponent winning.
that being said.... i do think it needs to be better balanced, especially for PvP. either less damage or a harsher penalty for use.
Message Edited by Zhagadska on 09-12-2005 05:22 PM
Ducimus wrote:
Salco wrote:
I'm going to get flamed for this...
I understand the concept of an honorable and fair fight, but it seems to me that if you are given a tool, then you should use it.
Generally i would agree with you, however you have to look at the basis of the fight.
You fighting a war, or fighting for fun?
If its a no hold barred war, theres alot of dirty stuff you can do, from Blockading a DS station to shooting engines to EP3, to loadkilling etc - the goal and intent is to win the war by decimating the other side.
But is there really a war? Not really. Ill wager 95% of everyone overt in space is fighting for fun. Having your engine shot off, being loadkilled, or being EP3 is not fun. Such things kill the game because eventually, if the other side isnt having fun, they stop going overt- then YOU stop having fun.
Message Edited by Ducimus on 09-12-2005 03:05 PM
True true. I'm sure we all have at least one or two enemy pilots we love to run into in DS or may even set up dogfights with. These are the fun times where you just fly and it's a fun test of skill and ego. No missiles, no EP, hell..in some cases no shunting. just good old fashioned WWI style dogfighting. You do it for a while, you each get shot up and shot down a few times, then when it's all over you head to the pub for a few pints and to compair notes and talk a little trash. Although I'm sure we all also have a few pilots who we just want to see dusted and booted back to the SS. (rafiki is mine) ![]()
But then there are the times where you are alone in DS farming or hunting, and an unknown pilot swoops in. At this point I would call that war. You do whatever it takes (within game mechanics of course) to win the day. If that means EP3 and/or missiles, at that point, why wouldn't it be acceptable? After the fight you could always set up a more "fair" contest to pit skill against skill. But when strangers meet it's all or nothing.
IL-Vec wrote:
Zhagadska wrote:
Moral Victories Don't Count
if my back's against the wall, i'll use EPulse if my enemy is dumb enough to come within 200m of me.
I usually don't use it myself, i don't like the naked feeling i have waiting for everything to recharge, but that doesn't mean i won't if it's the difference between me and my opponent winning.
that being said.... i do think it needs to be better balanced, especially for PvP. either less damage or a harsher penalty for use.
Message Edited by Zhagadska on 09-12-2005 05:22 PM
do they have a choice 95% of landed shots are under 200m they have to close it's not a matter of dumb enough but forced to that's the whole point of the argument. if it could miss, only aim in a cone at current target and not guarantee a kill with full 2.5k sheilds and over 1k armor than fine but as it stands it's a skilless win in a skill based system which would indicate the mechanic behind it should be changed and/or removed
I have the tool, I'm gonna use it.
That being said, I have only used epulse on one loadkiller and when I get double-teamed or more vs just me.
When I have more than one person circling me taking shots, they are fair game for epulse. Period.
I fly for loot, not PvP, and DS has some of the best. Some know I'm not there for PvP and, depending on my alt (imp or neutral), I'll either run in the vaksai till they lose interest, use epulse (again, never used on anyone but a loadkiller and mutiple attackers) or use missiles in my oppressor. And currently, for some reason, there has been a lot more of the loadkilling going on in Bloodfin. I have had several new aces I have helped blow the vette tell me of this. Trust me, if I wanted to use epulse as a single tactic, in the vaksai, it would be very easy. Hitting 2187 in alancing approachwith a 3708 CO4 cap and 2k armor to sustain me after using EP3 blows anything up.
I consider it a tool, albeit a too powerful one, personally.
If we want to nitpick each faction getting advantages, lets just go back to our prototype ships with prototype components and fly against each other in those. Otherwise, everyone should go ahead and consider whatever they like to be fair and what is not.
I don't intend this to disrespect anyone or their opinion. I know others disagree and thats great. If we weren't all different, this would be a very dull existence.
Laterz
Rhu wrote:Yet it is there for you and you don't use it because you feel you don't need it. To me, that indicates that you feel it is a tactic that cheapens your kills,
Nope. Infact, right now, i have EVERY SKILL from EVERY pilot proffession available to me, all at the same time. Does that mean i should use them? Of course not.
I dont use EP3 because:
1.) being hit by it sucks, See number 2.
2.) It removes all the fun from the game
3.) Its a button for a skilless twit. Is not hard to do, just get close, press your button and they die, whats the point in that?
4.) winning isnt everything. If you win, what did you win? Theres no FP, no pvp points, no trophy, NOTHING. Nothing tangible is won or lost So you pressed a button and he blows up instantly.....well bravo.. /golfclap
5.) D00d3z love this little button "for teh win!" - and i abhore the idea of sinking to their level.
Thradd wrote:
But then there are the times where you are alone in DS farming or hunting, and an unknown pilot swoops in. At this point I would call that war. You do whatever it takes (within game mechanics of course) to win the day. If that means EP3 and/or missiles, at that point, why wouldn't it be acceptable? After the fight you could always set up a more "fair" contest to pit skill against skill. But when strangers meet it's all or nothing.
You do realise those against are saying it should not be a part of twitch based mechanics that's the flaw in both arguments for and against
Also, part of being a good pilot is not only knowing your ship but also other ships and pilot abilities. You know the RGI is nearly immune to blaster fire so as you said, you missile and EP3 the hell out of them. Totally acceptable. On the same token if that RGI pilot crys about EP3, should he not be aware that you may be able to use it? In which case it's on him to stay far enough away from you to be safe. If he gets hit with it that is his fault as a pilot for not knowing his enemy.
So you can tell if a JSF/B22 pilot is freelance or not? please share how you do this
I do agree with you that if space was all out war anything goes (except loadkilling...that is where I draw the line). But for the most part it's just a bunch of flight sim and SW geeks who like to fly and enjoy twitch based combat.
Exactly it's a game for fun not a war so morals can apply where dev's fail us, don't use a non twitch oriented skill in a twitch system
Now if only the ground game was twitch
Zhagadska wrote:
IL-Vec wrote:
Zhagadska wrote:
Moral Victories Don't Count
if my back's against the wall, i'll use EPulse if my enemy is dumb enough to come within 200m of me.
I usually don't use it myself, i don't like the naked feeling i have waiting for everything to recharge, but that doesn't mean i won't if it's the difference between me and my opponent winning.
that being said.... i do think it needs to be better balanced, especially for PvP. either less damage or a harsher penalty for use.
Message Edited by Zhagadska on 09-12-2005 05:22 PM
do they have a choice 95% of landed shots are under 200m they have to close it's not a matter of dumb enough but forced to that's the whole point of the argument. if it could miss, only aim in a cone at current target and not guarantee a kill with full 2.5k sheilds and over 1k armor than fine but as it stands it's a skilless win in a skill based system which would indicate the mechanic behind it should be changed and/or removed
i know too many good pilots that hit plenty without getting withing 300m of their targets...if you know your enemy is capable of using EPulse 3, then you gotta keep your distance. and if you know your enemy can use it, and you get too close...then yes...it is dumb.
i'm all for balancing the attack, but until it is, either learn it's use or keep getting blown up and whining about it.
if it's made weaker, i'd like pirate trap to be made stronger. seriously, who even uses that one?
consistently over 300m I doubt it but how can you tell if a JSF/B22 pilot can use it or not? for that matter an ARC pilot
Message Edited by Ashtirael on 09-12-2005 05:42 PM
doubt it all you want..there are some d@mn good pilots on eclipse. 300m and accurate...easy for some of the long time space PvPers.
as for how do i tell...i assume the worse. if someone shows up in a ship that can be used by multiple factions, i'll assume it's capable of busting out every lethal special available.
chance favors the prepared.