Pilot Archive

Thread: A controversial statement

Attacca
Tue Jul 05, 2005 4:08 pm
#14


When you go into a spin it's also a matter of where you are in relation to the other pilot. It's hard to describe without pictures, but one of you may start with a much better angle than the other. PYR just closes that shot. Knowing when to start a turn is key, as well as how long to stay in it.


The trick to spinning battles is also a matter of playing with your throttle. Your maximum turning radius won't necessarily line up a shot for you, sometimes a slower speed (covering less distance) or a higher speed (less turn, more distance) can be equally effective. Again, boosters can be fun here for breaking out of a bad spin.


I used to know a great A-Wing Ace who was an expert at starting the first curve early enough to hit most opponents while they were setting up their own shot. I think pilot skill plays a huge role in JTL dogfights.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Ducimus
Tue Jul 05, 2005 4:37 pm
#15


Attacca wrote:
The trick to spinning battles is also a matter of playing with your throttle. Your maximum turning radius won't necessarily line up a shot for you, sometimes a slower speed (covering less distance) or a higher speed (less turn, more distance) can be equally effective.




That der pilgrim is called basic flight geometry.
At this time i will add that i truly believe L6 engines, are obsolete. Good ole "pre nerfs" unless RE'd out to hit 1.3 radius on the chassis aint the shiznitt anymore. An any ship that cannont fit an L8 engine are also out of the race.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Fuss
Tue Jul 05, 2005 4:46 pm
#16

I generaly agree, but getting past that first pass on a ship with a big gun and/or missile spread can be difficult (against a good pilot), much less fighting against multiple foes.



Fuss





SPACE PVP 000 DEEP SPACE

Fuss Bango (IA) Imperial Ace Pilot/Elder Shipwright Chilastra

Hord (INQ-14) Privateer Ace Pilot Kettemoor

Alyxian
Tue Jul 05, 2005 4:56 pm
#17





Ducimus wrote:



Alyxian wrote: I am just saying that there is a bit more to it than having the best engine



Unless your like me and whitewash most everything as "fundamental" or just plain common sense Seriously, thesedays, best engine and smallest hitbox is all i find myself looking at.



Well, ok. So I do the same. I still maintain your "fundamentals" and how instinictual they are, boils down to skill. You can know them, but if they do not just flow from your fingers at the right time, you are vape bait. I believe that constitutes skill:


knowl·edgenŏl'ĭj n.



  1. The state or fact of knowing.

  2. Familiarity, awareness, or understanding gained through experience or study.

  3. The sum or range of what has been perceived, discovered, or learned.

  4. Learning; erudition: teachers of great knowledge.

  5. Specific information about something.

  6. Carnal knowledge.

skillskĭl n.



  1. Proficiency, facility, or dexterity that is acquired or developed through training or experience. See synonyms at ability.



    1. An art, trade, or technique, particularly one requiring use of the hands or body.

    2. A developed talent or ability: writing skills.

a·bil·i·tyə-bĭl'ĭ-tē n., pl.-ties.


  1. The quality of being able to do something, especially the physical, mental, financial, or legal power to accomplish something.

  2. A natural or acquired skill or talent.

  3. The quality of being suitable for or receptive to a specified treatment; capacity: the ability of a computer to be configured for use as a file server

As you see, knowlege is one thing, applying it is...skill




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Washell
Tue Jul 05, 2005 5:10 pm
#18






Ducimus wrote:
In a turning fight, A pilot is only as good as his engine.


Now.. hold da bus there rapax. Whatever happened to, oh i dunno, skill being being greater than equipment? That got me thinking about it more. Once you get past the first pass, it is all about getting inside the other guys turn circle. I think for the most part, every person that has beaten me in a dogfight, has always had a better engine.





/agree. Every airplane built since world war I that was intented to be an air superiority fighter was built with a tighter turning circle then it's predecessors. The ability to do your manoeuvers in a smaller volume of space then your opponent means you stay out of his reticle and get him in yours. Evena brand new fighter like theF-22 designed primarily for BVR kills with missiles and AWACS support follows this.


But a pilot still needs the training and tactical insights to use the jets abilities to the fullest.

Ducimus
Tue Jul 05, 2005 6:13 pm
#19

Alyxian im looking at the larger picture. An exprienced pilot isn't going to be overly concerned with knowlege gained from the forums, or a sitution like "Gee, what the hell do i do now?!" in space. They already know, been there done that, bought the T shirt.

Ya there are going to be times when you F'ed up and zigged when you should have zagged. But said people already know this. Your human, you WILL F' up at some point. Doesnt really constitute any lack of skill as long as you know you F'ed up and why, that just makes it a bad decision and thats all there is to it.

Personnaly if i were to talk to you like i critize myself ( I am my worst critic), it would be something like...

"You are not elite. You are NOT a good pilot. There is always something more you can try. there must be something else you do not know, something else to be learned. Nothing is ever "good enough". There is always something else. Why did you win that fight? No its not because you are good, its becaus he made a mistake, what was it? Dont do what he did. Why did you lose that fight? what mistake did you make? Try not do EVER do that again. Did you learn something? GOOD. If not, you suck!"

Somedays i "F" up and i dont care, other days i do. Somedays im just not at my best and have the reaction time of a sloth, other days im at the top of my game. Somedays i will deliberatly do something stupid just to test an idea out. Usually results in my death, but i learned more and thats what its all about. But i am always my worst critic. Theres a point where all the "knowlege" and "skill" seem to fade into the background as a "fundamental" and you start fine tuning your focus for some kind of greater edge. And i gotta tell ya, engines are smacking me in the mug About 5 times in the last 2 days to be exact



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
xTekx
Tue Jul 05, 2005 6:22 pm
#20

This is turning into a great discussion.


I agree that pilot skill is just about everything in an engagement. However there are times where the better pyr helps out tremendously. But..... when you know your ship, know your strengths/weaknesses with that ship then you can compensate against the better engine. Boosting away at the right time can be effective. But only at the right time. Like it's been said 9 times out of 10 boosting out lets your opponent get on your tail. Now for me I actually use the boosting out quite effectively if I can't get inside my opponents circle and it looks like he's inside mine.


An experience I had couple weekends ago was when I was fighting a JSF while in my Awing. The pilot was really really good, one of the best i've seen. But I also think that had more to do with the ship and engine he had in it. I had my pre-nerf lvl 6 engine and I could not out turn him. Went back and reworked my ship and stuck my lvl 8 engine in with a slightly smaller gun and still could not outturn him. Everything turn he did allowed him to "fly backwards". So in that instance the better engine counts for a whole lot. Not to mention the JSF has the smallest hit profile, so hitting him on the head to head was pretty much none exsistant. And once in the turning fight, boosting away to try and get away was out of the question. I know, it's that dreaded JSF, lol (but that's another discussion for another thread, not this one). But that helps explain where a better engine can be all the difference.




__________________________
xTekx-Omega 9

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Ducimus
Tue Jul 05, 2005 6:36 pm
#21

>>I had my pre-nerf lvl 6 engine and I could not out turn him. Went back and reworked my ship and stuck my lvl 8 engine in with a slightly smaller gun and still could not outturn him
>>

Prenerfs are obsolete. I know i said it already but ill say it again, L6 engines are dinosaurs now. (unless you have an UBER RE job that hits 1.3)

As an imperial pilot, who's bugged and can't get the RG tie, and refuses to fly the composite in space, my options have dwindled.

I prefer my T/I. Problem is, 50K mass. Mass has never been an issue to me, tell now. If i had 15K more mass, id be ok. But fitting an L8 into it Plus an L7 REd boltdriver, id have to give up more then im willing to give up.

That leaves me with the Heavy tie, T/A and T/O.

Problem with the Heavy Tie and T/A. Well, if you can reguarly score hits against a competant pilot flying a JSF with an RE'd starmap reward engine running EO4, with chinmounted guns... you have far greater aim than i have ever been able to achieve.

That leaves me with the T/O and a MKII IR missle job that i try to avoid using.

I miss my interceptor



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
xTekx
Tue Jul 05, 2005 6:47 pm
#22

Oh I understood what you said. I somewhat agree. But my lvl 6 engine isn't a slouch either. But it fits perfectly into your controversal statement of does the better pyr engine allow you to win in a strictly turning fight. And in that sense I would say yes. The example I gave some what proves this.


I myself have not brought myself to get the JSF. I've flown the grevious once, and actually had a great fight in it. But I was only flying it because a buddy of mine wanted me to "pimp" his ship out. Which I did. I primarily do most of my pvp'ing in my regular xwing. Yes regular lol. But I use a lvl 10 engine that lets me hit 1.4. So i'm happy with it. I just present a huge profile haha.





__________________________
xTekx-Omega 9

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rcoe6663
Tue Jul 05, 2005 7:00 pm
#23


There aresome tricks i use to win in a fight against a more manuverable opponent


i had to develop these as i usualy fly a bwing whitch is notoriously slugghish in manuvering


1. the boost trick is a good one and works against 50% of the pilots out there.


2. the dummy missle trick: as your going past your opponent on the inital pass launch a dummy missle at him, this will keep him distracted long enough for you to get set up for another run, this only works once.


3. the fake out:to visualise this think ofa ? in 3d. you begin by manuvering in a direction, dosent matter which one, then you quickly roll and use all your manuvering ability to go the opposit way, and useing the roll to accelerate your turn. this will usualy get you on his tail.


edit: forgot to mention, the only trick that will save your butt more than 60% of the time with a bwing is to wax the other guy on the first pass.

Message Edited by rcoe6663 on 07-05-2005 07:02 PM



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Attacca
Tue Jul 05, 2005 7:03 pm
#24






Ducimus wrote:




Attacca wrote:
The trick to spinning battles is also a matter of playing with your throttle. Your maximum turning radius won't necessarily line up a shot for you, sometimes a slower speed (covering less distance) or a higher speed (less turn, more distance) can be equally effective.



That der pilgrim is called basic flight geometry.
At this time i will add that i truly believe L6 engines, are obsolete. Good ole "pre nerfs" unless RE'd out to hit 1.3 radius on the chassis aint the shiznitt anymore. An any ship that cannont fit an L8 engine are also out of the race.




You call it basic like I don't know what I'm talking about. As someone who looks for PVP most nights, the most common mistakes I see people make are either getting stuck circling and refusing to manuever or use any other ship skills, and pilots who don't understand that PYR and your maximum turning point are not the best options. Space combat can be much more complex than it's normally made out to be. You have to think creatively.


Very much agree on the level 6 engines being obsolete at Ace level. I'm continually rethinking my ship loadouts, especially post RotW.


We haven't even touched on the ability to choose where to fight, a basic principle in PVP.


Good thoughts though, I am enjoying this thread too.


Message Edited by Attacca on 07-05-2005 07:04 PM





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Ducimus
Tue Jul 05, 2005 7:10 pm
#25

I wasnt critizinng you, i was just stating that those theres are the basicis of flight geometry. You bring it up as if i don't know. My assumption is we're all well aware of it.

As an experiment though, i did intentinoally not try any extra manuevring (Im quite fond of barrell rolls normally), just to see how tight i circle i could make, to see if could get inside. It didnt work of course, but i had to try it just once. After that though it kind of convinced me that my engine wasn't going to cut it anymore.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Attacca
Tue Jul 05, 2005 7:35 pm
#26

Oh I know. Just trading a few friendly shots.


On the note of another worthwhile tactic, twisting and turning to throw off the lead crosshairs confuses inexperienced pilots as well. Just more of the tricks that don't come in the YPR book.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

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