Pilot Archive

Thread: Nice LvL 8 gun loot-- what should i expect on mass pre-RE?

KaylBreinhar
Sun Sep 25, 2005 3:48 am
#14

They need to adjust the flight paths and make both targets indestructible.

Showboaters who gank the ISD empty the goddamned zone for both factions (and probably don't give a **edit** anyway). Alter the flightpaths of the Vettes, or get rid of them completely, I say. There's no real incentive to destroying either target now other than a VERY short-lived "yay" - and both are the cause of much consternation......

I guess I should be damned glad there's not a ...has destroyed an Imperial Star Destroyer badge, or there wouldn't be anything to kill EVER in DS.

That or replace the ISD with a carbon copy of the Imp Outpost from Kashyyykian space, only armed...and far away from the flightpaths of the Vettes.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
jimbrown
Sun Sep 25, 2005 4:10 am
#15






KaylBreinhar wrote:
They need to adjust the flight paths and make both targets indestructible.

Showboaters who gank the ISD empty the goddamned zone for both factions (and probably don't give a **edit** anyway). Alter the flightpaths of the Vettes, or get rid of them completely, I say. There's no real incentive to destroying either target now other than a VERY short-lived "yay" - and both are the cause of much consternation......

I guess I should be damned glad there's not a ...has destroyed an Imperial Star Destroyer badge, or there wouldn't be anything to kill EVER in DS.

That or replace the ISD with a carbon copy of the Imp Outpost from Kashyyykian space, only armed...and far away from the flightpaths of the Vettes.




*cough* i had to have understood that wrong, because when i kill the ISD it brings out waves of new fighters....



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KaylBreinhar
Sun Sep 25, 2005 4:14 am
#16

When you kill one of the static targets, it resets the spawns. That means you start again from square one - and fresh spawns start coming out. It takes HOURS for the zone to resaturate into the DS we all cautiously love.

The best thing Imperials can do to maintain a fresh spate of fighters/gunboats from the Freedom Station is find the stripped-down Vettes and destroy them to coax more into launching.

But as soon as you destroy the ISD, all Imperial ships in the sector queue up to hyper. Since the Rebel spawns are tied directly into the the Imperial spawns for parity, to YOU it appears there's fresh fighters. To the zone, it's squeaky clean again.

Message Edited by KaylBreinhar on 09-25-2005 07:14 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
jimbrown
Sun Sep 25, 2005 4:17 am
#17


well see, what i said wasnt entirely wrong... because i did misunderstand something ^_^


so are you saying that its not right for somone to kill the ISD? cuz i rather like the fast 15-20k it puts on my credit chip...


but anywho, with the lack of traffic in DS, i cant feel too aweful bad about it anyway... im usually the only pilot out there.

Message Edited by jimbrown on 09-25-2005 04:19 AM



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LeaphChausew
Sun Sep 25, 2005 4:44 am
#18






KaylBreinhar wrote:
I don't think you quite know what you have here. A generally looted part...which bests the reward blaster.

It throws the entire goddamned L8 (and L7) weapon category on its ear - the rewards were supposed to be the de-facto bests of their respective categories, with the ROTW rewards occasionally offering better ratings through the dynamic reward system.

This essentially means the caps are lifted - even if for exceptional drops, or even just for weapons. Or they never existed at all and it's theoretically possible to best even the reward shield in hp in the L8 category.

God only knows, based on how much loot gets goddamned WASTED every day without people so much as taking a LOOK at it.

Message Edited by KaylBreinhar on 09-25-2005 05:26 AM




I always loved your crankiness Kayl. You remind me of that green Muppet on Sesame Street who lives in that bin. Best character in the show imo, so thats a compliment (I'm not saying you smell ). But yeh, I've been starting to think that.
A friend of mine looted a DI with 500 mass and 13.4 speed the other day. Thats pre-nerf grade, but I made sure they hadn't recently picked it up off the vendor and they hadn't. Unless they're lying to my face, that is recent loot and I've been hearing of a few other people looting similar DIs.


That lvl 8 gun sounds crazy though. I'm not surprised really, I mean this game just seems to have taken a nose dive into the unexpected. With the bug Rapax had with toon transfer too (which I tested out but even though I transferred only a while after him, I don't have the bug so thats cool) and various other ingame quirks, my mind is now very open.


I want that gun...

Raja_Asenn
Sun Sep 25, 2005 5:52 am
#19




Rhu wrote:


As for stats and the implications of this gun: I've always been pretty much convinced that there are no hard caps item stats. This seems to confirm that theory... Someday some independant party is going to have to collect 30 of each item and see what statistical distribution the item stats tend to conform to.






I'm your huckleberry



As far as that gun goes, It's just a hair shy of three standard distributions higher than the average, based on a 150 member sample. What do you want to bet that three standard distributions is the hard cap (excepting freakshow classes like the RCT-Z).





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CuchulainnDarklight
Sun Sep 25, 2005 6:17 am
#20






KaylBreinhar wrote:
I don't think you quite know what you have here. A generally looted part...which bests the reward blaster.

It throws the entire goddamned L8 (and L7) weapon category on its ear - the rewards were supposed to be the de-facto bests of their respective categories, with the ROTW rewards occasionally offering better ratings through the dynamic reward system.

This essentially means the caps are lifted - even if for exceptional drops, or even just for weapons. Or they never existed at all and it's theoretically possible to best even the reward shield in hp in the L8 category.

God only knows, based on how much loot gets goddamned WASTED every day without people so much as taking a LOOK at it.

Message Edited by KaylBreinhar on 09-25-2005 05:26 AM





I have a lvl 8 shield that has protection in the 3000s! I believe it was REed with a couple of outstanding pieces looted in the first days of JTL, the loot then was all over the place!


Now I have an alt I have vendors and keep EVERY piece of loot, I dont really need the money and my guilds shippys can always RE it for their KSE disks.






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The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
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CuchulainnDarklight
Sun Sep 25, 2005 6:22 am
#21






KaylBreinhar wrote:





Rhu wrote:

Sounds great to me. I'm getting tired of being the only rebel person with a pvp-worthy ship in deep space, these days. Well, except for my regular sparring partner in the heavy TIE... Though he is standing by his keyboard/mouse setup which appears to be hurting his game a bit.


I hope pub 24 gets here soon. I need experience against better pilots if I'm going to improve my game. My crummy (and old--I think its RE date may predate the Hoar Chall nerf by a couple days) 74/72/77 108 engine, for some reason, seems to be the most maneuverable thing in Eclipse deepspace, which is sad.





First off, I've been a KB/Mer since Day 1, and I've killed you...twice now? Kinda lost count.

Plus, you're not gonna have the most maneuverable engine in DS for long provided I get my hands on a 74.0 min pitch L8...plus if that's the engine you were using before, you were going up against a 1.2/1.3/1.2 L6 reward. Yours would probably be 1.3 across the board EXCEPT maybe for 1.4 in roll depending on the fraction of 77.




Just when you say that, my lvl 10 engine gets me 1.5/1.4/1.5 in my Xwing, what is the hard cap for that chassis pyr mod thing




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Rhu
Sun Sep 25, 2005 11:49 am
#22







Raja_Asenn wrote:




Rhu wrote:

As for stats and the implications of this gun: I've always been pretty much convinced that there are no hard caps item stats. This seems to confirm that theory... Someday some independant party is going to have to collect 30 of each item and see what statistical distribution the item stats tend to conform to.



I'm your huckleberry

As far as that gun goes, It's just a hair shy of three standard distributions higher than the average, based on a 150 member sample. What do you want to bet that three standard distributions is the hard cap (excepting freakshow classes like the RCT-Z).




Only three standard deviations? We should have seen something like this already if that was the case, which brings up a concern.


One thing I'm concerned about with the sampling in this is that most pilots will tend to report their best or otherwise most extreme values, making this a non-random, biased sampling. Pretty cool, though.


Edit: Another cool feature would be to be able to calculate the items by name--Eg... the L10 kuat engine tends towards higher speed, ion cannons tend to do more vs. shields on average, h-k enhanced elite guns tend to have the most extreme vs. values, stuff like that. Getting the average/standard deviation by type/RE level is meaningful,but getting the average/standard deviation by part name could be more telling.

Message Edited by Rhu on 09-25-2005 02:54 PM

Kehtal
Sun Sep 25, 2005 12:17 pm
#23

Mine was 23k mass pre-re.





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jimbrown
Sun Sep 25, 2005 5:50 pm
#24






LeaphChausew wrote:

I want that gun...






OMG OMG OMG! IM ENVIED!


/loveself











but in all honesty, FINALLY a piece of loot that is truly uber... 1 year and 7 months of playing and i havnt looted anything to truly call uber.. this makes me happy



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IL-Vec
Sun Sep 25, 2005 7:53 pm
#25






Rhu wrote:








CuchulainnDarklight wrote:


Just when you say that, my lvl 10 engine gets me 1.5/1.4/1.5 in my Xwing, what is the hard cap for that chassis pyr mod thing






Take your engine's pyr mods and divide them by 180/pi. There's not really a hard cap, but 1.5 is probably the best anybody is going to get, unless 84.8 pre-RE engines start dropping.





since it rounds up 83.8 would give you the 1.6 rounded radian measure at 88.8 post RE



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Rhu
Mon Sep 26, 2005 12:03 am
#26








CuchulainnDarklight wrote:


Just when you say that, my lvl 10 engine gets me 1.5/1.4/1.5 in my Xwing, what is the hard cap for that chassis pyr mod thing






Take your engine's pyr mods and divide them by 180/pi. There's not really a hard cap, but 1.5 is probably the best anybody is going to get, unless 84.8 pre-RE engines start dropping.
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