Pilot Archive
Thread: little requests to the devs.....
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S-1-l2-H-C
Wed Aug 10, 2005 8:29 pm
#14
Halyn wrote:
Heh...we've done some playing with POB ships, including an experiment that involved (pre-RotW, of course) Z-95s against POBs. The POB had a pretty skilled crew, as I'd fought with them before in PvE runs, but in a pitiful Z-95 I was able to manage two runs before they connected. Against an A-wing or TIE Interceptor pilot who knows what they're doing, a POB crew, no matter how skilled, is going to have a hell of a time tracking an incoming attacker if he rolls, jukes, and otherwise evades.
ive only lost once in my nova, it wasto an rgi. and just moments before my gunners had killed the same rgi. if the pilot flys right, its hard to miss. if the attacker goes for a shot, the gunner can hit him. i agree that with equal skill in a pob and a fighter the fighter will win though most fo the time.
DeepFatFryer
Thu Aug 11, 2005 1:53 am
#15
Raptor2k1 wrote:Heh, this whole thread kinda hearkens back to the whole debate of whether or not certain types of ships need shield/armor modifiers. I'm pretty sure there was some general agreement that hevay fighters/bombers and PoB ships definately need something to make them more durable in PvP (and perhaps even in PvE, to a lesser extent).
This whole topic has been covered so much it's kind of depressing. It seems like ever since JTL came out, space hasn't been given a second thought - at all (as you can see given the stats on ALL the new JTL figthers, in addition to PvP balance problems that have existed since beta).
Way to ruin my day
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